Why Change Pregame Buffing ?

Why Change Pregame Buffing ?

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Posted by: Erwin.5603

Erwin.5603

^ needs 15 characters, but I think the question is pretty clear.

Fixi

Why Change Pregame Buffing ?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It always seemed lame and just frustrating to me so I am glad it was done. It was needless micro.

Having said that, obviously it was a pretty big nerf to necro so I don’t think they really made a decision on it. Probably they needed this change from technical standpoint, rather than it being a design decision.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
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Why Change Pregame Buffing ?

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Posted by: Exedore.6320

Exedore.6320

It’s a good change that fixed a loophole with the locking of weapons and abilities. Yes, it hurts some builds and team compositions. But now there is consistency between the start of the game and the rest of it, so in the long run, it will be easier to balance.

Using necro Deathshroud as an example – how can you balance a change to deathshroud mechanics when necros (except minion masters) could get about 20% at the start of a match? If you want to give all necros a base percent at the start but didn’t fix this loophole, then you’d have necros starting with 40%, which is a bit too good. Or maybe increase life force generation? Again, that extra 20% from minion death makes them extra powerful at the start.

Kirrena Rosenkreutz

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Posted by: chungiee.8764

chungiee.8764

Too confusing for new players.

Chungie – Aurora Glade (EU)
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