Why I think this PvP is Bad
Downed State: very unique thing, helps PvP a lot, leaves more room for tactics, they should never remove or change it
Glory: horrible system indeed, especially for me personally. I only did 3 hot join games ever, but hundreds and hundreds of tournament games. However, the only way to get high rank up fast is farming hot join games. So it’s not very fair to rank up by doing cookie cutter format rather than actual, organized, skilled (winning against portals, bunker gimmicks) pvp.
Haste: it’s just fine, cool downs are not too short
Hacks/Mods/Macros: I’m not sure what they are, maybe you could tell me how to detect them please if possible?
No DR: I don’t understand what that has to do with PvP
Patches: yeah well, developers be lazy, what can you do about it The only balance issues I see are with bunkers and portal mes, they’re just MUST HAVE in order to win against everyone. It’s funny how Anet stated there won’t be a must have profession (like healer/prot in GW1) when it’s actually even worse in this game. Thieves are cookie cutter easy to play, and quite lame actually, but they’re not that OP, no need to balance them.
I agree with downed state and glory system, not with the rest.
No DR: I don’t understand what that has to do with PvP
It means diminishing returns, so it can apply to anything. A few other games had DR on CC, maybe that’s what the OP meant.
I have to agree with OP, the downed state really hurts the PvP system BADLY. No other good MMO has this feature, and it’s best left for PvE.
I have to agree with OP, the downed state really hurts the PvP system BADLY. No other good MMO has this feature, and it’s best left for PvE.
No other “good” MMO has a game without healers either.. downed state is fine it is a counter to glass cannons you just have to get it in your head that you don’t kill someone when they are down you kill someone when they are dead. People are a lot more durable in GW2 due to the lack of healers and downed state is the reason why.
Diminshing Returns stop you from rolling across the screen, stun or dazelocked for over 5-10 seconds. It reduces the duration of Crowd control abilities the more your hit with them until you finally go immune for a limited duration.
Basically Guy A hit’s you with a knockdown
Then Guy B hit’s you with a daze within say 3 seconds of the knockdown the daze duration is reduced
So then Guy C can’t hit you with another knockdown/daze/stun because your now immune for a few seconds. It’s so players can’t be chained and die without ever having a chance to counter.
It is literally in EVERY MMO that has ever existed except this one.
^ No, Guild Wars 1, which had the best PvP and combat system of all MMO games, didn’t have it.
Diminishing returns aren’t needed because the duration on crowd control isn’t very long and EVERY profession has access to negating all of the crowd control in the game… some better than others but the ability is there. Also, there are very few classes that have the ability to shut people down via CC and those that can have to give up a lot to be able to do it.
You cannot compare GW2 to EVERY MMO because EVERY MMO has a healer class that is usually mandatory in PvP in most situations. Also EVERY MMO doesn’t have a dodge mechanic that will allow you to negate the CC further.
^ No, Guild Wars 1, which had the best PvP and combat system of all MMO games, didn’t have it.
It also wasn’t a zergfest where a player could be killed in the duration of a single knockdown, it also didn’t have stealthers with 12k single ability burst.
And Guild Wars 1 wasn’t an MMO was more of diablo hybrid with rooms you could switch from in the same zone.