Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
(edited by Lordrosicky.5813)
Already there is so much elitism within the community. People (often average players) demand certain ranks and requirements. When you then get into games with these people (lfg r45+ etc etc) then they are almost always terrible which makes their elitism bizarre.
Anyway, with that being said, imagine if they added visible ratings which people were protective over. It would be a complete disaster in terms of managing to get into a team or to get a team together.
Even with no visible ratings people will leave based on team make up (lol) and based on peoples ranks (lol). Most people already want to be carried and it makes group finding a complete kittening disaster to be honest with you.
If they want to add visible ratings it has to be alongside a solo queue otherwise you are condemning people to have to dive into the community head first to find teams, and most people will just get kitten off and quit because of all the average elitists (elitists who are themselves not good) that exist in this game.
Please dont bring in visible ratings! Just have weekly/monthly tournies for bragging rights and just bring in a solo queue if you must have visible ratings.
(edited by Lordrosicky.5813)
Visible ranked rating are a pretty healthy addition to PvP. Halo did this and thrived in halo 2 & 3. Since they removed visible ranking in Reach and now Halo 4, the competitive edge and overall population of the game has been dropping steadily (already under 70,000 population daily)
If you are good, you get the rating. ( Meaning losing ain’t hurting much )
It may be people will be protective, but honestly not playing will hurt you much more than losing.
Everything else is a matter of attitude.
Edit: As above said. It is healthy for competition.
(edited by Lady Sara Goldheart.2764)
Your totally wrong.
Visible rating = some objective way to prove you are good
invisible rating = LFM R40 ONLY, 200 QP. 1k hours played
Visible rating system I am fine with.
Visible rank system is a terrible idea.
Just because you can zerg around 8v8 hotjoin back capping and tagging people must make you super srs good in tPvP.
Visible rating is very important to me in a competitive PvP scene.
Already there is so much elitism within the community. People (often average players) demand certain ranks and requirements. When you then get into games with these people (lfg r45+ etc etc) then they are almost always terrible which makes their elitism bizarre.
Anyway, with that being said, imagine if they added visible ratings which people were protective over. It would be a complete disaster in terms of managing to get into a team or to get a team together.
Even with no visible ratings people will leave based on team make up (lol) and based on peoples ranks (lol). Most people already want to be carried and it makes group finding a complete kittening disaster to be honest with you.
If they want to add visible ratings it has to be alongside a solo queue otherwise you are condemning people to have to dive into the community head first to find teams, and most people will just get kitten off and quit because of all the average elitists (elitists who are themselves not good) that exist in this game.
Please dont bring in visible ratings! Just have weekly/monthly tournies for bragging rights and just bring in a solo queue if you must have visible ratings.
Visible ratings limit the elitism of the average elitists you complain about. If their rating is visibly 1500, for example, they’re not going to be able to advertise groups saying “lfm 1800+ rating” because anyone will see their rating and laugh at them.
And what about new players trying to break into the system?
Nobody will play with them or it will hurt their rating.
And what about new players trying to break into the system?
Nobody will play with them or it will hurt their rating.
It is also our responsibility to help them if they need it. In case you want a healthily growing community.
I also want to recommend the system LoL uses with creating teams. Could come in very handy here.
this is actually a good point. making ratings visible without a solo Q could cause trouble.
The pvp system really needs a major overhaul.
But if ratings are attached to paids only, then , by defintion, nobody is solo quing there.
And what about new players trying to break into the system?
Nobody will play with them or it will hurt their rating.
They play with each other [har har].
Seriously though. It’s easy for beginners to make new friends in hot join. They befriend each other. They join or create guilds, and that’s how their first team experiences are formed.
Rating is important because it is, itself, a reward for PvPing. There is value in PvPing due to a visible rating.
Rating is important because it is, itself, a reward for PvPing. There is value in PvPing due to a visible rating.
I dont disagree with this. I just think the unintended consequences of introducing it is going to suck more than the rewards of introducing it for the majority of people. I dont see how you can rate people individually in a team game anyway. It is just going to promote people being selective who they play with which is particularly terrible for new players.
And what about new players trying to break into the system?
Nobody will play with them or it will hurt their rating.
Then you SHOULD want a rating system.
Top players want to play with good players, so if your rating stands out – then you’re going to have a easier time finding good groups. You can still get good ratings even if you play low-tier tpvp…rating is rating. It’s not going to be like “lf r40+” stuff, because you can’t grind ratings necessarily..at least I hope not.
Just wanted to bump this up and say that now solo Q and full teams are back in the same “pool” of players that I really hope they dont publish ratings. I dont see why people like me should be punished for solo queuing and losing to worse players who are in premades because we have 3 signet warriors on our team.
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