Rampage Wilson – Charr Engineer
Sea of Sorrows
(edited by Alarox.4590)
Edit: Non-Guardian specific reasoning for real Knight’s in second post
In sPvP you have Knight’s gear, and in PvE/WvW you have Knight’s gear. As most people know, they’re not the same.
Knight’s in sPvP is Pow/Pre/Vit while in PvE/WvW it is Pow/Pre/Tuf. Being a Guardian, this is huge.
As a Guardian there’s really two main options in PvE/WvW: Pow/Pre/Tuf for damage or Pow/Tuf/Vit for tankiness.
Guardian survival mostly comes from being able to prevent the big attacks and being able to mitigate/heal through the rest of the damage. Having Toughness is crucial because it makes your healing exponentially more effective, and it’s what allows moderate-high damage builds while still having decent survival instead of being entirely glass while lacking the burst of a Warrior/Thief glass cannon.
In sPvP there is no option for this. You can go Pow/Pre/Vit for moderate-high damage but drop very quickly, or go Pow/Tuf/Vit and be bunker. The only solution I’ve found is to take Pow/Tuf/Crit/HP and dedicate the rest of my build to getting Precision. Even in doing that, I can only get my crit to about 35% max, but in doing so I’m going 30 points into a line with limited synergy and I sacrifice a lot of power. This combination makes most playstyles from small scale PvP in WvW unworkable unless you’re lucky (and even then the stat combination here is far less than ideal).
Bunker builds are not affected, which is another reason you see so many bunker Guardians. Pow/Tuf/Vit is still there, and so the mechanics work just fine. You still deal some damage from the +Pow, you mitigate damage and make your healing more and more effective from Tuf, and Vitality makes your Tuf more effective and helps fight conditions.
I would definitely play for sPvP, but it’s impossible to transition my playstyle to sPvP due to this limitation, and I don’t play bunker.
I don’t see why it shouldn’t be added, and see plenty of reason to do so. I imagine there must be many more cases where adding real Knight’s would benefit more people, and make sPvP more appealing.
(edited by Alarox.4590)
Pow/Prec/Tough amulet? Yes bro you can count on my vote…but I doubt that will ever happen , a PvP version of knight amulet pow/prec/tough would be far too OP, imagine a thief or mesmer with such amulet…wow it’d be game over for everybody
Pow/Prec/Tough amulet? Yes bro you can count on my vote…but I doubt that will ever happen , a PvP version of knight amulet pow/prec/tough would be far too OP, imagine a thief or mesmer with such amulet…wow it’d be game over for everybody
I fight these in WvW all the time. Except I also have Knight’s, so they’re not the only ones with mitigation. However, I still see Berserker’s more common with some Toughness on the side.
Besides, in taking Pow/Pre/Tuf you sacrifice the Crit Damage from Berserkers and resistance to Conditions/Burst from Vitality.
Actually… then it wouldn’t be Glass Cannon vs Glass Cannon vs Glass Cannon vs Bunker anymore, and people would actually have balanced builds.
If a chunk of people ran Pow/Pre/Tuf then you’d see less full glass cannons. The glass cannons would realize “Hey, this guy isn’t super squishy and insta-killing me, but he also doesn’t take 5 minutes to kill!” and have to do more than try to insta-kill. Much less 1-2-3-dead combos, more skilled play.
If you want to go balanced damage/survival, what amulet might you pick? Pow/Pre/Vit? Sure conditions won’t be as bad, but a Thief might still walk up on you and nearly insta-kill you, or you might get locked in a Warrior combo and take 12k damage in 3s from no Toughness, or you might get insta-shatter killed by a Mesmer, etc.
People complain about burst and about bunker, but there’s not much of an easy alternative. Pow/Pre/Tuf does that. You still maintain the weakness to conditions, so it’s not like there’s no downside.
(edited by Alarox.4590)
i did’nt think Vit was massively attractive for guardians since their HP scaling is so laughably poor anyway, stick a truck load of vitality in and you’ll get what, 2k more hp?
i did’nt think Vit was massively attractive for guardians since their HP scaling is so laughably poor anyway, stick a truck load of vitality in and you’ll get what, 2k more hp?
It’s really not, but if you’re going bunker and already have a bunch of Toughness, you might as well make that even more effective by getting Vitality.
For pretty much every Guardian build your priority is Toughness first.
i did’nt think Vit was massively attractive for guardians since their HP scaling is so laughably poor anyway, stick a truck load of vitality in and you’ll get what, 2k more hp?
1 vitality gives the same amount of hit points regardless of your profession.
i did’nt think Vit was massively attractive for guardians since their HP scaling is so laughably poor anyway, stick a truck load of vitality in and you’ll get what, 2k more hp?
1 vitality gives the same amount of hit points regardless of your profession.
I thought by ‘HP’ he meant “healing power”, because it’s true that Healing Power scales poorly with Guardian heals.
Agreed! I was looking into it for a necro build based on precision/toughness. Sadly, the only pvp gear that grants those stats is Rabid’s, which contains condition damage that I don’t use. But lets go further. Why not include every possible combination of 3 different stats? Or even 4 like Orr’s gears (of course the stats would be toned down, like Divinity’s). And while we are at it, please! Separate those kitten amulets into 6 minor pieces like in PvE (so we can actually make more balanced builds).
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.