As I have been doing it for quite some time now I have been wondering why its so completely random and bad in my oppinion and I have come up with a lot of things which are really killing the PVP in GW2 which go from ballance towards simple things as the chat and other mechanics.
First of all I want to do ballance because this is a difficult aspect in every game and is discussed 2 much anyway so I will keep it short.
Rangers down state vs other downstates: OP, simple pet healing and heal yourself or damage enemy and no one can beat you when they are also down.
Thiefs trait to stealth below certain HP creates problems with revealed when you accidentally C&D at pretty much the same time as traits kicks in. Also other ppl cloaking you gets the revealed problem. The fix is rather bad as the chain cloaking also still works if you are concentrating on it.
Certain modus, necro & ele for example, take 2 long and give them invulnerability. Same can be said for my warrior & ranger (allthough rangers are having a tough time except for their down state) who can become invulnerable. I think those moves should be removed or changed completely because everyone loves god mode, but not when playing eachother.
More important though are things like the chat, people start ranting and raging about the professions or about the play and stop actually playing or they make other people angry and leave. Make sure in PVP you can only use team chat (or guild/party chat) not map chat or /say. Keeps the game paced and a lot more teamwork.
I also think that there should be consequences for leaving a tournament game. People leave often leaving other players outnumbered and I dont think the volunteer option is coming even close to fixing such problems in time for a game not to get ruined. This is not just in tournaments. Even losing should therefor be more beneficial than joining a new game.
I often see outrageous onesided scores. However in PVE arenanet keeps telling everyone they want to make things a CHALLENGE, that comes to mind for dungeons & bosses. However wether im 400 points behind in the end, I dont see that as a challenge, I see that as an obstacle I cannot overcome even when im trying to guide my team in the right direction (I use teamchat often, even its just 2 encourage capturing in general and doesnt give much strategy though). Worse are the moments I volunteer and get on the other team and start to win with 100 vs 500 points because thats no challenge in my book either. Sure I won, hooray, but by volunteering I got myself the win bonus already (great system if you ask me, who doesnt want free points?). I got no fun from actually playing and just R*A*P*I*N*G the enemy. There seems to be no proper ladder to get you teamed up with a server full of people with somewhat of the same skill level. This often makes for very 1 sided games, even if players are switched around every map.
In short, spent more time at the PVP system. Oppinions might differ but I also would say the Capricorn map is rather bad because water battles lack diversity in weapons making it very unballanced imo and very boring and annoying.
Is PVP going to get more attention or are people happy the way it is, because I see lots of topics but I dont really see a general topic for PVP improvements?