Why PiPs suck

Why PiPs suck

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Posted by: kdaddy.5431

kdaddy.5431

Anet i dont know what your plan is for the PvP scene. Yet i again will write another thread about why this PiP system is so bad.

Lets just start off with its very grindy and you literally see progression 30 min at a time with que time and the match. This is very frustrating because you are no longer playing the game for fun/ to get better/ to see how well you play against other players you might want to challenge yourself against. All you care about is the win, ive had a few matches that were complete stomps and 1 person would say. " I feel bad for them" then another person would respond with something silly like better them then me or at least i got my PiP.

I have 2 screen shots i would like to show. 1 is of the closest match ive had in a league game. Anet i want you to realize these people lost a PiP. They cant focus on what a great match it was or where it went wrong for them. Simply put you could see the frustration they had because they were going to lose a PiP.

The 2nd one is my match history, you will see matches i win that might be blow outs and then matches that are very close. It is clear to me that you guys know where people belong. You said you changed to MM system to go back to 50/50. So obviously its working well and you are simply creating a frustrating task for people who want to get to the next tier. The real question to me is why are people losing PiPs in good games? Or when they realistically had no chance? And yet you seem to have the info and MM system to create good matches, why are you not trying to create a league in which people want to keep playing?

Ive gotten the wings so only working towards the title but the question stands is where is the legit PvP things the PvP community wants? Such as a Leader Board showing who are the best players and what there win/loss were. Or titles/symbols for players who are really good. You used to have to get Mini llamas by actually competing in actual tournaments, so my question becomes why did you write that Raids were not meant for everyone and yet you gave all PvP awards away to everyone who would simply grind threw your PiP system?

I truly do not understand the logic or the goal for each area of the game.

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Posted by: Abazigal.3679

Abazigal.3679

Agree with last paragraph, there lacks true rewards for veterans. But i believe at this state only in-game tournaments, or titles showing how many tournaments matchs you won, could motivate these players.

About people playing for the win, i’m gonna keep the idea that seasons are the problem. You are time limited, so basically people get mad when they get few loses in a row.

About the pip system, i do think it’s a good system. It gets too complicated deciding what is a blow out or a close game. I had games on legacy of foefire where we would keep 2 points, leaving opponents the third. They would never manage to cap our points, and try a lord rush. The match ends into a 500-400, but it’s like winning 500-100 with all due respect.

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Posted by: Rigante.2470

Rigante.2470

Pretty sure they already acknowledged the pip system is going away.

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Posted by: kdaddy.5431

kdaddy.5431

Pretty sure they already acknowledged the pip system is going away.

Yes but they have not talked about what kind of system they have put in place. They have not talked about future MM, they have not talked about future rewards.

As a troll post someone asked for different rewards for PvP. Then a Anet Dev asked what kind of rewards would we like, tons of posts came in.

This is a chance to say what kind of league system we want. For instance i want one Leader Board Based, a ranking system where its about the number of games played/ games won/ competition level/ and what class the person is using.

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Posted by: kdaddy.5431

kdaddy.5431

Agree with last paragraph, there lacks true rewards for veterans. But i believe at this state only in-game tournaments, or titles showing how many tournaments matchs you won, could motivate these players.

About people playing for the win, i’m gonna keep the idea that seasons are the problem. You are time limited, so basically people get mad when they get few loses in a row.

About the pip system, i do think it’s a good system. It gets too complicated deciding what is a blow out or a close game. I had games on legacy of foefire where we would keep 2 points, leaving opponents the third. They would never manage to cap our points, and try a lord rush. The match ends into a 500-400, but it’s like winning 500-100 with all due respect.

People are getting mad because they will spend 2 hrs playing guild wars and they will be -1 PiP. Or they will lose multiple PiPs being in the games like i posted.

A 500-400 match is very close because Lord only gives 150 but thats the only map that does that. Any map that is 500-400 is a close game, that match is literally decided by 1-2 fights that had they gone the other way the scores would be reversed.

Which goes back to the PiP system, people are getting mad because if you are in T5 diamond and you get 5-10 min que, have limited time as you said and you lose these really close matches. You are losing tiers against opponents equally skilled in very close matches and all you truly want is the new Legendary Title.

Which Anet post on reddit and not on their on forum……………………..

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Posted by: fishball.7204

fishball.7204

Yeah the pip system is horrible, nothing more demoralizing than playing PvP all day (8 hours+) on a weekend and moving nowhere or worse, downwards.

FOR THE GREEEEEEEEEEEEN

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Posted by: MissCee.1295

MissCee.1295

Not so long ago, LoL held a roundtable meeting between developers and several player representatives. The purpose was to address issues with queue times and match quality.

More recently Anet have been surveying players regarding changes to WvW.

It’s obvious there is no need for “radio silence”. Yet the pvp community only receives the odd breadcrumb here & there from devs.

There are a lot of genuine competitors (at varied skill levels) in the pvp community, Anet needs to take their head out of the sand long enough to listen.

Maybe we, the pvp community, need to stop complaining and get proactive. Create a survey to develop an accurate picture of what we want? Is just an idea.

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Cuchulainn.7421

Cuchulainn.7421

I think a solution could be:

You don´t lose a pip if match ends 480++ – 500 (limit is free, could be 450++,too).

Another possibility could be u don´t lose a pip if your team reaches 350++ points and loses (could be 400++too).

This wouldn´t destroy the whole motivation to play 8-10 minutes even if u feel that u lose this match.

PS: Yeah i know in real world there isn´t such a system, if u lose u lose. But i think we have to save pvp. I feel it´s slowly dieing…

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Posted by: Sarrs.4831

Sarrs.4831

Just going off the title

I would say pips suck because literally half the divisions are assured progress. If you put in enough time you will get to Ruby.

Should be toned back to only Amber having assured tiers, and not having assured pips. All other divisions have no more safe checkpoints beyond actually advancing beyond the division.

IMO, anyway.

Nalhadia – Kaineng

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Well, we have a leaderboard in legendary. I am assuming those folks are the best players. And also there is no title this season ( I might be wrong though). And the pup system is a lot better than a leaderboard imo for know reasons.

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Posted by: Frostball.9108

Frostball.9108

Not so long ago, LoL held a roundtable meeting between developers and several player representatives. The purpose was to address issues with queue times and match quality.

More recently Anet have been surveying players regarding changes to WvW.

It’s obvious there is no need for “radio silence”. Yet the pvp community only receives the odd breadcrumb here & there from devs.

There are a lot of genuine competitors (at varied skill levels) in the pvp community, Anet needs to take their head out of the sand long enough to listen.

Maybe we, the pvp community, need to stop complaining and get proactive. Create a survey to develop an accurate picture of what we want? Is just an idea.

Anet has done the same thing with gw2, pro players and devs have met and discussed different things about pvp and how to improve them but a lot of the things are not really things we know much about. We can tell exactly whats wrong with the game but in alot of cases we dont know how to fix it. I know for example that the old leaderboard (the real old one, not the point system board) was better than the current league pip system but they still had problems like for example with how volatile they were. I definitely agree with pips sucking though, i think a numbers system would be better since itd also be more accurate, i dont think a win and a loss should always give you the same amount of pips or whatever, i dont really agree with having win streaks be a thing either but maybe theyre essential. I dont agree with safe walls above emerald. The no pip loss in case of desertion was a really good change imo. I feel like theyre going in the right direction, well see in future seasons.

I have no clue what could they do to make the matchmaking better. I think it could be a slight bit better because currently the range of people i can get in my team is between pros and people who dont really know at all whats going on. I have never played another game with a really good matchmaking though, has anyone else? I think the current system could be a bit better but i feel like matchmaking is never really going to work properly in a game unless youre playing with a full team. I just wrote way too much

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Posted by: suffish.4150

suffish.4150

Well, we have a leaderboard in legendary. I am assuming those folks are the best players. And also there is no title this season ( I might be wrong though). And the pup system is a lot better than a leaderboard imo for know reasons.

I like the idea of the legendary leaderboard but it is still just like the divisions themselves- nothing to do with skill. I am number 5 on the leaderboard (tied for 1st but 5th person down) and I am not even close to being good enough to win the world championship, which is what being the 5th best would imply. It all comes down to who can play the most- the best players are lower down in legendary division than me because I play more than them, not because I am better than them. That is the problem.

I think the pip system should stay as the way for casual players to get rewarded and feel a sense of progression in pvp but there should also be a truly skill based leaderboard that is reset at the end of every season with the top players getting exclusive rewards and titles that there is no other way to obtain.
Divisions really do not have to be skill based for competitive players to have motivation to play, but there does have to be SOME way for the very best to get things that nobody else can get and a leaderboard (not based on pips) is a great way to do that in my opinion.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Well, we have a leaderboard in legendary. I am assuming those folks are the best players. And also there is no title this season ( I might be wrong though). And the pup system is a lot better than a leaderboard imo for know reasons.

I like the idea of the legendary leaderboard but it is still just like the divisions themselves- nothing to do with skill. I am number 5 on the leaderboard (tied for 1st but 5th person down) and I am not even close to being good enough to win the world championship, which is what being the 5th best would imply. It all comes down to who can play the most- the best players are lower down in legendary division than me because I play more than them, not because I am better than them. That is the problem.

I think the pip system should stay as the way for casual players to get rewarded and feel a sense of progression in pvp but there should also be a truly skill based leaderboard that is reset at the end of every season with the top players getting exclusive rewards and titles that there is no other way to obtain.
Divisions really do not have to be skill based for competitive players to have motivation to play, but there does have to be SOME way for the very best to get things that nobody else can get and a leaderboard (not based on pips) is a great way to do that in my opinion.

True but we all know how people are. Leader-board doesnt correlate to skill either, just like the pip system it depends on how often you play. So a high skill player who doesn’t play that much is better-off in this pip system. Just imagine how many people would think they are better than this pro because he is 1000 on the leader-board.

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Posted by: Ubik.8315

Ubik.8315

Pips should just be removed or tied directly to mmr. Mixing the two is a complete failure and has been the last 4 seasons.

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Posted by: Forestgreen.7981

Forestgreen.7981

Pretty much on spot. Remove pips add RATINGS so people will accept where they stand and tie in legendary backpieces to just games wins. Number ratings are a hell lot easier to gauge. If you won a match against pros you should gain more rating than versus newbies. Now pips are tie to either a loss or a win which is a terrible system.

Fight a hard match and won? 1 pip. Got a lucky break and fought idiots get 1 pip. I seriously hope someone bought this up during your discussion A-Net.

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Posted by: grayskull.2367

grayskull.2367

What the kittening is this bullkitten Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one great design chose here Anet.

sick of this kitten all most ready to stop playing pvp

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Posted by: Shufflepants.9785

Shufflepants.9785

What the kittening is this bullkitten Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one great design chose here Anet.

sick of this kitten all most ready to stop playing pvp

Winning approximately 50% of your matches is exactly what should be happening in a good matchmaking system assuming you have reached the MMR where you are playing against people who are of similar skill level.

The problem is with the way rewards are given out (for getting to certain tiers/pips), in order to get the rewards, you have to do better than 50% winrate, which if you’ve played awhile and your MMR has stabilized will be nigh impossible.

If they want to have rewards that only a few people are expected to be able to get, the rewards should be directly tied to reaching a certain MMR or possibly reaching an MMR that puts you above X% of the player base. And for the rewards they expect many players to be able to achieve, they need to completely disassociate those rewards from rank/MMR/pips so that the only thing needed is some number of wins.

That way, no really good players are incentivized to tank their own ranking (assuming the matchmaking math is good), and the only thing regular players have to do to get stuff is play more.

One thing they could possibly consider is if they wanted to further reward people who are high ranked, they could make it so to get the rewards you needed X points. And then give some number of points for every win you get, but slightly scale those points based on your rating. So, a player with 2000 MMR might get like 30 points for a win, while some one at 1500 might only get 20 points for a win. And maybe there’s a minimum of 10 points for a win for anyone between 0 and 1000.

This system would both reward climbing the ranks and not make a single loss so frustrating.