Why Thieves should not be nerfed

Why Thieves should not be nerfed

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Posted by: Arheundel.6451

Arheundel.6451

Because they’re integral to the PvP diversity , necessary to guarantee a broad view on the PvP aspect of the game, here below few reasons why thieves should not be raged at:

1) They’re there to punish you for your lack of attention
2) They’re there to remind you that in this game being able to time dodge is fundamental
3) They’re there to remind you that in PvP to have great map awareness is crucial

As top players have showed, the thief can be countered like any other profession, so if the means to counter them exist why people complain that much?

I understand that people don’t want to feel restricted in their choices, but many things really are common sense, so if you don’t want to adapt why do you complain and why Anet should listen to your complaints?

Let’s derail a little the subject.

The sPvP is there to teach you the basics of PvP, people should try not to zerg in order to learn every corner of the map and to learn some basic teamplay methods, for example in Capricorn Map, the reason why so many people hate underwater combat, but is because their 1-2-3 rotation does not apply anymore ( relatively speaking) not because undewater combat is flawed ..on the contrary.

Or what about Foefire? Many people will zerg lord at 20 pts..why?
Let’s finish with Kylo where people will rush trebuchet not to give support to their team but rather to try and have as many kills as possible so the help will go to the random 1vs1 in the middle of nowhere rather than the 2vs1 happening on clocktower.

Anet does not force you to stay on a point along with 4 more of your team to get those 10 pts when instead you could go and help that poor fella in your team who’s getting massacrated by 6 enemies behind the corner…and you still wonder why you lose free tournaments against organized teams?

You know how they say…“where there is will there is a way”

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Posted by: BishopX.6453

BishopX.6453

you say in your opening line “they are around for diversity”
… yet half the playerbase plays the same class?
this is what you call diversity?

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Posted by: Shukran.4851

Shukran.4851

being a thief for me is not easy to say i am op. i can say i played sometimes mesmer, sometimes necro and i don’t feel thieves are op, just very strong.

about spvp: raid is the worst map ever created. full stop.

foefire is a lord rush because the advantage in points it gives is difficult to nullify because of the zerg.
khilo, well if treb kills a lot it helps team, even if the only purpose of the one shooting is farm points…

think about it: players who plays just for points, will be easier to beat in tournaments.

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

I agree with the 3 points , by doing 21k damage in less tha 1.25sec + basilisc stun = u dont leave the <<vivtim>> with many choices
(backstab spec)

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Posted by: ehtom.5047

ehtom.5047

“As top players have showed, the thief can be countered like any other profession, so if the means to counter them exist why people complain that much?”.

Xeph made a post just the other day saying that thieves are “broken”. I dont know of a single top player that thinks thieves are fine.

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Posted by: Merciless.5349

Merciless.5349

Did you even look at the Thieves Discussion thread that is stickied before posting this? :/

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Posted by: Waggle.8209

Waggle.8209

All your reasons are merely arguments to keep thieves in the game, it doesn’t follow logically that it means they shouldn’t be nerfed. It’s like saying ‘lets keep one shot skills in the game because they remind people to run away’. Assassin classes in concept are fine but that doesn’t mean their damage should be out of proportion.

0/10.

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Posted by: Krustydog.1043

Krustydog.1043

1) They’re there to punish you for your lack of attention
2) They’re there to remind you that in this game being able to time dodge is fundamental
3) They’re there to remind you that in PvP to have great map awareness is crucial

4) Because I play one

Fix’d

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Posted by: Arheundel.6451

Arheundel.6451

All your reasons are merely arguments to keep thieves in the game, it doesn’t follow logically that it means they shouldn’t be nerfed. It’s like saying ‘lets keep one shot skills in the game because they remind people to run away’. Assassin classes in concept are fine but that doesn’t mean their damage should be out of proportion.

0/10.

Their dmg is out of proportion if you gear to be glass cannon..but then again you gear as glass cannon to 1shot people so why should you not be 1shotted in return?

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Posted by: Arheundel.6451

Arheundel.6451

1) They’re there to punish you for your lack of attention
2) They’re there to remind you that in this game being able to time dodge is fundamental
3) They’re there to remind you that in PvP to have great map awareness is crucial

4) Because I play one

Fix’d

Nope I don’t play thief, I main an ele

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Posted by: Kimbald.2697

Kimbald.2697

1) They’re there to punish you for your lack of attention
2) They’re there to remind you that in this game being able to time dodge is fundamental
3) They’re there to remind you that in PvP to have great map awareness is crucial

As top players have showed, the thief can be countered like any other profession, so if the means to counter them exist why people complain that much?

A. First part: the 3 reasons thiefs are there according to you.
IF these are the reasons thiefs are there, than there are no reasons why thiefs should be there…
I’ll explain:

1. if thiefs are the main reason I should pay attention, than the game clearly doesn’t evolve around me paying attention. This means the thiefs are the odd thing here, forcing me to pay attention. Remove thiefs and game back to normal.

If on the other hand other things force me to pay attention, than your argument is completely void.
I believe this second option to be the case.

By no means are your 1-2-3 reasons any legitimation of why thiefs should or should not be nerfed.
All 3 reasons are typical features of pvp play.

The fact that for a thief I need to pay more attention than for others, actually proves they should be nerfed…

Please stop this crappy reasoning as to how thiefs fill that special role to help us poor sods in staying awake in pvp.

What I explained for 1 goes for all 3 reasons.
Thiefs are no more reason than the next one stopping by to kill me. If they are, according to your reasoning, than that just proves they are too strong in comparison to others.

B. Second part: pro players have shown…
But to burst someone down as a thief, you don’t need to be a pro player.

That’s another reason why your argument fails:

if it takes advice of a pro player to counter something a beginning player can do, than there is something seriously unbalanced.

I should add this: I personally don’t know yet if and how thiefs should be nerfed.
I’m just here showing you that you might be a good thief, or ele, or pvp’er, but you’re terrible at justifying why thiefs shouldn’t be nerfed.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

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Posted by: lejean.9615

lejean.9615

Yes, don’t nerf thieves. Their 21k damage within 2 seconds is OKAY. Let be those 21k dmg a punishment for your 2sec (in)attention.

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Posted by: Kimbald.2697

Kimbald.2697

If spvp is here to teach us anything related to tpvp, than it should be 5v5. Plain and simple.

And on top of that the points system is broken, it just screams to play selfish. So in anonymous random pvp that is what you’ll get. The system is at fault even before the individual players are.

Anyone thinking that in random pugged pvp people will not focus on points mostly is delusional.

Idiots like me focus on strategy in spvp. Some others do as well. The majority plays it as it is designed: as a selfish zerg game.

My motto for spvp: defending gets you nothing but killed.
(and I speak out of experience on that one)

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: riverrunsred.3140

riverrunsred.3140

Based on my experience, when many people complain about a particular class, that class must be OP. But needs to be extremely careful how to nerf it. Maybe nerf is not a good option, how about buff weak classes and make everyone happy.

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Posted by: Arheundel.6451

Arheundel.6451

Regardless of what people want, Anet has alreayd stated that glass cannon will be toned down but no nerfed to nothingness, you can scream as much as you want but thieves spikers are here to stay and people need to adapt, plain and simply

You need to pay attention if not you get destroyed…as long as you insist in playing zero/low toughness builds; but this is so logical that is hard to believe that people even try to argue against it.

There are many runes-traits that naturally counter any burst but if you want to keep using divinity runes without paying more attention for your lack of indirect defense, why the hell do you cry?

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Posted by: Kimbald.2697

Kimbald.2697

Regardless of what people want, Anet has alreayd stated that glass cannon will be toned down but no nerfed to nothingness, you can scream as much as you want but thieves spikers are here to stay and people need to adapt, plain and simply

You need to pay attention if not you get destroyed…as long as you insist in playing zero/low toughness builds; but this is so logical that is hard to believe that people even try to argue against it.

There are many runes-traits that naturally counter any burst but if you want to keep using divinity runes without paying more attention for your lack of indirect defense, why the hell do you cry?

who said they wanted to play without toughness and such?

If any profession, than thiefs have the most players neglecting defensive stats and traits.
Wonder why that is…

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Arheundel.6451

Arheundel.6451

Because thieves use stealth and many people can’t deal with it, like predict the theif next move and so on, once you catch them the thievs are very squishy

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Posted by: Kimbald.2697

Kimbald.2697

Because thieves use stealth and many people can’t deal with it, like predict the theif next move and so on, once you catch them the thievs are very squishy

than stealth is too strong…
if all others should invest in defensive stats, than so should thiefs. If they don’t, because stealth saves them than something is wrong.

Again you provided a reason why thiefs should be nerfed (you did, not me).

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Daecollo.9578

Daecollo.9578

You do need to invest in defensive stats for stealth.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Kimbald.2697

Kimbald.2697

You do need to invest in defensive stats for stealth.

Ok, wasn’t what our Op was saying. Thanks for clearing that up.
I still think thiefs invest very little in defense compared to most others, without saying none do.

Again: not saying thiefs should be nerfed myself, but this whole post really makes me smile… the arguments given are so weak, and they show more how thiefs are stronger than the rest, instead of proving that they aren’t.

Wiggely, wobbely and other wombaty wabbity creatures…