Why Warrior Stacking Should be Bad -
PVP Tenet: Every build should bring benefits and weaknesses to a team. Stacking builds should drastically increase the team weakness and only marginally increase team strength.
Example: Dhuumfire Necromancers. Even prior to the broken Warrior buffs, no team double stacked Necromancers. The reason was simple: Necromancers melted under CC and focus fire. Two Necromancers would increase condition damage, but a team would not have enough support to protect 2.
Warriors violate this tenet. Warriors have high speed, high sustain, high armor, high CC, high damage, ample condition cleansing.
The additional ‘shaves’ don’t address this fundamental problem.
i vote for making:
- healing signet ’s 8% reduction into 12% reduction
- 20% damage to stunned enemy to 15% damage
- drop a few stacks of torment on the sword ( and reduce the tick time to 5 secs total instead of 10 )
additionaly :
- remove a few stacks of bleeding from pin down plz
- and make hammer the weapon that does not do alot of damage but is aoe CC utility.
I would love that all weaponsets that have alot of hard CC’s would not be allowed to do high burst across all characters. ( pistol wip / decap engy/ hambow are all resulting problems of this )
The system should prefent class stacking period.
You could actually prevent the stacking just by changing a couple of small things. For example:
- reduce the amount of condition cleanse a Warrior has access to
- reduce the damage scaling on hammer
Honestly, hammer is a great group weapon. It shouldn’t be the go-to weapon for 1v1. The damage scaling is not right. Either that, or Merciless Hammer shouldn’t increase damage. The CC is its reward.
Merciless Hammer would be more suitable (and more balanced) if it reduced hammer cooldowns by %20 and inflicted 5 stacks of vulnerability (for, say, 7 seconds) per hammer CC applied.