Why are all stats tied to amulets?
Customization led to OP one directional builds. Like 8k condition damage.
Controlling of the stats and gear is one way they’ve been able to achieve pretty good balance. I too like more customization, but in a game that is striving to be an e-sport (whether it gets there or not is still TBD), limiting your variables is a must.
I do wish they were add 1 or 2 more amulets that covered a few more desired combinations, but for SPvP, I’m fine with having pre-set stat combos.
But, where we should get a trade-off for this statistical control is more freedom in the trait choices, but I feel the pre-picked 5-15-25 traits coupled with the way some traits are needlessly in trees that you typically wouldn’t want to go in for some builds, adds too much limitation.
i think they are just being lazy.
What are you trying to acheive that you cant with the amulets? Its also amulets AND gems. You can tweak each one a bit through that.
Also stats are not all on amuletes, they’re also on traits. edit: and runes as well. (thanks Phantaram)
And i think for a game that wants to be an e-sport they already are over-saturated with customization options. you can have over 1000 different combinations with the 8 classes between, runes, sigils, traits, master traits, utility, weapons, amulets, gems, elites and then you have ranger with additional options through pets. Its an enormious amount of options for a game mode that has such a crucial need to be balanced before anyone can take it seriously in a competition.
its impossible to make all 1000 possible builds balanced, it would be better if they had 4-5 predetermined builds that were all balanced against each other for 40 playable classes across all the professions. because there is never gonna be more than that at ANY point that is remotely balanced anyway….its unrealistic.
(edited by Zinwrath.2049)
Well they could give us at least the same options than in PvE.
Oh and or course the names for each stat combination should be identical.
Knight and Shaman for example:
- Knight in PvE = Tgh/Pwr/Pre
- Knight in sPvP = Vit/Pwr/Pre
- Shaman in PvE = Vit/Con/Heal
- Shaman in sPvP = Tgh/Con/Heal
Traits and runes give stats also.
What are you trying to acheive that you cant with the amulets? Its also amulets AND gems. You can tweak each one a bit through that.
Also stats are not all on amuletes, they’re also on traits.
And i think for a game that wants to be an e-sport they already are over-saturated with customization options. you can have over 1000 different combinations with the 8 classes between, runes, sigils, traits, master traits, utility, weapons, amulets, gems, elites and then you have ranger with additional options through pets. Its an enormious amount of options for a game mode that has such a crucial need to be balanced before anyone can take it seriously in a competition.
its impossible to make all 1000 possible builds balanced, it would be better if they had 4-5 predetermined builds that were all balanced against each other for 40 playable classes across all the professions. because there is never gonna be more than that at ANY point that is remotely balanced anyway….its unrealistic.
“What are you trying to acheive that you cant with the amulets?” is this a serious question?
What are you trying to acheive that you cant with the amulets? Its also amulets AND gems. You can tweak each one a bit through that.
Also stats are not all on amuletes, they’re also on traits.
And i think for a game that wants to be an e-sport they already are over-saturated with customization options. you can have over 1000 different combinations with the 8 classes between, runes, sigils, traits, master traits, utility, weapons, amulets, gems, elites and then you have ranger with additional options through pets. Its an enormious amount of options for a game mode that has such a crucial need to be balanced before anyone can take it seriously in a competition.
its impossible to make all 1000 possible builds balanced, it would be better if they had 4-5 predetermined builds that were all balanced against each other for 40 playable classes across all the professions. because there is never gonna be more than that at ANY point that is remotely balanced anyway….its unrealistic.
“What are you trying to acheive that you cant with the amulets?” is this a serious question?
Yea, and i imagined you couldnt give me a simple answer and would respond to my question with a question. So thanks for fullfilling my prediction.
Traits and runes give stats also.
that is extremely minor compared to all the tweaking you can do to your build if all accessories were available and you could change jewels on all of them
Controlling of the stats and gear is one way they’ve been able to achieve pretty good balance. I too like more customization, but in a game that is striving to be an e-sport (whether it gets there or not is still TBD), limiting your variables is a must.
I do wish they were add 1 or 2 more amulets that covered a few more desired combinations, but for SPvP, I’m fine with having pre-set stat combos.
But, where we should get a trade-off for this statistical control is more freedom in the trait choices, but I feel the pre-picked 5-15-25 traits coupled with the way some traits are needlessly in trees that you typically wouldn’t want to go in for some builds, adds too much limitation.
“Controlling of the stats and gear is one way they’ve been able to achieve pretty good balance” don’t want to sound rude but you know what they should do to balance the game ever further? Give 1 preset build for every class and you can’t change anything, that will be balanced… What i’m saying is, if the reason we aren’t allowed to use all accessories is ‘OPness’ then that’s plain lazy way to ‘balance’ the game.
Honestly I think this is the least of our worries in pvp ATM. And I don’t even consider this a problem. Who wants all their bag space filled up with pvp rings trinkets and bs.
I have been begging to bring back the first beta sets. Where you had all the same stats but divided among rings, neck, earrings and so on, it wasnt really op you could just make more balanced builds rather than glass cannon or bunker like it is currently, their excuse was “it was too hard for players, too many choices” something like that, /facedesk.
I think that the divinity amulet should be the standard and only option. Let the rest of the stat allocation come from traits and runes.
i think they are just being lazy.
later. It doesn’t care that I’m there.”