So I’ve been playing for quite a while, and started getting to thinking, what ever happened to the Damage/Support/Control types? Currently Control is heavy, but usually tied to being a Bunker or an effective Damage dealer. Damage is absurdly high for certain builds (conditions being the worst). However the game doesn’t seem to fill the Support section well. Unless their definition of Support is Bunkers that just troll people and are good at running circles on a little circle and tosses a few knockbacks here and there. (In which case the rest that I say is meaningless, but I hope that’s not the support they mean.)
A few key points I wanted to point out are:
- There is no three way building, its Bunker or Burst (B&B duo)
- Healing power scales worse than damage plus each heal has a long cooldown, so essentially Healing/support naturally doesn’t have a fit right now, its a poorly weighted stat (granted HP+Toughness on a few certain builds can be hard to kill, but generally that’s because those builds also have protection/stability or high evasion too, so be careful to look at the whole package before you say I’m wrong.)
- Support is such a small portion of what any build can do, most are still either Burst or Bunk with the ability to affect allies/enemies in some RELATIVELY small way.
- The most controversial; people actually kind of want to heal… This game has a good way to allow that! It truly does!
Now, the reason I say all of that is I started playing a support “healer” warrior recently, while its not QUITE there yet, it got me thinking… (Build is Mace/Shield+Sword/Warhon 0/0/25/30/15 shout healer) What if healing and support actually became a real thing? Now, I don’t want GW2 to have immortal target ally and press/spam a heal button. No, absolutely not. BUT! What if a single tree for some, if not all, classes had a very defined support tree that gave benefits to healing and boons and the traits gave healing and buffing aspects to normal abilities. Especially with the more defined traits coming along I could REALLY see this working!
Essentially supports could be AOE/Combat healers that still focus on being right there in the fight and doing damage, but they’d obviously do less (like bunkers do) but with a bit less personal defense and more group-wide benefits and their main goal is to actually heal and support their team. (Yes guardians can already somewhat do this, but it could be a lot better if you ask me.)
- Minor traits in “Support trees” would build the base of healing while attacking. These would not be weapon specific, but say auto attack also heals for a portion of weapon damage, but scales with healing power, which heals nearby allies. (Low base, high HP scaling, so its less effective for DPS roles to pick it up and expect it to be highly potent for them.)
- Majors would add supporting and more specific effects.
Examples:
Necromancer Marks now being able to heal for a small amount and applying defensive boons.
Move Vigorous shouts and the banner heal to adept 25 point (merged), Having banners periodically aoe spurt hp, shouts work how they do now, and the new 30 points be that Shouts and Banners healing give regen as well and shouts remove a condition. (Shouts would give like a 5-8 second regen while spurt heals from banners would give a 1-2 second regen.)
And this idea could follow through several characters. Thieves could be poison healers with leeching poisons.
Its just a thought I wanted to throw out because I had high hopes for being a real “support”, and healing doesn’t have to go away just because click and heal does. It still has a place, and I think it would be wonderful and fun.
Try not to be too critical, I know not everyone likes healers, but I think this game has a good groundwork considering what I’m proposing already exists (shout healers), just make it a little… more of a thing for those who enjoy that gameplay. I think it’d be fun.
Warlord Sikari (80 Scrapper)