Why cant you get PvP rewards from playing PvP

Why cant you get PvP rewards from playing PvP

in PvP

Posted by: Wolf.5816

Wolf.5816

Aside from the few “workarounds” why is it not possible to unlock all PvP content from simply playing PvP? (By workarounds, I mean to say gathering items that generate The specific currencies needed to unlock traits or skills as an example.)

Unlocking new traits and sigils ect could be done automatically periodically every X amount of Rank points you achieve. The ammount of rank points required for any particular unlock could be difficult to obtain and since the rewards are simply based on the ammount of rank points earned for each unlock and not by the particular level of your rank it could be something that a player could repeatedly work towards even after achieving Rank 80. Like me.

For another example: let’s say a Players who uses this option to earn this new content by earning a reasonable amount of Rank Points spends these points to unlock a single Grandmaster Trait for a Profession. This should unlock the previously mentioned Grandmaster Trait for every character of the same profession. But each unique Professions Grandmaster Traits, ect must be unlocked individually.

I’m going to blow some dust off of the following word but, Making rewards function this way would seem infinitely more intuitive for players new and old who spend any amount of time in The Mists (sPvP). Simply because it’s the similar mechanic to PvE and WvW Where you earn access to content by prolonged play in that certain area.

This would make the current Rank mechanic feel more rewarding while also incentivizing the lower and the higher ranked players with progressive goals and worth while rewards in a manner that is, in my opinion, more stream lined for PvP players.

-In conclusion: Is there a reason the Mists(sPvP) does not let you unlock all content for a players character by playing PvP?

Some additional rewards for extensive play could be:
-Exclusive acess to a Bank while in the mist.
-Exclusive acess to a Black lion Trading Merchant
-Exclusive acess to sPvP cosmetics or just for fun “Mist only items” (such as a Box o’Fun, and various other environmental items that exsist in PvE.) These items would only be useable in the Mists, would be temporary and of course would not be usable in PvP games. These items would simply be for fun to use inside The Mists.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Why cant you get PvP rewards from playing PvP

in PvP

Posted by: SkiTz.4590

SkiTz.4590

simple answer, theres hardly anyone working on PvP for anet lol.

Their pvp team is unfortunetly terrible small and they can only do so much. Their focus is elsewhere..

There’s a reason why we still have NO NEW gamemodes at all in pvp since launch lol. SkyHammer still in que, some very bad class balancing issues, soo many cheesy builds still running rampant (MM necros, spirit ranger, hambows, etc etc)… the pvp dev team is just too small. you can probably count on one hand on all the ppl working exclusively for pvp… and rewards are probably the last thing they are concerned about…pvp-its an afterthought in gw2 , its no where near as amazing as gw1 pvp was sadly.

Why cant you get PvP rewards from playing PvP

in PvP

Posted by: Wolf.5816

Wolf.5816

That’s a shame, I’m suprised that during their last redesign of the PvP reward tracks they didn’t consider a similar concept for unlocking the recent new Healing Skills and Traits when they implemented them. It seems like an almost obvious way to go about adding new rewards and incentive for PvP players.

I mean who wouldn’t want to work or invest time in sPvP to accumulate rank points if it meant unlocking new skills, traits, sigils and runes that would essentially open up new builds for players of all skill levels and inevitably create much more acess to fresh concepts and idea’s through build diversity.

That’s primarily why I asked this question, I figured there was a reason making these features so… Complicated. I mean, it feels to me that realistically 75-80% of the rewards I have been getting from playing PvP have been strictly PvE materials as well as PvE weapons and equipment.

Which seems strange and unsettling to me, seeing as how I primarily play PvP. (Rhetorical question:) Why would I need to smith or farm materials in sPvP? The only kind of things a PvP player would generally be looking to gain in the Mists, I would think, would be PvP related skins,titles, vanity items, skills, traits, sigils, and runes?

Personally I would exchange my entire bank for some new skills or traits.

But what do I know!

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King