Why did you nerf necro?

Why did you nerf necro?

in PvP

Posted by: Rickster.8752

Rickster.8752

Was it really so OP to be able to take terror and path of corruption ? These are the mainstays of the condition specs. Was it really OP to make scepter 2 have its PvE bleeding levels in pvp? Was it really OP to let terror have its pve levels in pvp?

Why do you nerf the one heal in the game which has counter play and gets interrupted all the time in consume conditions? And then why do you put the trait which can undo this nerf into the same tier as both path or corruption and terror. You literally put the only 3 good traits for a condition necro in the same tier of the same trait line.

It is completely ridiculous. It would be like putting cleansing ire, vigorous shouts and fast hands as all master traits in the same trait line. It is totally ridiculous.

I knew necro would get bad changes, but I didn’t expect the changes to be so bad. You actually managed to make the traits even more conflicting and nonsensical than before. Which is quite the achievement.

P.S. One thing I will give you credit for. Thank for for not making mark of blood into its pre-dhuumfire version (nerfed for dhuumfire before you removed dhuumfire). It was a great idea to nerf mark of blood in PvE instead. It has been devastatingly OP in fractal runs recently.

Official winner of solo queue MMR leaderboards – EU

(edited by Rickster.8752)

Why did you nerf necro?

in PvP

Posted by: Sagat.3285

Sagat.3285

It’s not worse then now on paper 3 more years to go.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Why did you nerf necro?

in PvP

Posted by: Tim.6450

Tim.6450

oh great another set of unwarranted nerfs to skills that were totally fine. It’s not that necro’s have had enough of those.

EverythingOP