Why do I hve this feeling

Why do I hve this feeling

in PvP

Posted by: CratZII.5872

CratZII.5872

That necros end up eating all the nerfs for no good reason whatsoever and revs and mesmers end up being buffed.

Why do I hve this feeling

in PvP

Posted by: Pepsi.8907

Pepsi.8907

Pats your head
Where were you the past three years when it was mesmer who was down the kittenter?
Or ranger?
It’s one of the first time ever since the launch that Mesmer ends up in meta… it doesn’t always gets the buffs… trust me your necro isn’t any worst off than any other classes right now nor has it ever been

Why do I hve this feeling

in PvP

Posted by: Highlie.7641

Highlie.7641

I love how everyone forget’s about launch. you know when mesmer’s could kill people by simply watching them dodge roll with confusion stacks.or how about PU spec… no? they don’t count well i guess they never had a power spec with a cheesy name like shatterer… oh wait…

Why do I hve this feeling

in PvP

Posted by: Pepsi.8907

Pepsi.8907

I love how everyone forget’s about launch. you know when mesmer’s could kill people by simply watching them dodge roll with confusion stacks.or how about PU spec… no? they don’t count well i guess they never had a power spec with a cheesy name like shatterer… oh wait…

PU has never been viable in PvP… it’s been truly annoying from the pits of hell, but never was viable in a game that requires you to be visible to cap a point…
Might I also had that this “shatterer” build only redeeming point was a quick burst that made them so vulnerable they had absolutely no chance of getting away and had a margin of a few seconds to pull their stunt?
Stunt that could kill someone in a 1v1, but then again 1v1 is the sole key fight in Conquest, but they have, still, never been worth it in the meta compared to thief that could accomplish much more for the same role.
Only good point of bringing a mesmer on the table has always been the portal, otherwise it would drop like a fly against… condis…or power…or a thief… or pretty much anything that saw him first.

Yes we tend to forget about launch, I personally don’t remember much beside the fact that I was ele at the time and I kicked kitten .

Why do I hve this feeling

in PvP

Posted by: Sheobix.8796

Sheobix.8796

actually, necro started at the bottom of the barrel and has been making a slow climb to be able to compete in the meta. I think its in a good spot right now.

Why do I hve this feeling

in PvP

Posted by: Silv.9207

Silv.9207

The mesmer isn’t been a “meta” class since the first months of game, where a mesmer will be able to kill you in a sec just pressing 2 buttons.

But it’s Never be a Bad class to play in sPvP. I’ve a friend that was able to kill more or less everyone in 1vs1 with his mesmer (he was able to bursat down anyone in 5 seconds before the PU build, just to say how good the mesmer was still before that patch). The mesmer had always granted to the team a lot of strategy with portal and high burst damage to take down the enemy, both in direct and condition damage, expecially after the power up of the scepter (torment everywhere).

Then there was the PU era, where every single barely good mesmer was able to instakill you from a totally safe place with literally 3 skills and a dodge. 4 buttons and you was dead (at 30-40% of hp if lucky or a bunker).
And if you think that it was “never been playable” try to look back to all the posts in the spvp forum and count how many posts had a title like “nerf pu mesmer!”. There’s a really big amount of them.

And actually the Mesmer is finally in META!!!

Then, dear mesmer player, you have nothing to say about not be in meta.
Necromancer was in meta for 1-2 months, just the time to fix traits and release HoT. Now the Necromancer is out of meta after all the pain we suffered to be viable in a team fight.
We’re still viable and we’re good, but there’s a large amount of classes that can be really more viable than us.

Actually there’s the meta classes (chrono, herald, tempest, druid and scrapper), then there’s the mid rate (dragonhunter-not in meta just why there’s the herald-, daredevil – really good but you need to know how to play to be efficent, making it lesser viable than a “press random buttons and win” class- and Reaper). Then there’s the Warrior with the unlucky Berserker specializzation, that had really bad luck to find a spot in sPvP. But the warrior was in the meta for years, both for pvp and pve, then they have nothing to cry for. And it’s still viable if well played (8k AoE every 4.5 sec with the rifle isn’t a bad thing…).

The necromancer is actually a mid rate spvp class and is losing positions every week with every new build and combination the players find to use the actual specializzation meta.

Using the Reaper I really feel my class losing positions every time I ook the builds that come out for all the other classes. Someone find how to deal insane damage, some other how to be totally immune to condition or direct damage, others how to be inculenrable to both of them (that kitten chrono bunker XD).
The reaper have not burst damage skill (if you try to put out the GS I will kill you why it’s really the worst spvp weapon ever)
Have not survavibility (there’s a reason why at the start of a fight if you see a necromancer you have to focus him first: he can’t protect himself why have not a single block/immunity/evade skill, making him a really fast kill)
Give nothing to the team (before was able to use the Blood traitline to give …vampiric aura… and heal a little with F4, pulling the downed players to him but now there’s no more space for that traitline if you want to be good in this kitten meta)
Is good only to corrupt some boons and inflict weakness and chill. Things that make him frequently not good enough to fight in 1vs1 against a good player with a good build. (expecially against a tempest with Diamond Skin, a good Dragonhunter or a good Chronomancer).

I seriously think that there will never be again a slot for the Reaper in the Meta.

Not untill Anet don’t move to fix the core issues of that class!
Like make the necro respown with 30-40% of LF (making him not totally empty of LF at the start of every single fights after he die and also not full of LF), make changes to make the necromancer healed while in DS/RS (for 1/3-1/2 of the total heal? I’m ok! But make him be healed while in Shroud!), give him a single really viable movement skill that make him not forced to turn back into a bad spot (spectral walk isn’t good to flee from a bad situation…) or frequently bugged and making you respown against a random wall, unable to find a good direction to flee (flesh wurm) or have an aftercast that make the Leap skill totally useless both to flee or catch (RS2), and at the end give him a single kitten ed Invulnerability/Block/Evade skill to save his doomed kitten while focused by the enemy team!!!!

Then the Necromancer will be viable for a sPvP team for real.

Why do I hve this feeling

in PvP

Posted by: Pepsi.8907

Pepsi.8907

Because forum whining about PU inherently makes it viable?
PU was annoying, annoying from the pits of hell I think I said?
But it wasn’t VIABLE because it contributed to NOTHING in teamplay
Yeah you could kill players… between points… if they didn’t see you first… as for contributing to your team by capping node?
You could instakill the amount of players you wanted… you were still food for thieves and you needed to be kitten sure you’d win that instakill or you had nothing left
Beside, kill the sole player you want, if they own the majority of the point because you’re deadweight in a fight, your team will still lose. The winning point of a mesmer burst was its ability to get into melee with relatively low risks. Keep it far and it’s pratically useless.. this ability of his isn’t so useful in a clustered teamfight where getting into close range was basically a dead wish for any mesmers that got caught into aoe

Beside, PU became annoying around the same time it was move to be a GM next to BDisillusionnment and CInterruption (also same time Mantra Power Lock became a god amongst builds)
PU was rarely picked after the first few days because it simply didn’t compare to the support BDisillusionnment could bring to a team
Mesmer indeed wasn’t bad. It was an incredible dueling class, but conquest doesn’t revolve around 1v1 and the role mesmer could have had, thief filled it better.
Mesmer’s sole utility was portal
It’s role could be filled better with a thief in the pre HoT era and it has always been the case.