Why do rewards from games stop?
Becuase you’re playing Hot Join games which have a limit on how much contribution goes towards reward tracks. You’ll need to solo or team q to get more progress.
Soloq and hotjoins are quite similar these days, so dont be afraid to join rated games.
because the decided in their “wisdom” to put a cap on progression for none tournaments so if you’re a none meta build or a new player you must do tournaments anyway if you want to progress.
stupid, yes,
its like putting a cap on PVE loot drops so after a certain amount of drops you cannot earn anything else for the rest of the day unless you do fractals.
there would be huge negative criticism.
but alas, this is pvp were anet experiment with letting their pets make the dev decisions.
(edited by Liewec.2896)
Putting a reward cap on hotjoin is a smart move. It will prevent another sky hammer farm situation… I’d rather have a few bummed hot joiners than a bunch of angry dedicated pvpers.
Putting a reward cap on hotjoin is a smart move. It will prevent another sky hammer farm situation… I’d rather have a few bummed hot joiners than a bunch of angry dedicated pvpers.
it makes no sense, people farm skyhammer for rank points because you can only earn “rank” in pvp.
but we are talking about PVE rewards now, which are far easier to get in pve.
any botter or afker with half a brain will bot PVE instead, it’d be far more profitable and they’re far less likely to get reported.
and even if we overlook all of that, what percentage of the pvp player base do you think are farmers? 0.1?% 1%? why should we get our rewards capped because a tiny fraction of the community are breaking the rules,
its Anets job to find and ban those players, slamming a reward cap on all of us is not a solution.
I believe it’s meant as a way to keep hotjoin for the casual playerbase. The reasoning is that if you PvP more than 1.5 hours/day or so, you’re probably not a casual player and would fit in solo or team arenas better than hotjoin.
I believe it’s meant as a way to keep hotjoin for the casual playerbase.
but thats like saying that in PVE rewards should stop for everything except dungeons after a short while, since you’re obviously playing for awhile should they force you to go to fractals if you want to progress?
hotjoin is the equivalent of the pve open world with dungeons and fractals being the more serious tournaments.
so what if people want to play casually, we should still get rewarded,
just rewarded less than the tournaments.
even if hotjoin games only gave 30% of the track progression of tournament games it is still better than nothing.
as someone who plays none meta builds just for fun i don’t want to be forced into the meta cess pool of tournaments if i want to progress.
I believe it’s meant as a way to keep hotjoin for the casual playerbase.
but thats like saying that in PVE rewards should stop for everything except dungeons after a short while, since you’re obviously playing for awhile should they force you to go to fractals if you want to progress?
hotjoin is the equivalent of the pve open world with dungeons and fractals being the more serious tournaments.
so what if people want to play casually, we should still get rewarded,
just rewarded less than the tournaments.
even if hotjoin games only gave 30% of the track progression of tournament games it is still better than nothing.as someone who plays none meta builds just for fun i don’t want to be forced into the meta cess pool of tournaments if i want to progress.
Apologies, I was using the word “casual” to mean someone who doesn’t play very much, let’s say rarely more than an hour per day. They would be unaffected by the cap.
Of course, “casual” can also mean unranked matches or less competitive playstyles, which is also fine.
So a better way to word my statement would have been: “I believe it’s meant as a way to keep hotjoin a place for PvPers with limited playtime or experience to play against each other.”
I believe it’s meant as a way to keep hotjoin for the casual playerbase. The reasoning is that if you PvP more than 1.5 hours/day or so, you’re probably not a casual player and would fit in solo or team arenas better than hotjoin.
yup. the hotjoin cap never bothered me as i never play that many matches a night. even if i do reach the daily limit, i would just stop playing hotjoin games or switch to another reward track.
the daily limit is per each reward track yes?
the daily limit is per each reward track yes?
i think its added up regardless of tracks, so even if you split progression between many tracks you could still reach the cap without completing a single track reward.
join tpvp and yolo que you get more pointssssssssss yeah boiyyyyeeee
Black Gate
Ruthless Legend