Why do slows reduce movement skill ranges?
Thief’s heartseaker is also affected.
Leaderboards feedback → /forum/pvp/pvp/Leaderboards-with-search-www-gwshack-info/first
Thief’s heartseeker is affected. Warrior’s Rush, Bull’s Charge, Whirlwind, etc are affected. -50% range on moving skills from slows is a real game mechanic that ArenaNet is not acknowledging or making clear enough.
This is what I imagine ArenaNet’s thought process to be:
“Oh we wanted Eles to be better than Warriors at gap-closing as well as escaping, because…yeah.”
(edited by zone.1073)
In every major game in existence, slowing skills only affect normal movement itself, not skills that displace the player. In League of Legends, for example, when a Nasus withers a Riven, yeah she’ll move slower, but the range of her hops are unaffected and she can still use her skills to their max extent.
This is the dilemma with melee vs range in this game. Slows are hyper effective in GW2 because not only do they reduce movement speed, but they actually cut the range of movement abilities in half. It’s a real game mechanic. ArenaNet really should just change the skill descriptions of all cripples and chills to include “oh by the way, this skill cuts the range of movement abilities by 50%, too”.
And why is it that some movement skills are immune to the range-reducing effect of slows, like the Elementalist’s Ride the Lightning? Yet others like the Warrior’s Rush is totally susceptible to range reduction? What is ArenaNet’s rationale behind those decisions?
Thoughts?
Attacks that are affected by chill/cripple are also affected by swiftness. It’s a trade off, and I wouldn’t want to give up the increased mobility the 90%+ of the time that I’m not chilled or cripple.
As for RTL, it’s completely different from normal charges. It can’t be canceled early, so getting immobilized or hung up on terrain is an unbreakable self stun, range isn’t increased by swiftness and eles are completely locked out of all of their abilities while in the RTL transformation.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
Attacks that are affected by chill/cripple are also affected by swiftness. It’s a trade off, and I wouldn’t want to give up the increased mobility the 90%+ of the time that I’m not chilled or cripple.
As for RTL, it’s completely different from normal charges. It can’t be canceled early, so getting immobilized or hung up on terrain is an unbreakable self stun, range isn’t increased by swiftness and eles are completely locked out of all of their abilities while in the RTL transformation.
Not many classes have moving abilities that can be canceled mid animation. Warriors cannot cancel their Rush or Bull’s Charge or Whirlwind mid-animation, so they are affected just as hard by well-timed immobilizes. Yet they have the double penalty of also having their movement skill ranges reduced by a whopping -50% by slows. What is the rationale behind this?
Swiftness does not increase the range of movement abilities, by the way. It only speeds up the animations, but the travel range remains the same.
Switching weapons cancels your movement abilities.
I just checked WW, Rush and Savage Leap and their ranges are increased by swiftness.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
Yeah it is dumb.
Beast mode
Switching weapons cancels your movement abilities.
I just checked WW, Rush and Savage Leap and their ranges are increased by swiftness.
ele never swaps weapons. that is probably why RTL is not cancelled
ele never swaps weapons. that is probably why RTL is not cancelled
attunement swap counts like weapon swap on ele, at least for sigils… but while RTL, you CANT DO ANYTHING, you can just choose direction, use it and wait till the end… its not like other movement skills, its a completely different skill…
Hold on, if RTL sucks as much as eles claim, why do they use it?
Beast mode
Switching weapons cancels your movement abilities.
I just checked WW, Rush and Savage Leap and their ranges are increased by swiftness.
ele never swaps weapons. that is probably why RTL is not cancelled
Attunement change for ele’s is pretty much swapping weapons to other professions. For example, Sigil of Battle activates upon attunement switching. During RTL, the utility bar and attunements both become deactivated.
Hold on, if RTL sucks as much as eles claim, why do they use it?
Where did anyone say it sucked? Perhaps it’s not as OP as people think it is – of all people who have complained Rtl to be massively OP, none have actually understood all of its mechanics.
Bonus points if you figure out why making Rtl the same as other charge moves (affected by chill/cripple, swiftness, and able to cast instant utilities/swap weapons) would make it better for bunker eles.
(edited by Cirax.9231)
Swapping weapons interrupts your current action while swapping attunements not.
Switching weapons cancels your movement abilities.
I just checked WW, Rush and Savage Leap and their ranges are increased by swiftness.
ele never swaps weapons. that is probably why RTL is not cancelled
Attunement change for ele’s is pretty much swapping weapons to other professions. For example, Sigil of Battle activates upon attunement switching. During RTL, the utility bar and attunements both become deactivated.
Hold on, if RTL sucks as much as eles claim, why do they use it?
Where did anyone say it sucked? Perhaps it’s not as OP as people think it is – of all people who have complained Rtl to be massively OP, none have actually understood all of its mechanics.
Bonus points if you figure out why making Rtl the same as other charge moves (affected by chill/cripple, swiftness, and able to cast instant utilities/swap weapons) would make it better for bunker eles.
And I love how it’s only people that main Ele that say that RTL isn’t massively OP. ANYONE who has seen what RTL can do on Spirit Watch would have to be completely blind or stupid to not think it is OP. It’s less detectable on other maps, but anything that allows someone to completely disengage from a fight is OP IMO.
Unstable Shield, Unstable Light
^I main thief and I would like to say hi
It is much much much easier to completely disengage as a thief than it is as an ele right now
mesmers have blink and stealth as well.
The only thing i can agree from this discussion is that RTL is rather ridiculous on spirit watch but that is about it. While it gets no effect on cripple/freeze, it also gets no effect from swiftness.
[HL] Deadly Protection @ Sanctum of Culling
(edited by Raptured.9307)
Switching weapons cancels your movement abilities.
I just checked WW, Rush and Savage Leap and their ranges are increased by swiftness.
33% increase vs 50% decrease… also, when testing this myself actually got mixed results (generally got the increase, but not every time for some reason). I’m not sure if cripple completely negates swiftness or not, but it certainly seems like it (meaning it gives a 50% decrease and removes the swiftness bonus).
Also not sure how it works with cripple+chill and swiftness up.
Jangeol – WvW Warrior
(edited by Jonwar.9205)
Apparently RoTL will be made so that you’re slowed down while you’re carrying the orb on SW, they might make it so cripple/chill does this as well.. I’m sure if they do this, they will also nerf skills like swoop and Hornet Sting(Monarch’s Leap)!
so slow down on movement skills are here to stay :p
Switching weapons cancels your movement abilities.
I just checked WW, Rush and Savage Leap and their ranges are increased by swiftness.
ele never swaps weapons. that is probably why RTL is not cancelled
Attunement change for ele’s is pretty much swapping weapons to other professions. For example, Sigil of Battle activates upon attunement switching. During RTL, the utility bar and attunements both become deactivated.
Hold on, if RTL sucks as much as eles claim, why do they use it?
Where did anyone say it sucked? Perhaps it’s not as OP as people think it is – of all people who have complained Rtl to be massively OP, none have actually understood all of its mechanics.
Bonus points if you figure out why making Rtl the same as other charge moves (affected by chill/cripple, swiftness, and able to cast instant utilities/swap weapons) would make it better for bunker eles.
And I love how it’s only people that main Ele that say that RTL isn’t massively OP. ANYONE who has seen what RTL can do on Spirit Watch would have to be completely blind or stupid to not think it is OP. It’s less detectable on other maps, but anything that allows someone to completely disengage from a fight is OP IMO.
Spirit Watch specifically has a big problem with using Rtl with the orb, and the devs have already addressed they are fixing this. This instance is clearly overpowered and I agree for the nerf.
However, other professions (not just Eles and thieves) can build to be able to disengage fights at their discretion, so it’s just part of the game. Eles get a lot of flak for their escape tools because it’s attached to a very strong build. Without offhand dagger though, eles suddenly have a lot less mobility.
Switching weapons cancels your movement abilities.
I just checked WW, Rush and Savage Leap and their ranges are increased by swiftness.
Thanks for the confirmation. Very good effort.
I still don’t believe a 33% increase in movement skill range balances out the -50% range reduction from slows. The reason is because of context. When your moving skills are affected by slows, it’s because you’re in a team fight. This is the time when you expect your abilities to work to their full potential, whether it is for gap-closing, disengaging, or creating distance. This is when your abilities need to shine, and that’s why it feels like a double penalty for slows to not only reduce movement speed, but to reduce the range of moving skills by -50%, too.
What I want to point out is why slows even affect moving skills. In every game out there, slows affect normal movement only. It’s just how it is. Slows = movement speed reduction. This is the only game where slows actually cut the range of moving skills by -50%.
What I find even more intriguing is how the game doesn’t even acknowledge this mechanic of skill range reduction. Not a single skill description states: “This slow also reduces the range of moving abilities by -50%.”
My belief is that the movement skill range reduction is an unintended biproduct of coding. Certain moving abilities are coded as “really fast normal movement”, so technically they aren’t considered leaps or dashes – they’re coded as normal movement (but really fast). That’s why they are affected by slows. On the other hand, other abilities are not coded in this way, and so they are immune to slows. Ranger’s Hornet Sting + Monarch’s Leap is an example of a leap that is actually coded as a leap, and is immune to slows.
(edited by zone.1073)
If Eles would benefit more from a Ride The Lightning that is reduced by slows but still enables utility skill usage, I say GREAT. As long as the game mechanics of Ride The Lightning are consistent with other dashes.
When I’m encountering an Ele, and I cripple them, I want to know that in order for the Ele to travel the maximum 1200 range with Ride The Lightning, they must put in the effort of noticing that cripple I put on them, putting in the effort to condition-cleanse that cripple off, then time their dash appropriately and use it.
Sounds like so much of a burden, right? Oh wait. Every other class in the game must go through that exact same troublesome process as mentioned above when using their leaps and dashes. Every other class must put in that effort of cleansing slows in order to achieve maximum move skill range. So why don’t Eles. How come NOBODY has answered this question. Everyone tip toes around it but fails to answer it.
But ultimately, Eles aren’t even the main topic of discussion here. The real question is: Why do slows even affect the range of moving skills in the first place? And even with that in mind, why do certain moving skills get affected by slows, while other moving skills are immune to slows. What is the point of such discrimination and inconsistency with game mechanics? One of the largest aspects of GW2 PvP is appealing to casual gamers with simple-to-understand mechanics. So why is this mechanic so bogged down with confusing inconsistencies.
(edited by zone.1073)
Swapping weapons interrupts your current action while swapping attunements not.
If sigils proc like on weapon swap i really think anet forgot something…if it counts as weapon swap for sigils it must interrupt current actions, if it doesn’t interrupt, sigils must not work…lots of things to clarify about eles dear john and karl
Swapping weapons interrupts your current action while swapping attunements not.
If sigils proc like on weapon swap i really think anet forgot something…if it counts as weapon swap for sigils it must interrupt current actions, if it doesn’t interrupt, sigils must not work…lots of things to clarify about eles dear john and karl
i didnt know attunements are able to change our range and have cooldown 10sec so they should be exactly the same as weapon swaps… oh wait, and i didnt know ele has some other profession skill then attunements…
Swapping weapons interrupts your current action while swapping attunements not.
If sigils proc like on weapon swap i really think anet forgot something…if it counts as weapon swap for sigils it must interrupt current actions, if it doesn’t interrupt, sigils must not work…lots of things to clarify about eles dear john and karl
Lol you are on a roll,arent you?? :p
There are whole traits that make no sence if skills were to interrupted on att switch like piercing shards..Not to mention that swap sigils are not exploited by eles so much but by an other rising star..the engie.With every class(including ele) when you swap skill set you are commited to it and cant go back to previous one.But no!!An engie can go back and forth almost immediately essentially putting th sigil on constant cd with no drawback
Anyway its too soon for you to complain about that class i guess..see ya in a month
Well as a thief myself i’d like to point out that our various shadowsteps aren’t affected by cripple of immobilize either, same goes for mesmers ports.
The reason is simple, these aren’t physical movement abilities. You can’t cripple lightning neither can you cripple a shadow.
Well that’s the explanation, sure it doesn’t help gameplay wise.
As for me i find RTL perfectly fine as it is, as long as they indeed fix it while carrying the orb.
Edit – I’d like to add that it is possible to headshot or blind a RTL while it is not possible on a warrior’s whirlwind, cripple is not the only control skill out there
(edited by muscarine.5136)
^true.rtl can get interrupted and from my experience so far that stops the transformation completely.So essentially it is countered and pretty easily by some classes
If Eles would benefit more from a Ride The Lightning that is reduced by slows but still enables utility skill usage, I say GREAT. As long as the game mechanics of Ride The Lightning are consistent with other dashes.
When I’m encountering an Ele, and I cripple them, I want to know that in order for the Ele to travel the maximum 1200 range with Ride The Lightning, they must put in the effort of noticing that cripple I put on them, putting in the effort to condition-cleanse that cripple off, then time their dash appropriately and use it.
Sounds like so much of a burden, right? Oh wait. Every other class in the game must go through that exact same troublesome process as mentioned above when using their leaps and dashes. Every other class must put in that effort of cleansing slows in order to achieve maximum move skill range. So why don’t Eles. How come NOBODY has answered this question. Everyone tip toes around it but fails to answer it.
But ultimately, Eles aren’t even the main topic of discussion here. The real question is: Why do slows even affect the range of moving skills in the first place? And even with that in mind, why do certain moving skills get affected by slows, while other moving skills are immune to slows. What is the point of such discrimination and inconsistency with game mechanics? One of the largest aspects of GW2 PvP is appealing to casual gamers with simple-to-understand mechanics. So why is this mechanic so bogged down with confusing inconsistencies.
tons, and I mean TONS of people have pointed out the trouble with ele mobility.
^true.rtl can get interrupted and from my experience so far that stops the transformation completely.So essentially it is countered and pretty easily by some classes
You forgot the part where the ele can cleanse every condition before using rtl like a “good” ele would do.
People forget that the sigils proc on attunement was not originally in the game. It was patched in. Therefore all the arguements of attunement swapping acting as a weapon swap are false. Because it is not. If it was, then they would have not had to patch it.
Therefore, the weapon swapping is the only thing that cancels movement skills, and is most likely the reason an ele cant switch weapons.
To confirm, go into a hot join, use RTL, then try manually changing weapons. See if this cancels RTL.
^true.rtl can get interrupted and from my experience so far that stops the transformation completely.So essentially it is countered and pretty easily by some classes
You forgot the part where the ele can cleanse every condition before using rtl like a “good” ele would do.
thats why i wouldnt mind having it being affected by slows AND SWIFTNESS..
It would make me a better roamer getting at 1600 range plus at worst case i would get ether renewal..but you would still complain, wouldnt you??
and pls for the love of god..cantips ele is like THE meta ..go find out when and how he cleanses conditions.
(edited by Avead.5760)
^true.rtl can get interrupted and from my experience so far that stops the transformation completely.So essentially it is countered and pretty easily by some classes
You forgot the part where the ele can cleanse every condition before using rtl like a “good” ele would do.
thats why i wouldnt mind having it being affected by slows AND SWIFTNESS..
It would make me a better roamer getting at 1600 range plus at worst case i would get ether renewal..but you would still complain, wouldnt you??and pls for the love of god..cantips ele is like THE meta ..go find out when and how he cleanses conditions.
?
Water attunement, cleansing wave,dodge roll
yay free of all condis.
edit: I’m not whining, I’m being logical. I’m sorry we all want your main nerfed but it has to happen and I hope your other specs get buffed as well.
^true.rtl can get interrupted and from my experience so far that stops the transformation completely.So essentially it is countered and pretty easily by some classes
You forgot the part where the ele can cleanse every condition before using rtl like a “good” ele would do.
thats why i wouldnt mind having it being affected by slows AND SWIFTNESS..
It would make me a better roamer getting at 1600 range plus at worst case i would get ether renewal..but you would still complain, wouldnt you??and pls for the love of god..cantips ele is like THE meta ..go find out when and how he cleanses conditions.
?
Water attunement, cleansing wave,dodge roll
yay free of all condis.
lol not against an hgh..also you just said water.You mean that i need to go first there before i go to air for rtl..
Dont you see a kittening glaring weakness that you can exploit there??!!!
Or maybe you d like eles have no mobility skills?I dont get it..
^true.rtl can get interrupted and from my experience so far that stops the transformation completely.So essentially it is countered and pretty easily by some classes
You forgot the part where the ele can cleanse every condition before using rtl like a “good” ele would do.
thats why i wouldnt mind having it being affected by slows AND SWIFTNESS..
It would make me a better roamer getting at 1600 range plus at worst case i would get ether renewal..but you would still complain, wouldnt you??and pls for the love of god..cantips ele is like THE meta ..go find out when and how he cleanses conditions.
?
Water attunement, cleansing wave,dodge roll
yay free of all condis.
lol not against an hgh..also you just said water.You mean that i need to go first there before i go to air for rtl..
Dont you see a kittening glaring weakness that you can exploit there??!!!
Or maybe you d like eles have no mobility skills?I dont get it..
No, I want eles to have mobility. I just don’t want them to have damage, cleave damage, support, one of the best kiting abilities in the game, best disengage in the game, great sustain all in one build. That’s all
Make eles choose 2 attunements like how everyone else chooses two weapon sets.
Boom balance
Make eles choose 2 attunements like how everyone else chooses two weapon sets.
Boom balance
Very interesting!!!
But i have some questions..Are you gonna do/ pay for the hundreds of hours of work of many people done to redesign just the weaponsetsThen the traits and then do a very good markting strategy so that people dont laugh at you for attempting something like that almost a year after release..And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did
Come on guys..Thats the spirit!Keep the ideas flowing!!
Very interesting!!!
But i have some questions..Are you gonna do/ pay for the hundreds of hours of work of many people done to redesign just the weaponsetsThen the traits and then do a very good markting strategy so that people dont laugh at you for attempting something like that almost a year after release..And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did!
If people can’t handle change(balancing), they shouldn’t play an mmo, especially people that would cite “emotional damage” over a video game. I also don’t really know what people were thinking when they made having 4 weapon sets a class feature.
Contrary to what the dev team might want to think, things need to change on a regular basis (the good and the bad that comes with that) or you get stuck with the stale game we have now. I’m sure there’d be hit and misses but it sure beats the hell out of flawed gameplay that stays that way for an entire month, or even longer in most cases in this game.
Make eles choose 2 attunements like how everyone else chooses two weapon sets.
Boom balanceVery interesting!!!
But i have some questions..Are you gonna do/ pay for the hundreds of hours of work of many people done to redesign just the weaponsetsThen the traits and then do a very good markting strategy so that people dont laugh at you for attempting something like that almost a year after release..And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did
Come on guys..Thats the spirit!Keep the ideas flowing!!
Why would you need to redesign? I think you just select two and the others become locked out for example. Traits would not need changing because everyone’s traits are weaponset selective, meaning you only pick the ones that would benefit the attunes you want. I think it could work, but attunement swap recharge would have to be changed to 10 sec like weapon swaps and the arcane effect would have to be something different probably instead of attune recharge. It is just a thought.
And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did!
Ohh please make change so this fgt emo kills him/herself. I don’t care what changes you make just anything that emotionally damages this doooucher. Please please please!!!???
Make eles choose 2 attunements like how everyone else chooses two weapon sets.
Boom balanceVery interesting!!!
But i have some questions..Are you gonna do/ pay for the hundreds of hours of work of many people done to redesign just the weaponsetsThen the traits and then do a very good markting strategy so that people dont laugh at you for attempting something like that almost a year after release..And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did
Come on guys..Thats the spirit!Keep the ideas flowing!!Why would you need to redesign? I think you just select two and the others become locked out for example. Traits would not need changing because everyone’s traits are weaponset selective, meaning you only pick the ones that would benefit the attunes you want. I think it could work, but attunement swap recharge would have to be changed to 10 sec like weapon swaps and the arcane effect would have to be something different probably instead of attune recharge. It is just a thought.
Wait you are seriously proposing to have them stuck with only 2 as a balancing factor?
With attunements be just th way they are?No offence you can me an amazing player(of another class ofcourse :P )but you honestly must have not even touch this class.
No seriously just play 10-20 tournament games or just hot join with using only 2 of them and you ll see .The heck go to pve land and level up to 10 or whatever and you still will understand !No point in writing walls of text why this doesnt make sence
And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did!
Ohh please make change so this fgt emo kills him/herself. I don’t care what changes you make just anything that emotionally damages this doooucher. Please please please!!!???
I dont even have max gear you kitten :P
Because slows affect movement and heartseeker is a movement skill. Ride The Lightning is a special movement skill, you turn into mist and move forward. Just be thankful it doesn’t cure slows as well.
Because slows affect movement and heartseeker is a movement skill. Ride The Lightning is a special movement skill, you turn into mist and move forward. Just be thankful it doesn’t cure slows as well.
Why aren’t Rangers’ Hornet Sting and Monarch’s Leap affected by slows then?
Why does a Warrior’s 1200 range Rush dash get reduced to 600 range by slows, but an Elementalist’s 1200 range Ride The Lightning does not?
How come Whirlwind, Eviscerate, Bull’s Charge, Shield Bash, and Rush are all affected by slows, but Savage Leap is not?
Does anybody see a problem with this inconsistency with game mechanics? It is important for every game to be very clear with its rules. In this case, the rules are not very clear at all. Imagine playing a game of Chess, and your Queen is only allowed to move one square per turn like a king, while your opponent’s Queen can traverse across the entire board in one turn. The reasoning? Just because.
Ranger leaps should be effected by slows, swoop certainly is.
Idgaf about RTL.
Swapping weapons interrupts your current action while swapping attunements not.
Yeah, I don’t like this. It makes sense for weapon abilities because otherwise the animations would look really weird. But, it does not make sense for non-weapon specific utilities. For instance if you are casting a heal on yourself you have to wait for the full cast time before you can switch weapons otherwise you will inadvertently interrupt your heal.
No bueno senor.
Make eles choose 2 attunements like how everyone else chooses two weapon sets.
Boom balanceVery interesting!!!
But i have some questions..Are you gonna do/ pay for the hundreds of hours of work of many people done to redesign just the weaponsetsThen the traits and then do a very good markting strategy so that people dont laugh at you for attempting something like that almost a year after release..And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did
Come on guys..Thats the spirit!Keep the ideas flowing!!Why would you need to redesign? I think you just select two and the others become locked out for example. Traits would not need changing because everyone’s traits are weaponset selective, meaning you only pick the ones that would benefit the attunes you want. I think it could work, but attunement swap recharge would have to be changed to 10 sec like weapon swaps and the arcane effect would have to be something different probably instead of attune recharge. It is just a thought.
Wait you are seriously proposing to have them stuck with only 2 as a balancing factor?
With attunements be just th way they are?No offence you can me an amazing player(of another class ofcourse :P )but you honestly must have not even touch this class.
No seriously just play 10-20 tournament games or just hot join with using only 2 of them and you ll see .The heck go to pve land and level up to 10 or whatever and you still will understand !No point in writing walls of text why this doesnt make senceAnd probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did!
Ohh please make change so this fgt emo kills him/herself. I don’t care what changes you make just anything that emotionally damages this doooucher. Please please please!!!???
I dont even have max gear you kitten :P
What are you even saying here… Why I think two attunements would be balanced? We all have two weapon sets, and seeing as that is the basis of balance, what is your point. You could still build offensively or defensively or hybrid if you prefer, just pick your two elements.
Make eles choose 2 attunements like how everyone else chooses two weapon sets.
Boom balanceVery interesting!!!
But i have some questions..Are you gonna do/ pay for the hundreds of hours of work of many people done to redesign just the weaponsetsThen the traits and then do a very good markting strategy so that people dont laugh at you for attempting something like that almost a year after release..And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did
Come on guys..Thats the spirit!Keep the ideas flowing!!Why would you need to redesign? I think you just select two and the others become locked out for example. Traits would not need changing because everyone’s traits are weaponset selective, meaning you only pick the ones that would benefit the attunes you want. I think it could work, but attunement swap recharge would have to be changed to 10 sec like weapon swaps and the arcane effect would have to be something different probably instead of attune recharge. It is just a thought.
Wait you are seriously proposing to have them stuck with only 2 as a balancing factor?
With attunements be just th way they are?No offence you can me an amazing player(of another class ofcourse :P )but you honestly must have not even touch this class.
No seriously just play 10-20 tournament games or just hot join with using only 2 of them and you ll see .The heck go to pve land and level up to 10 or whatever and you still will understand !No point in writing walls of text why this doesnt make senceAnd probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did!
Ohh please make change so this fgt emo kills him/herself. I don’t care what changes you make just anything that emotionally damages this doooucher. Please please please!!!???
I dont even have max gear you kitten :P
What are you even saying here… Why I think two attunements would be balanced? We all have two weapon sets, and seeing as that is the basis of balance, what is your point. You could still build offensively or defensively or hybrid if you prefer, just pick your two elements.
To be in line with the other professions I should then be able to pick scepter air and dagger OH fire as my first set, and then equip a staff fire in my second set.
Or I could have scepter fire and dagger earth on my first set and then equip dagger MH fire and dagger OH air on my second set…..
This must be the best idea that I ever had the pleasure to read on this forum, basically you’d bring back the ele from GW1…kitten Anet remove karl from the design team and employ @Interpret, I’m not kidding, do it now!
I can only pray a dev read your post
idk about you, but if im walking, i cant jump as far as if im running.. its physics.
idk about you, but if im walking, i cant jump as far as if im running.. its physics.
Yup, I agree.
And the reason why thief skills like heartseeker are reduced and some others aren’t, its because people said everything about thief should get nerfed and that’s why a thief is pretty much nerfed up, but a ranger? People don’t really pay attention to them, that’s why they have skills that aren’t corrected.
As for ride the lightning, your not using your legs in that skill, you turn into mist and ride the lightning like it says.
Because Anet want cripple to affect for example, warrior’s whirlwind and, of course, not elem’s rtl/mist form, because elems may feel that they are too much underpowered.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
What are you even saying here… Why I think two attunements would be balanced? We all have two weapon sets, and seeing as that is the basis of balance, what is your point. You could still build offensively or defensively or hybrid if you prefer, just pick your two elements.
Yeah everybody has 2 weaponsets but their weaponsets are complete.Elementalist weaponstets have the lowest damage autoattacks ,unreliable skills to land that require skills from other utilities and are full of filler skills like shatterstone and dust devil on scepter..
Lets take an example.Offencive ele.
You ll need fire + air cause 1 of them has so lackluster damage that you wont even kill a balance build.Now not only don tyou have ANY form of defence but you also need to dedicate your whole utilities with cc skills like signet of earth or a lolool conjure cause you can land your burst without healp of other attunements plus you cant sustain your self at all,plus you have 13k life ,maximum damage thats not even half of warrior,no prot regen,less mobility in d/d and twice as much cooldowns on your skills and otherwise completely unreliable burst.
For bunker water ele you d need water and earth.But cond removal happens when you swith to water.But now you can switch to water every 20sec cause after you go there first time earth will be in cd and you wont be abl to switch back.
You do lower than half damage the guard has ,cant sustain boons due to attunement cd,no mobility a burst heal thats available very 20 sec now..you are the definition of uselessness.
Im not gonna go through all 6 different combinations of elements but trust me they all suck..And that is obvious since the class was design to function with everything.
You cant make a warrior play with only 1 weaponset.
But even if they were to redesign skills(lower cd,raise damage) you are basically asking the same as removing for example mesmer clones and giving them an axe and shield
I don’t mind for ele to have that OP movement skill but for ele to deny it is not OP it makes me sad.
Come on ele, if you think our movement skill is being superior than yours then come and join us. We are fine having you on the same AWESOME CRIPPLING boat with us.
I was chuckling while reading the guy’s post on why only 2 attunements just wouldn’t work…
Oddly it reminded me of how I feel when I play warrior in sPvP at all.