On launch when thieves burst DPS was OP, you got the usual run of people claiming it wasn’t and people saying it was. Eventually, Anet nerfed them and now it’s balanced. It took them 3-4 months to address that. That’s 3-4 months in which balance was spoiling gameplay.
Now we have warriors with the clearly OP healing signet. Everyone knows they are affecting balance. Warrior population is through the roof and many matches are made less enjoyable as a result. But here we go again with Anet’s same old cycle of denial>>>ineffective tweaks>>>eventual fix.
Balance issues are inevitable. The system is complex and when you change one bit, something else is bound to rise up as slightly OP. With that in mind, balance issues should be addressed quickly, so that we don’t have to live with any given issue too long. The longer it goes on, (a) the more lamoids jump on the band wagon of exploiting it and (b) the more aggravating it is for those of us who don’t.
I realise some people are going to post here saying various versions of “Healing signet is fine” but that’s just par for the course whenever there’s a balance issue. It doesn’t change the reality.
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