Why do you think you are better than WoW?

Why do you think you are better than WoW?

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Posted by: Asomal.6453

Asomal.6453

Ragnarok Online (pre Renewal) had better PvP than both /gg

Oh the memories! Gimme a fresh pre-Renewal (pre trans if you please), populated and not administrated by a poopy company and I will play it in a heartbeat. (that or RF online)

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Posted by: Stealth.9324

Stealth.9324

To be fair, these are the ones that win me with Gw2 rather than WoW back when I choose which game to play:

- Free to play: Check
-Better Graphic: Check
-Deeper gameplay engagement: Check
-Dare to be different: Check
-Competitive environment potential: Check ( until they screw up along the way)

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: GankSinatra.2653

GankSinatra.2653

Probably havent played WoW in over 2 years.

But what i remember from playing a resto shaman, WoW is about ten times as twitchy and fast paced. Absorbing a <1.5 second cast poly with a totem while keeping an eye on your teammates and enemies because a missed second will put you too far back in healing, an interrupt that is up every 4 seconds and must be used fully or the game is lost, i havent seen this kind of quick reaction being that necessary 99% of the time here.

Sure the balance was worse, build diversity and even class diversity made this game look like sandbox game, but man i would have to say it was more enjoyable…and more skill based.

If you came up to me a year ago and said what i just did i’d laugh at your face, but…

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Posted by: Lazarast.6571

Lazarast.6571

Probably havent played WoW in over 2 years.

But what i remember from playing a resto shaman, WoW is about ten times as twitchy and fast paced. Absorbing a <1.5 second cast poly with a totem while keeping an eye on your teammates and enemies because a missed second will put you too far back in healing, an interrupt that is up every 4 seconds and must be used fully or the game is lost, i havent seen this kind of quick reaction being that necessary 99% of the time here.

Sure the balance was worse, build diversity and even class diversity made this game look like sandbox game, but man i would have to say it was more enjoyable…and more skill based.

If you came up to me a year ago and said what i just did i’d laugh at your face, but…

It’s just that! right that

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Posted by: Halo Bond.7302

Halo Bond.7302

Where are these WoW fanboys come from ?
Guys, there ist still a wow forum. There you can discuss with people, saying that wow is dead again. ^^

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Posted by: Mammoth.1975

Mammoth.1975

Probably havent played WoW in over 2 years.

But what i remember from playing a resto shaman, WoW is about ten times as twitchy and fast paced. Absorbing a <1.5 second cast poly with a totem while keeping an eye on your teammates and enemies because a missed second will put you too far back in healing, an interrupt that is up every 4 seconds and must be used fully or the game is lost, i havent seen this kind of quick reaction being that necessary 99% of the time here.

1.5s is an eternity, especially with instant interrupts and cast bars. That’s kind of like saying earthshaker is hard to dodge. Except earthshaker is quite a bit faster.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: Poxxia.1547

Poxxia.1547

In WoW many things were avoidable if played right; and since it was possible, you were supposed to do just that.
In here, the pace is much faster, and the amount of effects flying your way is often so intense, that it feels unavoidable; hence the dodge/evade-spam.
In WoW you could interrupt that crucial heal or Poly, here you have to read the animations … aka a tiny handwave at times.
Even if we go back to GW1 (before Nightfall, I am told to emphasize), migrating to WoW felt like a HUGE step down. But in reality it wasn’t and isn’t relevant; I came to love WoW-pvp as well. It is just 2 (or 3) very different things.

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Posted by: GankSinatra.2653

GankSinatra.2653

Probably havent played WoW in over 2 years.

But what i remember from playing a resto shaman, WoW is about ten times as twitchy and fast paced. Absorbing a <1.5 second cast poly with a totem while keeping an eye on your teammates and enemies because a missed second will put you too far back in healing, an interrupt that is up every 4 seconds and must be used fully or the game is lost, i havent seen this kind of quick reaction being that necessary 99% of the time here.

1.5s is an eternity, especially with instant interrupts and cast bars. That’s kind of like saying earthshaker is hard to dodge. Except earthshaker is quite a bit faster.

Yeah but there was haste, 1.5 second cast poly was a very generous estimate. But my point was that WoW had many more of these situations, clear to see and understand with big effects if you fail to counter. That makes it a lot easier to spectate as well.

Thats one thing WoW did well.

(edited by GankSinatra.2653)

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Posted by: redslion.9675

redslion.9675

Sure the balance was worse, build diversity and even class diversity made this game look like sandbox game, but man i would have to say it was more enjoyable…and more skill based.

Are we sure reaction time based = skill based?

Shouldn’t there be more qualities needed?

(like the ability to surprise your opponent with a build you made they didn’t expect, for example?)

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself