Why do you think you are better than WoW?
To be fair, these are the ones that win me with Gw2 rather than WoW back when I choose which game to play:
- Free to play: Check
-Better Graphic: Check
-Deeper gameplay engagement: Check
-Dare to be different: Check
-Competitive environment potential: Check ( until they screw up along the way)
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
Probably havent played WoW in over 2 years.
But what i remember from playing a resto shaman, WoW is about ten times as twitchy and fast paced. Absorbing a <1.5 second cast poly with a totem while keeping an eye on your teammates and enemies because a missed second will put you too far back in healing, an interrupt that is up every 4 seconds and must be used fully or the game is lost, i havent seen this kind of quick reaction being that necessary 99% of the time here.
Sure the balance was worse, build diversity and even class diversity made this game look like sandbox game, but man i would have to say it was more enjoyable…and more skill based.
If you came up to me a year ago and said what i just did i’d laugh at your face, but…
Probably havent played WoW in over 2 years.
But what i remember from playing a resto shaman, WoW is about ten times as twitchy and fast paced. Absorbing a <1.5 second cast poly with a totem while keeping an eye on your teammates and enemies because a missed second will put you too far back in healing, an interrupt that is up every 4 seconds and must be used fully or the game is lost, i havent seen this kind of quick reaction being that necessary 99% of the time here.
Sure the balance was worse, build diversity and even class diversity made this game look like sandbox game, but man i would have to say it was more enjoyable…and more skill based.
If you came up to me a year ago and said what i just did i’d laugh at your face, but…
It’s just that! right that
Where are these WoW fanboys come from ?
Guys, there ist still a wow forum. There you can discuss with people, saying that wow is dead again. ^^
Probably havent played WoW in over 2 years.
But what i remember from playing a resto shaman, WoW is about ten times as twitchy and fast paced. Absorbing a <1.5 second cast poly with a totem while keeping an eye on your teammates and enemies because a missed second will put you too far back in healing, an interrupt that is up every 4 seconds and must be used fully or the game is lost, i havent seen this kind of quick reaction being that necessary 99% of the time here.
1.5s is an eternity, especially with instant interrupts and cast bars. That’s kind of like saying earthshaker is hard to dodge. Except earthshaker is quite a bit faster.
(edited by Mammoth.1975)
In WoW many things were avoidable if played right; and since it was possible, you were supposed to do just that.
In here, the pace is much faster, and the amount of effects flying your way is often so intense, that it feels unavoidable; hence the dodge/evade-spam.
In WoW you could interrupt that crucial heal or Poly, here you have to read the animations … aka a tiny handwave at times.
Even if we go back to GW1 (before Nightfall, I am told to emphasize), migrating to WoW felt like a HUGE step down. But in reality it wasn’t and isn’t relevant; I came to love WoW-pvp as well. It is just 2 (or 3) very different things.
Probably havent played WoW in over 2 years.
But what i remember from playing a resto shaman, WoW is about ten times as twitchy and fast paced. Absorbing a <1.5 second cast poly with a totem while keeping an eye on your teammates and enemies because a missed second will put you too far back in healing, an interrupt that is up every 4 seconds and must be used fully or the game is lost, i havent seen this kind of quick reaction being that necessary 99% of the time here.
1.5s is an eternity, especially with instant interrupts and cast bars. That’s kind of like saying earthshaker is hard to dodge. Except earthshaker is quite a bit faster.
Yeah but there was haste, 1.5 second cast poly was a very generous estimate. But my point was that WoW had many more of these situations, clear to see and understand with big effects if you fail to counter. That makes it a lot easier to spectate as well.
Thats one thing WoW did well.
(edited by GankSinatra.2653)
Sure the balance was worse, build diversity and even class diversity made this game look like sandbox game, but man i would have to say it was more enjoyable…and more skill based.
Are we sure reaction time based = skill based?
Shouldn’t there be more qualities needed?
(like the ability to surprise your opponent with a build you made they didn’t expect, for example?)
because he doesn’t know it himself