Why does ANet insist on grinding in PvP?

Why does ANet insist on grinding in PvP?

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Posted by: nomdeplums.5780

nomdeplums.5780

I’m sure we all remember how the old point-based leaderboard functioned, and many would agree that it heavily favored those who simply grinded a massive amount of games. Even with a sub 50% win rate, you could conceivably make it to the top 50 so long as you played enough games. I think many people rightfully saw this as a very flawed system.

When you compared the point-based leaderboard to the previous leaderboards which were based entirely on player rating, there was a pretty big distinction in which players were at the top of the leaderboard. In the rating-based leaderboards, the top players were those who perennially appeared on top teams and competed in various events. In the point-based system, we had a new class of players who simply had all the time in the world to waste grinding matches. So part of the problem is just determining what we want our systems of recognition, be they leaderboard ranking or leagues, to actually reflect. Do we want it to be an expression of statistical performance, or amount of time played? If the recent systems released by ANet serve as any indication, they heavily favor the latter.

This new system based on leagues is being pitched to us as a complete revamp of PvP recognition and progression, but let me ask you this: what is the fundamental difference between (a): being matched based on MMR and being rewarded a certain number of points based on your performance that determines your place in the leaderboards; and (b): being matched based on a mix of MMR and League division, and being rewarded a certain number of pips based on your performance that determines your league division.

Answer? A shiny UI, and a reward system to make a backpiece. The underpinnings of the Leagues system are the exact same as the grindy point-based leaderboards. I will acknowledge that after reaching Ruby Division, it becomes more difficult to progress without a higher win ratio, but the fact remains that the basis of recognition still largely skews towards number of games played as opposed to performance.

I would much rather see a system in place which attempts to more closely correlate recognition with MMR.

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Posted by: Chimp.7946

Chimp.7946

GW2 is a real hardcore grind game. No matter what you do, its a grind. PvE, Fractal, PvP or WWW.

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Posted by: Fortus.6175

Fortus.6175

I just want a reward track for the tickets…thats all man…. thats all…

Im currently Sapphire tier 4, it has been painful. Since this is a grind already, might as well ask to see results from it, like dungeons…repeat long enough and eventually you will get the stuff…… right now on top of the grind all you have is frustration, just plain frustration.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Pakkazull.6894

Pakkazull.6894

They should just make it so that your division reflects your MMR, like every other successful PvP game in history. But no, that would make too much sense. Gotta let the casuals grind their backpacks.

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Posted by: deda.8302

deda.8302

Pvp was never rewarding.
I have about 8k games each 20min in average and all i have is 4peaces of ascended gear.
You had 30s reward for wining match for 3years, and some junk chsts that give you pve rewards.
Itried to point this out several times but was ignored.
My plan was to move to WvW after compleating my goals in pvp ,but its imposible with out equipment.
Peaple that play gw2 PvE as much as I do,are 100 times or even 1k richer than i…

Btw all my guild upgardes disapiered ,a lot fo waisted points,a lot….

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Posted by: naphack.9346

naphack.9346

What are you even talking about?

The previous leaderboard only had players that could play 24/7.
The current system is an attempt to make it more accessible to highly skilled players that don’t have a lot of time. I don’t think, it’s a successful attempt, but the idea counts, right?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Pakkazull.6894

Pakkazull.6894

I don’t think, it’s a successful attempt, but the idea counts, right?

No. Quite frankly I don’t give a kitten about ideas or good intentions if the implementation is crap.

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Posted by: Burn.5401

Burn.5401

What are you even talking about?

The previous leaderboard only had players that could play 24/7.
The current system is an attempt to make it more accessible to highly skilled players that don’t have a lot of time. I don’t think, it’s a successful attempt, but the idea counts, right?

He is comparing it to the old leaderboards which were based on rating and the only ones in gw2 pvp history that somewhat reflected actual skill. (where soloq was separated from teamq)