Why does Immobilize have to act as a mini-stun?

Why does Immobilize have to act as a mini-stun?

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Posted by: Zaroua.2714

Zaroua.2714

Q:

Have the devs ever answered that question? Why does one of the best conditions in the game need to prevent you from moving AND acting when it is cast and when it is removed?

Why does Immobilize have to act as a mini-stun?

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Posted by: Haku.5068

Haku.5068

Correct me if I’m wrong. I bunker a lot and have tons of experience with getting hit by immobilize. It doesn’t prevent your character from using skills. It does however influence the ones that cause your character to move a distance. I’m not sure if it’s possible to do things like bull rush while immobilized. It is not possible to use ground targeted leap skills unless you do them at your feet so your character only has to jump up.

This is fair imo, you don’t want the person who is immobilized to avoid the condition altogether by moving their character with skills. The only exception to this that I know of is thief with shortbow teleporting.

What class are you playing that suffers so greatly from this? Are you aware that dodge roll is disabled while immobilized?

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Posted by: Elshagan.6342

Elshagan.6342

Immobilize = Stops you from moving, dodging basically any kind of movement. Allows you to use abilities.

Daze = Puts ALL abilities on a varied cooldown (Based on the skill causing the daze) Allows you to move

Stun… Self explanatory…

Ezrael Curzeblood: 80 Necro
Januk Monkeydoodle: 80 Engi
Knowledge is your friend: 1 of every class for sPvP except Ele.

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Posted by: Timmy.5721

Timmy.5721

You can still use your skills while being immobilized.

Leap skills will leave you standing on the spot doing it.

The only thing that I think should change is the ability to turn while immobilized. If someone roots you for say 4s and is behind you…

Ranger elite root skill requires you to kill the root, but sometimes the targettable root is behind you. Ranger just pewpews from behind and GG

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Posted by: Zaroua.2714

Zaroua.2714

I should’ve been clearer. I’m talking about how Immobilize interacts with auto-run and manual movement when you hold down your movement keys. You have to re-issue a movement command before you’re able to use abilities – this is most obvious when fighting Tar Elementals in PvE but it’s the same mechanic in sPvP and WvW. You lose a quarter of half a second depending on lag/reaction time when the Immobilize is applied and ends due to this mechanic, which ends up acting the same as a stun: you can’t move and you can’t act. That’s what I’m looking an answer for.

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Posted by: Zeta Reticuli.9203

Zeta Reticuli.9203

I know exactly what the OP is talking about. There are skills that remove stuns (no other conditions), and skills that remove conditions (not stuns). While in the heat of a fight, its very hard to recognize IMMEDIATELY whether you are stunned or immobilized. Or at least it is for myself. I find often press my stun clear as a snap reaction to my character being prevented from moving, nothing happens and I get instagibbed by <overpowered ability/combo>. Or the same goes reverse if I’m stunned/knocked down and try spamming my condition removal ability thinking I’m just immobilized.

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Posted by: Haku.5068

Haku.5068

I’ve never had an issue with this. I get immobilized more than enough, perhaps it has to do with what you’re doing the moment you get immobilized. Try recreating the situation or even better uploading a video of it.

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Posted by: Ksielvin.1587

Ksielvin.1587

Immobilize really should allow you to change facing IMO. That’s what stops nearly all abilities I could otherwise still use – I was trying to get away, reach another target, or they just circled behind me.

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Posted by: Raijinn.9065

Raijinn.9065

I have the same problems the OP is talking about. It’s already hard enough to differentiate between stun and immobilize. But after it wears off you might think you will just start running and you won’t. Sometimes I have to reapply a movement button 2 or 3 or 4 times until I move

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Posted by: Zeta Reticuli.9203

Zeta Reticuli.9203

I have the same problems the OP is talking about. It’s already hard enough to differentiate between stun and immobilize. But after it wears off you might think you will just start running and you won’t. Sometimes I have to reapply a movement button 2 or 3 or 4 times until I move

That’s a big problem I have.

People yell “l2dodge” or whatever, and to use stun breaks. However it’s never that easy. You can easily be spamming your dodge and stun break ability for 2 frantic seconds while dying to a BR/frenzy/HB because you didn’t realize you were immobilized, and not stunned. It’s a guessing game.

In the case of pistol whip it’s even harder because it keeps reapplying the stun. So you don’t even realize when you can start moving again, because you have to keep mashing movement keys. If you’re holding down W or the mouse buttons to move and get stunned/immob, when the effect wears off, you don’t just continue moving if you have the keys still pressed. So it acts as a THIRD roadblock to getting out of the way.

Most people I see trying to avoid big abilities are just dodging and using their invulnerability abilities as spam whenever they think they are in danger (which I do too) because they don’t want to get instagibbed getting stunned/immob and not realizing in a SPLIT second which it is.

edit:

I’d also like to add the condition icons for my screen/vision are too kitten small. I play on 2560×1600 resolution and have the highest scale setting, and looking at other people’s screenshots, my UI is still way too small. Which makes it harder in a pinch to spot which conditions are on you.

(edited by Zeta Reticuli.9203)

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Posted by: Killyox.3950

Killyox.3950

Have the devs ever answered that question? Why does one of the best conditions in the game need to prevent you from moving AND acting when it is cast and when it is removed?

It is one of the best because it PRECISELY prevents you from moving…lol.

Use condition removal or skill that remove immobilize. Easy.

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Posted by: Smackjack.5071

Smackjack.5071

Have the devs ever answered that question? Why does one of the best conditions in the game need to prevent you from moving AND acting when it is cast and when it is removed?

It is one of the best because it PRECISELY prevents you from moving…lol.

Use condition removal or skill that remove immobilize. Easy.

^Another theory PvP’er that took the time to break up his PvE game to post on the forums. The issue with your theory PvP has been described by a lot of people in this very thread here but obviously you never ran into those in PvE.

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Posted by: Zeta Reticuli.9203

Zeta Reticuli.9203

Have the devs ever answered that question? Why does one of the best conditions in the game need to prevent you from moving AND acting when it is cast and when it is removed?

It is one of the best because it PRECISELY prevents you from moving…lol.

Use condition removal or skill that remove immobilize. Easy.

But how do you immediately know exactly whether to use your condition removal skill, or your stun removal skill? 1v1 is one thing, but in a crowd of 4 to 6 players things can get visually hectic.

I think immobilize needs to be visually clearer, like the ranger elite root or the guardian immobilize spell (the 3 pronged thing). It should be clearer that I’m just rooted and not stunned. It’s nit picky but it’s probably a huge reason why I die in scrum fights; I try to clear immobilize (thinking I’m stunned) with stun removal skills and nothing happens obviously.

That plus the fact that three classes that can immobilize or stun you at a very very consistent rate, also have some of the highest burst capabilities combined with quickness (Warrior/Thief/Mesmer).

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Posted by: Seether.7285

Seether.7285

@zeta, in stun your non stun break abilities are on cd, this does not happen with immobilize.

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Posted by: Kalar Meadia.8439

Kalar Meadia.8439

Mesmer’s have one immobilize, and it has a tell of a clone leaping at you, it can only immobilize if the clone is in melee range of you, the trade of is it is AoE.

Mesmers do, however, have 2 stuns and 3 dazes (one of which is a mantra, all dazes can be traited for a 50% chance of a 1 second stun.) As well as both a draw-in and a knock back.

NOT including weapon abilities. Mesmers have no imobalizes (Forced to use Sword for imoba) 2 Dazes, and 1 stun.

So yeah, Mesmers have a lot of single target CC and a couple good group CCs.

As far as issues with immobilization. Teleport techniques bypass Immobilization, and many condition removal skills also serve as stun-breakers.

Last but not least, Lyssa’s Rune set removes ALL Conditions on use of Elite skill. (As well as granting ALL Boons.) Immobilization is included in this.

Put shortly, admit that you got chain CCed or caught off guard and move on.

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Posted by: Proven.2854

Proven.2854

Ok, this is weird to read. Are you guys paying enough attention? When you’re hit by a knockdown, etc. you flop. If you’re hit by a pure stun, you can usually tell by the sound of the hit, the projectile that came at you, or the animation of the person who got right up on you and hit you. Mesmer pistol stun? You can hear it! Thief pistol whip? Hasn’t it been spammed enough for you to remember what it looks like? Oh hey, it’s a lightning field. I shouldn’t have to stop and think if I got immobilized if there’s a purple haze across my screen.

Another thing, especially if you have color viewing problems or disabled stuff like screen shake: Stars or whatever circle your head when you’re stunned. If you glance at your status bar, you’ll see the big purple swirly stun symbol that purposefully looks very different from any other status symbol in the game. Finally, did your auto attack just go on cool down? That means you’re stunned bro.

Call me Smith.

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Posted by: Zaroua.2714

Zaroua.2714

Put shortly, admit that you got chain CCed or caught off guard and move on.

You missed the point completely. It’s not about recognizing the application of immobilize vs stun or daze (although the UI could use some tweaking there, maybe). It’s not about knowing which prof has access to how many daze and stun mechanics. It’s not about stun breaking, runes, or condition removal.

It’s about how you have to re-cast or push the movement keys again to start an action when immobilize is activated and when it ends. Since you can’t act – you’re forced to spam other keys for a short period of time before you can accomplished anything when Immobilize is applied/removed – and since you also can’t move, I consider it as a mini-stun, as per the OP and the thread title.

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Posted by: Animosity.5231

Animosity.5231

I have the same problems the OP is talking about. It’s already hard enough to differentiate between stun and immobilize. But after it wears off you might think you will just start running and you won’t. Sometimes I have to reapply a movement button 2 or 3 or 4 times until I move

Noticed the same thing. I was standing there for a solid second after it wore off despite tapping keys furiously before I died to the zerrrrrrrg.

Also, why does it stop you from turning? Most ridiculous thing in the world. Really annoying with Entangle, and even more so if your condition removal is on CD.

It’s stuff like this that hurts PvP the most currently. Thieves spamming 2, and HB Warriors, etc. won’t be so bad if stuff worked properly or worked consistently, and idiotic mechanics like no-turning while immobilized are fixed.

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Posted by: Kalar Meadia.8439

Kalar Meadia.8439

Never encountered the bug. Always cleared the status effect into a dodge or died before it ended.

Blink also ends the issue pretty promtly as you’re repositioned.

As far as encoutnering bugs in the game, welcome to the game’s first year. I have not met a single online game that wasn’t absolutely swarmed with bugs on release – yet people seem to think this standard never existed before.

It’s always existed, bugs have been in pretty much every game since inception. Heck, we chronicle some of them as gaming’s greats.