Warriors in beta: Discipline tree each point passively did +1% Burst damage per point into the tree. Due to complaints, it was quickly nerfed to 1/10th that. Since launch each point in the Discipline tree has done +0.1% dmg. (30 pts Grandmaster = +3% Burst Dmg)
What actually happened? Back in the beta, people were QQ’ing that they were getting 1 shot by 15k Eviserates. The reality was the default build was glass cannon so newbies would step into PvP with no armor and get obliterated by people also running glass cannon builds. Everyone loved Brawn because 30pts = +30% Burst damage and if you’re playing for teh lulz you wants teh biG Numberz.
Not sure if it really needs to be +30% Burst, but +3% Burst damage for 30pts is outrageously small.
To be frank, I’d rather see Brawn (as in burst damage % bonus) removed from Discipline, and replaced with a sustainability buff. Most curious, however, Brawn (Burst Damage) has been nothing but ignored for the past 10 months, and the trend shows signs of continuity into near future. Brawn is not acknowledged as a problem. Brawn is not discussed at SOTGs. In fact, I’m led to believe Brawn doesn’t exist, and the Warrior profession itself will soon fade from my memory as well.