Why i don't play Stronghold

Why i don't play Stronghold

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Posted by: Vissarion.6509

Vissarion.6509

Stronghold is the newest addition to sPvP and i think it has a lot of potential but there are some mechanics that makes it unplayable and less fun.

Healing and door breakers.
Door breakers are the most important npc in this mode, keep them alive and you can win easily. Something must be done about this you just blob with them keep one tempest and druid sticking with them and they are invincible. Treb wont do anything to them. You can’t counter this.

Champions. Champions are supposed to change the favor and balance of the game, right now they are almost non existance. They dont make a change to the fight, they die easily, they should make it more important.

Archers. Ok archers are pretty much useless, they dont do almost non existance dmg and they die veeeery easy just for sneazing at them 2-3 AA and they are down.

Ok that’s all the most important for me is the door breakers and healing cause it makes the mode less fun when you can’t do anything to counter this.

They called us TEMPESTs, but we can use our elite to cheat death instead

Why i don't play Stronghold

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Posted by: Duka.5864

Duka.5864

Only over hyped Quaggans like Jebor like it and PvE speed dungeon runners!

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Posted by: Spartacus.3192

Spartacus.3192

Does anyone other than premade pip farmers even Q stronghold?

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: ronpierce.2760

ronpierce.2760

I do… I love stronghold. Way more than Conquest…

I’d prefer 2v2 / 3v3, but I mean if i had to chose between the two…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Agemnon.4608

Agemnon.4608

Treb wont do anything to them.

There needs to be some kind of counterplay to its big damage.

Does anyone other than premade pip farmers even Q stronghold?

I queue it to duck players I frequently see on the opposing team.

It’s an okay mode since movement feels freer than conquest where you must run towards a node and more of the space seems relevant. Sure doors and lord rooms are the most relevant but there’s more scope for kiting and escaping without a tradeoff of giving up some node.

I don’t really care for NPC’s playing a big role though.

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Posted by: Burtnik.5218

Burtnik.5218

I think stronghold is a fail tbh. Its moba like gamemode except inferior in every possible way. They should honestly just scrap this map. Atm its “no ele, no win”

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Vissarion.6509

Vissarion.6509

It’s not a fail, it just needs tweeks to how npcs react to players and the opposite.
Like the things i mentioned.

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: Dahkeus.8243

Dahkeus.8243

I don’t think SH is a fail, but there’s a couple key problems that keep it from being what it needs to be:

1) There’s only 1 map. Without map variety, you don’t have any prevention of map burnout like you do with Conquest.

*2) Healing, offensive rush premades are too strong. *

Here’s my 2 copper on how to fix #2:

Put a debuff on door breakers so that they receive less healing per nearby ally.

This way, a team can run split with a healer or two escorting door breakers while others defend or go somewhere else while still preventing people from zerg, face rushing everything.

Alternatively:

Buff the treb to do more damage per target it hits

This would be another similar way to get the same result.