Why i think spvp is utter disaster
play a guardian
If every person could 1v2 every other person has anyone really been far even as decided to use even go want to do look more like?
Bad heals, talent points split into too many trees(why must you group condition damage with power In one tree, and critical damage In another, and precision in another? It’s bad synergy.
To survive half a second against some classes burst you need to go all out defensive, on any class, but then struggle to kill anything. I really hope anet is actively playing pvp, because it’s so backwards at the moment.
I hate to be that guy but this does very much sound like a l2p issue. Get more experience learn how to deal with the classes and you won’t feel like as much of a punching bag as you do now.
People complaining about not being able to 1vs2….play mesmer.
If every person could 1v2 every other person has anyone really been far even as decided to use even go want to do look more like?
Uhmm … I suppose my english simply doesn’t suffice for the complexity in this … . In other words: “Wait, what?”
Bad heals, talent points split into too many trees(why must you group condition damage with power In one tree, and critical damage In another, and precision in another? It’s bad synergy.
To survive half a second against some classes burst you need to go all out defensive, on any class, but then struggle to kill anything. I really hope anet is actively playing pvp, because it’s so backwards at the moment.
I think this is the part of us not getting the “end all, be all”. It is just an overall nerf forcing you into choosing your play style and balancing stats. In order to gain something you loose something, you just can’t have it all.
I am frankly ok with that; in my eyes it adds to complexity, and gets you out of cookie-cutter-builds. Granted there are still some there.
Khyras,
From reading your post I get the impression that you have a lot to learn about sPvP.
Perhaps you should experiment with all the professions and get a better sense of their limitations.
November 15, 2012 – The day a dream died.
If every person could 1v2 every other person has anyone really been far even as decided to use even go want to do look more like?
I agree with this man! Hamburgers are better with Mayo, screw ketchup!!!
I think spvp has issues indeed.
This could be for the same reasons as the OP, if only I would understand what the OP is saying.
For now I’ll keep it at: I don’t think spvp is finished yet, and it feels like playing a pvp beta still.
And who knows: maybe this aligns with what the OP says by accident.
If not: ignore my reply.
If every person could 1v2 every other person has anyone really been far even as decided to use even go want to do look more like?
You’ve got to be kidding me. I’ve been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that? My guess is that when one really been far even as decided once to use even go want, it is then that he has really been far even as decided to use even go want to do look more like. It’s just common sense.
Legion of Anvil Rock [XXIV] – Anvil Rock
the game is just mindless spamming of skills. proof: you can’t 1v2 ever. desperately needs a casting resource.
OMG Bsquared, made my head hurt. 0_o
As to OP…
I have been in several matches where the underpopped team wins. So your 90% number has no basis and is likely hyperbole. Only ANet knows this number and they aren’t going to be forthcoming with it.
As for the rest of your comments, yes… there are some classes with a serious leg up (in some cases)… but even I won’t go so far as to say the world’s coming to an end because of balance issues (or that PvP is ruined or an ‘utter disaster’). And I’m pretty certain most would agree that I am fairly anti-thief.
Gameplay here is meant to be faster than other MMO’s. This has been a selling point for GW2. While lag and stealth issues are a problem, CC abils and such that you quote are not.
Various other classes for figuring out how to kill em (thief, warrior, mesmer, etc…)
War is much more fun when you’re winning! – General Martok
This thread = win simply because of two replies. The rest I didn’t even read.
But yeah, sPvP is more of a zergfest than WvW most of the time and Thieves are pretty much the kings of the castle right now.
SPvP is the biggest letdown. The problem is that there is no incentive to actually defend the nodes nor is teamplay rewarded because winning or losing give hardly any points. Sure, it keeps the bots away but the consequence is that there is only one huge “zergfest”.
You can easily sum it up in two ways.
Summary approach 1: Watch a hunting chase in the Benny Hill Show. Seriously, do it. It will be an eye-opener. The title theme should be played in every spvp match.
Summary approach 2:
Do the following steps in no particular order
1. Do not defend a node (you could get outnumbered and killed and even if you down one player you cannot finish him and get zero points)
2. Take every empty node you can. Leave them afterwards because of no. 1 and also so that the enemy re-captures them and the circle begins from the start
3. Run with the herd and hope they catch the bullets for you.
4. Pick off every lone roamer you and your herd find while running from node to node
At the end you will have earned a lot of “glory” points. “Glory”… isn’t that ironic?
(edited by Asmodean.5820)
Just don’t play a warrior and everything will be ok.
OMG Bsquared, made my head hurt. 0_o
whoosh!
This thread = win simply because of two replies. The rest I didn’t even read.
You’re welcome
Legion of Anvil Rock [XXIV] – Anvil Rock
Necros and guards can do a real good job managing conditions for your team while applying conditions on the other team and boons to your team respectively; additionally, the mesmer’s null field is a power condition mitigator as well. Finally a good support guard can really help fend off CC attacks for a team as well.
I play a shout support guard and a shantasm mesmer primarily in sPvP/tPvP. I don’t know why this is still news, but the real competitive balance in this game is not designed around uncoordinated 8v8 zergfests.
It would be absolutely ridiculous to design balance around a situation where you can commonly run into 6v6 confrontations where everyone is just mashing buttons and n one is worried about coordination of abilities, focus fire, ally condition mitigation, etc. I don’t understand how people can be constantly confused as to why this doesn’t feel balanced in the game, and even more so, how can they actually want time spent on “balancing” those encounters.
Go play 50 tournament matches and go watch team paradigm streams on twitch.tv. Its pretty amazing the skill and coordination required to pull off encounters of any kind, but all of that is still secondary to the over-arching skill in rotation, support, and map strategy. I understand the high-level play in this game is not easily viable at this time, but hopefully Anet is hard at work getting us those PvP support tools.
Also, OP, please try to avoid ridiculous hyperbole like “90% of the time team with 1 more player dominates other team by a landfall.” Its just not factual or helpful in anyway.
And as to “Also if you play for example 1vs 2 even if you down 1 player you cant finish him off cause of all interrupts and other player healing him so he just keeps getting up/stealthing/porting away/cloning etc.” Is your complaint that teamwork matters in this game too much? I would agree that the thief having two hard (non stability) evasions of a stomp is aggravating (a good guard and a good thief together can be quite the difficult pair to kill), but I don’t think it represents a large issue in the game. If you kill a thief and another guy comes along just stand on top of the their an wack away at him, save your stuns for when the ally goes for a rez, and wait it out, a thief takes a good bit of dmg down and isn’t going to have a chance at self-rezing if you hit him every once in a while. I’m not saying that there aren’t particular situations where getting a 1v2 is extremely difficult, but I am saying I’m okay with that.
Hope you enjoy some good tPvP matches!
Cheers =)
SPvP is the biggest letdown. The problem is that there is no incentive to actually defend the nodes nor is teamplay rewarded because winning or losing give hardly any points. Sure, it keeps the bots away but the consequence is that there is only one huge “zergfest”.
You can easily sum it up in two ways.
Summary approach 1: Watch a hunting chase in the Benny Hill Show. Seriously, do it. It will be an eye-opener. The title theme should be played in every spvp match.
Summary approach 2:
Do the following steps in no particular order
1. Do not defend a node (you could get outnumbered and killed and even if you down one player you cannot finish him and get zero points)2. Take every empty node you can. Leave them afterwards because of no. 1 and also so that the enemy re-captures them and the circle begins from the start
3. Run with the herd and hope they catch the bullets for you.
4. Pick off every lone roamer you and your herd find while running from node to node
At the end you will have earned a lot of “glory” points. “Glory”… isn’t that ironic?
Maybe it was because I had largely stepped away from sPvP for a while in favor of tPvP, but last night I really noticed this become a general rule in just about every server for the first time. I had seen it before, but now I’m surprised if I don’t see it.
As you mentioned in your final sentence, the reason players have adopted this is very, very simple: its the best way to get glory. Honestly, for my support shout guardian, it was also pretty fun as that is the environment he shines the most in not to mention being much more relaxed than the highly technical play environment of tPvP.
Maybe Anet has some idea about awarding points for “defending a node” as you can see some UI contextual clues that something like that was thought about at some point; unfortunately, as most things, trying to prevent such a scoring system from abuse would likely prove problematic.
Like above, my suggestions:
Take PvP really seriously? Join a guild that takes PvP seriously, make friends in pugs, etc. and get a team together for some serious tPvP in preparation of paid tournaments.
Don’t feel like taking PvP too seriously? Play sPvP and enjoy it for what it is at the moment, a non-precise zergfest. =)
Summary approach 2:
Do the following steps in no particular order
1. Do not defend a node (you could get outnumbered and killed and even if you down one player you cannot finish him and get zero points)2. Take every empty node you can. Leave them afterwards because of no. 1 and also so that the enemy re-captures them and the circle begins from the start
3. Run with the herd and hope they catch the bullets for you.
4. Pick off every lone roamer you and your herd find while running from node to node
At the end you will have earned a lot of “glory” points. “Glory”… isn’t that ironic?
I can tell you’re talking about the random server joins just from the tactics you describe. I’ve been playing mostly free tournaments recently and I do not see those tactics nearly as much. Holding a point or keeping the enemy from taking it for as long as possible is a huge benefit. Especially if the rest of your team is zerging around taking an additional point.
I’ve been thinking about helpful suggestions for you guys, but everything I write seems obvious and I don’t want to lecture you. I’ll just quickly list them and you can ignore me if you wish:
-Try to include more skills that break stun (they say this in their descriptions) or cure conditions
-Try to always fight on the point (bonus would be knocking them off of it) if you stay alive for a while and stay on the point then you’re still gaining points for your team, or if you neutralize the point then you’re keeping them from getting points.
-Specialize your build! I think if you try to protect against every situation, you won’t deal with any situation well. So, specialize your build to deal with or do a few things well, and then avoid the stuff you can’t deal with. If you don’t have any condition removal and you see that necro with all his nasty conditions charging at you go “nopenopenope” and gtfo. But if you’ve got a lot of burst dmg and you see a tasty ele with (probably) low toughness then sound your war cry and stand victoriously over his/her dead body while you take the point.
-DONT STAND STILL!
-practice, all these issues will become less and less the more you practice and tweak your build. promise.
I would just be pleased if I could join a game with less than 5 thieves in it…
I agree that spvp has a lot of issues and one suggestion to improve it a bit is to not allow players to quit after a minute or so from the start of the match.
I agree that spvp has a lot of issues and one suggestion to improve it a bit is to not allow players to quit after a minute or so from the start of the match.
I had the same problem on my condition necro because I attracted thieves like s*** attracts flies and kiting them for an eternity (if I got not killed by the backstab combo at the start) was beginning to annoy me. I respecced him as a tank and it is so fun to kill rogues with him – it is delicious to see their startled reactions when the necro still stands.
All in all gameplay is a bit bland but the number of rogues provides ample entertainment. Especially the ones who want to come back for more ^^
And people complain why more and more tank specs appear haha
It’s nice that you got all that out of your system, now get back in the game and try again!
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
For people that say i dont know how to play: Im a rank 26 in pvp if that means i dont know how to play so be it.Played mostly as ranger but also as warrior,necro and engi.
I also wanna offer quick solutions for improving pvp:
1.Increase efficiency of toughness and make it mitigate condition damage instead of nerfing or improving professions because toughness is common to all professions and will enable everyone to stay alive longer when bursted or chain ccd or spammed conditions on or damaged by retaliation.
2.Add focus target feature that enables players to target mesmers and thieves instantly when they come back out of stealth.Improving toughness efficiency is good tradeoff for being targeted cause they can still stealth, teleport,cc etc it just removes unfair advantage that mesmers have right now.
3. Reduce time needed to stomp downed player significantly.
Just run the tankiest thing possible in pug spvp and nickel and dime them to death, you may not be a glass cannon in damage, but you will surely be able to hold your own for a while for the constant inevitable 2-6vs1’s that will also ultimately chase you around the map as a team with stuns, roots, and immobilizes when you try to avoid them.