Why is Mesmer shatter not played?
- The burst doesn’t work on anyone with a brain (easy to dodge & split amongst your various clones instead of one hit like backstab)
- The burst is exponentially harder to play than any OP warrior or necro build you could run and achieves similar DPS
- Mesmers are very condition weak + there’s a condition meta, so mesmer counters are everywhere
- Shatter mesmers are too glassy; PvP = bunker wars, if you can’t hold a point until reinforcements arrive, you don’t have much place in PvP (note the bunker meta)
- Mesmers have lower mobility than a thief and thus are less adept at roaming, the primary goal of a glass spec in PvP
- Shatter mesmers are not typically as useful as other classes in team fights due to clones dying before you can shatter them and phantasms not having cleave
Any questions?
Unrelated: Never run torch on a PvP shatter mesmer. Not only is torch a condition weapon with a terrible phantasm but stealth decaps points which hurts your team more than it helps. Mantras are also a poor choice for various reasons I choose not to go into.
(edited by Simplicity.7208)
- The burst doesn’t work on anyone with a brain (easy to dodge & split amongst your various clones instead of one hit like backstab)
- The burst is exponentially harder to play than any OP warrior or necro build you could run and achieves similar DPS
- Mesmers are very condition weak + there’s a condition meta, so mesmer counters are everywhere
- Shatter mesmers are too glassy; PvP = bunker wars, if you can’t hold a point until reinforcements arrive, you don’t have much place in PvP (note the bunker meta)
- Mesmers have lower mobility than a thief and thus are less adept at roaming, the primary goal of a glass spec in PvP
- Shatter mesmers are not typically as useful as other classes in team fights due to clones dying before you can shatter them and phantasms not having cleave
Any questions?
(you don’t have to shatter out of stealth or after leap)
- The burst doesn’t work on anyone with a brain (easy to dodge & split amongst your various clones instead of one hit like backstab)
- The burst is exponentially harder to play than any OP warrior or necro build you could run and achieves similar DPS
- Mesmers are very condition weak + there’s a condition meta, so mesmer counters are everywhere
- Shatter mesmers are too glassy; PvP = bunker wars, if you can’t hold a point until reinforcements arrive, you don’t have much place in PvP (note the bunker meta)
- Mesmers have lower mobility than a thief and thus are less adept at roaming, the primary goal of a glass spec in PvP
- Shatter mesmers are not typically as useful as other classes in team fights due to clones dying before you can shatter them and phantasms not having cleave
Any questions?(you don’t have to shatter out of stealth or after leap)
Anyone who knows how a shatter mesmer works knows 2 things:
1) When clones start running at you, a burst is coming
2) If you dodge towards the clones (or pop a block/invuln/etc) it completely negates the burst
Those two things mean you have to drastically outplay your opponent to be effective. I’d say shatter mesmer burst is easier to evade than eviscerate, which is infamous for the most obnoxious wind-up on a burst ever.
I’ve seen plenty of fine shatter mesmers.
It’s a good setup.
Sure the instantaneous burst isn’t absurd, but it’s just overall, a decent spec (condis are a weakness though)
Distortion is amazing if you use it well.. that and the spike isn’t on a long CD and pretty secured if you land the imob. Having the ‘mirror images’ and illusionary persona makes for nigh unavoidable solid deeps… the confusion on shatter is also pretty notable, the dmg will tick for quite a bit even without any condi dmg stats.
The issue is it takes skill.
Allot.
Especially keeping track of the ‘recharge shatters at 50% life’
There are easier, just as if not, more effective builds out there.
So ehh.
It’s more than playable, you just have to know what you are doing.
Just to add to the above, dedicated shatter can require quite a trait investment to pull of the burst (10 in dom for mw damage, 20 in dueling for clone generation, 30 in illusions to increase shatter effectiveness) plus utilities (mirror images required for burst, often portal for pvp) and zerker amulet… doesn’t leave a lot of room for mistake in higher levels of play or versatility when faced with a heavy condi meta.
Around the time condi’s started to become more dominant mesmers were nerfed in a couple of key functions which was helping the build in pvp. Shatter is definitely a good build, but don’t forget how many mesmers rerolled theif or left the game around this point, which hasn’t helped at all.
I can sort of see shatter coming back, but only when a couple of tankier specs which can put out a lot of damage/condi pressure while having such good sustain are toned down.
- John Smith
Mesmer is played. People just choose the easy way.
Chars : Exa Flare | Exaflare | Aurora Wall | Aurora Sword | Azure Flame God
had in every game yesterday at least 2 mesmers. Some of them were shatter. So it is played
I play at a very high MMR (not trying to brag) and yea i do not see many shatter mesmers. The ones i do see though usually tend to whoop my kitten . It’s like thief except you need to work a bit harder to achieve similar goals.
shatter isnt meta anymore… very condi weak for sure, but it still can be very strong if you play kinda like a thief; burst quick run out of battle, repeat.
Its because the new meta is to play a permastealth build with 500 clones and 430 Ilusions…
Mesmer can be invisible 90% of time and causing dmg at the same time, different from thieves that can permastealth but if they hit u , they get out from stealth…
So, basically it’s much easier to be an ilusion/clone perma-Invi mesmer.
Shatter is pretty much the only mesmer you’ll see in teamq. (At least i hope thats the case O_o)
All I know is that PU is in need of some serious nerf. I’d rather fight Minionmancers and spirit rangers. Comparing it to the skill needed to play a decent interrupt/shatter-mesmer, it’s just ridiculous.
Shatter mesmer is played… just not the generic sword shatter burst stuff with all shatter traits. The meta build atm is gs/staff with shatter and interupt traits and it’s not half as weak as the comments above imply.
All I know is that PU is in need of some serious nerf. I’d rather fight Minionmancers and spirit rangers. Comparing it to the skill needed to play a decent interrupt/shatter-mesmer, it’s just ridiculous.
Funny how I hear equal numbers of complaints that PU is too powerful and needs to be nerfed and snide remarks that PU builds are useless in PvP and I shouldn’t run the trait.
As for shatter builds, my understanding is that most of the higher-ranked mesmers run shatter. But actually combinations of shatter with CC in “lockdown” type builds.
Confusing suggestions with some shatter is Stronger than full shatter build. Anyone playing full shatter is outdated.
PU is great for killing people 1v1, for holding a point it’s mediocre – although not terrible if mesmer knows not to overuse the stealth. It’s easy to play, but not much easier than a lot of cheesy meta builds.
If you run a mesmer in team que hes always shatter. Shatter is viable if played right. Anyone here that says condi mesmer takes any coordination is completely wrong. I could play the spec with one handed and click my skills and it would not be a problem.
L2P deeez nutz
Confusing suggestions with some shatter is Stronger than full shatter build. Anyone playing full shatter is outdated.
PU is great for killing people 1v1, for holding a point it’s mediocre – although not terrible if mesmer knows not to overuse the stealth. It’s easy to play, but not much easier than a lot of cheesy meta builds.
Confusing Suggestions is insanely strong if and only if you can cast Chaos Storm, standard shatter is better all other times. PU is a disgusting trait made for griefing.
Shatter is still the best over all mesmer build imo. It lets you run Portal, Blink and Nullfield. It is pretty adaptable while allowing you to do the work of a roamer who functions individually and in a team.
Shatter is played. But as stated a lot of the game plays agains them and you can be more efficient while rolling something easier.
People still play it because they like the play style and it’s not a no skill build like the rest of the mainstream Mesmer builds. Some I have met have the mentality like myself and do #Shatter4Life.
I’ve personally given up trying to play serious, so I run what I like with drinks + yolo queue until fixed or ladder w/e comes first.
IMO if tone downs never happen I’d like last Decembers shattered strength buff back xD.
“Maybe I was the illusion all along!”
Shatter = most legit build. However it has a lack of flexibility so it has troubles adapting to different metas.
Personally the class mechanic should be emphasized. There should never be a build where using shatters is almost always detrimental. The class definitely needs some massive refinement as it opens up too many cheese options.
So the direction I believe the mesmer should go is:
1) Nerf shatter traits + buff base shatter effects
2) Bring down phantasm damage/traits, make phantasms a .75s cast, casting a phantasm from stealth reveals + if a phantasm is shattered add a multiplier to the shatter effect.
3) Change up the shatter animation. Personally I think illusions creating a projectile would be better as terrain would be less of an issue, projectiles land closer to the same time allowing one dodge to negate more, allows a buffer time for point blank shatters so they can be reacted to.
4) Reanalyze viability of builds and tweak them accordingly.
Shatter = most legit build. However it has a lack of flexibility so it has troubles adapting to different metas.
LOL. So basically you define “legit” as something that doesn’t win?
Whether something wins or not isn’t a factor in a build taking a legitimate amount of effort to preform.
This “legitimacy” is a construct of your imagination / desire to be seen as superior in some arbitrary way.
A build is good if it works, and it works if it wins. The rest is nonsense.
This “legitimacy” is a construct of your imagination / desire to be seen as superior in some arbitrary way.
A build is good if it works, and it works if it wins. The rest is nonsense.
In this case legitimacy means for something to be fair and reasonable which is obviously a subjective matter so you are right there.
However, even in this thread most people share the opinion that shatter is fair while phantasm and and PU are not as the effort/reward ratio is way off.
If you want to prove this opinion wrong show me how those two builds are interactive with an opponent, promote quick reaction and require complex thought to execute.
If you want to prove this opinion wrong show me how those two builds are interactive with an opponent, promote quick reaction and require complex thought to execute.
I play a PU/phantasm hybrid build and in combat I’m constantly moving, dodging, summoning, activiating utilities, swapping weapons.. just like anyone else. I do it right and I can kill 1 opponent or tie up 2 opponents for a long time. Do it wrong, and I’m toast.. just like anyone else.
I have no idea what you are even talking about. Sounds like you’re just repeating myths you read from others who are also repeating them.
If you want to prove this opinion wrong show me how those two builds are interactive with an opponent, promote quick reaction and require complex thought to execute.
I play a PU/phantasm hybrid build and in combat I’m constantly moving, dodging, summoning, activiating utilities, swapping weapons.. just like anyone else. I do it right and I can kill 1 opponent or tie up 2 opponents for a long time. Do it wrong, and I’m toast.. just like anyone else.
I have no idea what you are even talking about. Sounds like you’re just repeating myths you read from others who are also repeating them.
You’ve just summed up exactly why PU/Phant is cheaper than Shatter. You listed things you’re doing in combat, because PU/Phant allows you to just focus on yourself. You’re not forcing dodges, interupting, waiting burst for after defensive CDs, exposing yourself to attack – you don’t worry about your opponents game state at all. PU/Phant plays EXACTLY how you describe it – Shatter requires more.
I genuinely believe you don’t know what other people are talking about when they say that either.
I never said that it was more difficult than shatter. Or even as difficult. Good shatter players are very skilled, and I’ll freely admit to not being at that level.
I simply dispute the myth that goes around the forums that playing a PU build is some sort of “easy mode” where you just stand there and opponents fall at your feet. It’s a load of BS, like most of the myths about “faceroll” or “troll” builds.
And if you think you can play PU/phantasm effectively without paying attention to what your opponent is doing, then I’m not the one who doesn’t know what he’s talking about. As just one example, I do a fair bit of my damage through a 2-second block on scepter, and I have to time that right or it’s just a waste of 2 seconds.
Finally, if being uber good at a “legitimate” shatter build means you lose a lot because it’s “inflexible” then that means high risk, high effort for low result. Which means it’s a bad build, whether or not it meets the arbitrary notions of “legitimacy” of forum elitists.
(edited by Qaelyn.7612)
Mesmers are in the same boat with thieves and engineers in a tPvP perspective. Extremely high skill cap (especially with mesmer and thieves having survival problems), but when played amazingly, they destroy. A highly-skilled mesmer is always a great asset to a team, especially now that we are transitioning out of the condi meta, if we haven’t already.
Your missing the point. Yes you have to watch your opponent from a defensive standpoint, every build in the entire game has to, to some degree. Though I would argue with the amount of stealth available to PU this is to a lesser degree. Now there is a second side to this, the offensive standpoint. This is where you are keeping track of your opponents ability to interact with your damage.
Now a spec like phantasm/condi the damage is fairly constant. There isn’t a large variation in damage output that you have direct control over. As such the necessity of paying attention to an opponents defensive state is almost non-existent. This is a large portion of the game that isn’t represented in those types of builds. And conversely from your opponents point of view also hurts their ability to interact with what you are doing, which hurts their enjoyment of the game. Especially when you can cast phantasms from stealth.
- The burst doesn’t work on anyone with a brain (easy to dodge & split amongst your various clones instead of one hit like backstab)
- The burst is exponentially harder to play than any OP warrior or necro build you could run and achieves similar DPS
- Mesmers are very condition weak + there’s a condition meta, so mesmer counters are everywhere
- Shatter mesmers are too glassy; PvP = bunker wars, if you can’t hold a point until reinforcements arrive, you don’t have much place in PvP (note the bunker meta)
- Mesmers have lower mobility than a thief and thus are less adept at roaming, the primary goal of a glass spec in PvP
- Shatter mesmers are not typically as useful as other classes in team fights due to clones dying before you can shatter them and phantasms not having cleave
Pretty much this. Mesmers are forced into the PU and Phantasm to keep up with the other “OP” professions.
Because it’s easier to turn off your brain and let the AI fight for you
As such the necessity of paying attention to an opponents defensive state is almost non-existent.
That’s simply false. It may be less than in a shatter build, but it’s not the case.
And conversely from your opponents point of view also hurts their ability to interact with what you are doing, which hurts their enjoyment of the game.
While I never grief and I try to behave in a sportsmanlike manner, my goal is not to make my opponents enjoy the game. It’s to beat them.
If a shatter build impresses people on the forum and loses in-game, it’s a loser build, period. I don’t think that’s always the case, but it’s certainly far less effective for me.
Funny how I hear equal numbers of complaints that PU is too powerful and needs to be nerfed and snide remarks that PU builds are useless in PvP and I shouldn’t run the trait.
As for shatter builds, my understanding is that most of the higher-ranked mesmers run shatter. But actually combinations of shatter with CC in “lockdown” type builds.
PU builds are insanely strong in 1v1 situations while not having to cap a point. Most people who complain about those builds are doing so in WvW. It is the troll build for Mesmer which is akin to the stealth Thieves. Only I would say they are far more dangerous than Thieves since they do not have to attack you themselves (they have AI pets for that).
Shatter Mesmer has more to offer in Tpvp than a PU Mesmer will imo.
Shatter mesmer is played… just not the generic sword shatter burst stuff with all shatter traits. The meta build atm is gs/staff with shatter and interupt traits and it’s not half as weak as the comments above imply.
This, this, this. The sword root -> shatter is very predictable and most people will dodge the leap when they see it.
Most builds will go 30/20/0/0/0 for confounding suggestions, with the choice of 20 points where they want.
It’s not weak at all if played correctly and not spammed, Interrupt important things and line up a nice burst and its actually very strong. It brings much more to a teamfight then phantasm or PU ever would.
All I know is that PU is in need of some serious nerf. I’d rather fight Minionmancers and spirit rangers. Comparing it to the skill needed to play a decent interrupt/shatter-mesmer, it’s just ridiculous.
Funny how I hear equal numbers of complaints that PU is too powerful and needs to be nerfed and snide remarks that PU builds are useless in PvP and I shouldn’t run the trait.
PU is too powerful if we’re talking 1v1 potential, the boon uptime is stupid and allows you to make so many mistakes and barely be punished. I’ve dueled PU mesmers at WvW dueling events and had very close fights shatter v PU. You can come out ontop but it really takes alot of time and effort. However once these people switched to a mirror build of what i was using they double dodged at start of the fight and died to predictable sword shatters everytime. It’s amusing to see how much better they did with PU.
The reason its useless in pvp is because if you’re not being focused it has very little damage output (Condi) or lower damage output (power.) You’re speced tanky and less damage, yet you can’t hold a point against anything because your survival is coming from stealth. Everything will decap you so you can’t bunker a point.
It brings nothing to the teamfight and most PU mesmers won’t run portal/IoL.
Smallscale <3 Vabbi
The Original Dudes [to]
(edited by x Charlie.4820)
1) When clones start running at you, a burst is coming
2) If you dodge towards the clones (or pop a block/invuln/etc) it completely negates the burst
Mesmer’s my secondary class, but those should be so incredibly obvious to any half-decent player that it’s sad that it actually needs mentioning.
Mesmers are in the same boat with thieves and engineers in a tPvP perspective. Extremely high skill cap (especially with mesmer and thieves having survival problems), but when played amazingly, they destroy. A highly-skilled mesmer is always a great asset to a team, especially now that we are transitioning out of the condi meta, if we haven’t already.
Thief yes. Engie? Lol no, they are in the same boat with the rest of the spam/tanky classes. I can go a lot more mindless with engie anyday over shatter and thief
“Maybe I was the illusion all along!”
Looking at that video, I see that you are using mantras with probably the 4% added damage /charge. Your setup is meant to do a ton of damage and it works well, but the problem with that in tpvp is its an all or nothing play style. I used to run with torch and mantras to do shatter burst, but the problem lies in a defensive skill completely absorbing all of the damage. If that happens, getting kitten blocked by an endure pain or engineer shield block or even just a ton of resilience to direct damage from toughness, you are caught. All those mantras that you took take away from decoy, blink, portal spaces. You are easy to evade and completely reliant on the shatter for a kill.
Without the mantras all that damage is reduced by 16%, so the damage that you are doing in the video is not an accurate representation of the build in pvp.
Personally, I think shatter can do amazing things, but if you make a mistake it is pretty much game over.
If you compare the two, PU is (in my opinion) much more forgiving. Shatter is a lot harder to pull off.
For PU:
The more blindly aggressive your opponents are spamming attacks, the faster they go down. With a patient none spamming opponent, PU loses a lot of its potential burst.
Keep in mind that PU is a punishing build. It thrives on people spamming abilities.
For shatter:
Almost your entire defense is active, meaning you have to know what to dodge, when to play aggressive and when to play defensive.
You often need to know and use the terrain and be able to quickly identify the spec of your opponent in order to be successful.
Most of your attacks are highly telegraphed. It is likely that your opponent will react and avoid your burst. Therefore, you often have to bait your shatters – lure your opponent into using his cool downs and save the real burst. You also have to stay alive until that point in time. ^^
- If you mess up with PU, it is usually not the end of the world. This is true for many other classes and builds as well.
- If you mess up as a shatter mesmer, you will find that shatter is not very good at recovering from a mistake and often, it will lead to your death.
In the right hands, shatter can be amazing (in other words: not in my hands^^), but I believe it is at its finest when it actually has a team to support.
It is not that strong fighting on a point; shatter is weak to both conditions and physical damage. It performs the best when it can jump in and out of a fight at will.
In team play, and in the right hands, I believe shatter variants are the best builds, but how many of us are actually “the right hands” and are playing on a team?
I also think the fact, that several other classes have strong easy mode specs, pushes shatter out even further. When you are still learning, it can be frustrating to die repeatedly to forgiving builds.
In none organized matches, once people have figured out you are a shatter mesmer, you have the back paddling condition ranger always targeting you and the rank 2 thief jumping in for his backstab. Since you are somewhat slow and rather squishy, you will find that people chase you all over the map.
You are also a beloved target for the mesmer phantasm build.
I find shatter to be the most fun and challenging spec to play, but for the time being, I have to practice in a rather hostile environment, where many classes and specs pose a challenge and where many of their mistakes are forgiven while mines are not.
PU builds are insanely strong in 1v1 situations while not having to cap a point.
What I find is that I can very often prevent the other guy from taking the point, but I usually lose it myself temporarily due to the use of mobility and stealth. This isn’t ideal, but it’s a lot better than just getting chased off the point or killed, and I can usually win most 1v1s with the players I encounter. And given half the players I run into now are using so-called “cheese” builds such as spirit ranger, MM necro, hambow warrior etc. I usually need all the tools at my disposal.
I’m working to learn how to defend points without allowing them to get decapped due to stealth. I may also try to mix some lockdown into my build in order to get better at decapping other points.
Shatter Mesmer has more to offer in Tpvp than a PU Mesmer will imo.
In what ways do you think it is superior for team play?
@Qaelyn, I am no expert, but I believe it goes something like this:
Shatter has burst, it has portal. A portal means a shatter mesmer, as an example, can cap close and go mid to help out. If needed, he can portal back to close instantly. He can also bring more people through the portal if needed.
If played with Confounding Suggestions you can stun a target for your team. You are great at harassing people from ranged. You can interrupt stomps with F3 while ressing.
You can interrupt using Chaos Storm on point as well. If no stability, you have the option to knock them away with GS 5, or you can try to deliver enough burst, forcing them to abandon the res.
Null field can strip the boons of your foes and condition from your allies.
For team play, a mesmer is usually not used as a point defender. When it comes to team play, I believe a shatter mesmer takes a more supportive role and within that role, a shatter mesmer has a lot to offer.
(edited by Reesha.7901)
In what ways do you think it is superior for team play?
Its faster at killing things and not invisible.
Shatter takes marginally more effort than phantasms/PU, but hardly light years above. Sounds like people who don’t even main mesmer, or are terrrible.
CF build still uses shatters at key times. The best builds should always use core mechanic but add something on top like this, not rely solely it.
CF is just a Chaos Storm cheese buff. Its not as good kittenter when you don’t have Chaos Storm ready or you place it poorly – I’d rather have a Shatter mesmer than this gimmick.
Shatter takes marginally more effort than phantasms/PU, but hardly light years above. Sounds like people who don’t even main mesmer, or are terrrible.
Well excuse me mr. perfect.
We all have to start somewhere. Starting at something does usually not mean being flawless like you.
The question was why? The answer seems to be, that at higher mmr or in team q there are many shatter mesmers. Those of us that are not at that point yet, such as Qaelyn and myself, are simply giving reasons as to why you don’t see that many of them elsewhere.
(edited by Reesha.7901)
Thanks, Reesha, but most of those things can be done by a PU mesmer as well, since the “classic” PU build uses staff and anyone can use portal. I don’t see most shatter builds using GS but maybe it’s more common at higher levels (I use GS in my hybrid).
I agree that shatter mesmers have stronger burst. The problem is that they don’t really seem to have enough to really take anyone down. When I duel a shatter mesmer I almost always win unless it’s one of the lockdown/shatter variants played by someone good.
As for me, my best contribution is what some would call “trolling” the other team. I’ve turned games around simply by charging the other team’s home point and keeping two people tied up there for 30-60 seconds at a time trying to kill me.
I think things change at a higher mmr, but I wouldn’t know, I am no where near it yet.
The problem both of us seem to face, is making our builds work in a situation, where you cannot depend on your team to make good decisions and (for me at least) learning myself what a good decision is.
I’m r40 Champion Illusionist and have been rocking a shatter burst mesmer for all that time and they are EXTREMELY powerful if you know how to use them. Part of this is understanding the shatter mesmers shortcomings and learning how to work around them. I’ve been running Staff/GS shatterburst since launch when everyone was saying phantasm are the only way to go blah blah blah. I have a unique build that is my own and I call it my ‘Bunker Buster’ mesmer. It is designed for shredding bunkers’ defenses to pieces and bursting them down with incredible speed. One thing to be aware of with a shatter build is illusion management and the other is that it takes timing to setup a proper burst. If you just run toward somebody and evade a couple times and then hit your shatter, you will fail miserably. Its a squishy spec with little condition removal BUT your offense IS your defense with a shatter build. The element of suprise will make a shatter mesmer a brutal build to play with/against. Nobody expects a mesmer to burst them down without notice and this is how a shatter mesmer has to be played to be effective. I’ve bursted a bunker guard from full health to downed in less than 3 seconds. No he was not a terrible guardian and yes he saw me coming from a mile away. Mesmers are naturally deceptive though much like the thief and this is one of their greatest strengths. The shatter mesmer is only really good in small fights (5v5 tpvp) and 1v1s. Don’t expect to take a shatter mesmer into a WvW zerg fight and think you’re gonna do any good, but I promise, as somebody that has mastered a shatter mesmer, it is an absolutely devestating and game changing spec for pvp. It doesn’t really on gimmicks or silly enemies, but it does rely heavily and skilled play and knowing your skills, strengths, weaknesses, and surroundings so its not a pick up and own style build like some ppl prefer. If you want to invest the time and patience to learn to play a shatter mesmer though, the rewards are great and satisfying and your team will much appreciate the destruction you have to bring to the table. I’m on the Kaineng server if you would ever like to get some ingame advice/practice. you can PM me whenever: Psysmic Activities
Thanks Tman. It sounds cool and long-term I’d like to learn to play that style as well.
Dunno, shatter mesmer doesnt really seem worth it at all. U can drop a what, 10k bomb every 10 seconds? Anyone who spaying attention is just saving up to dodge, evade, etc whatever that.
When u can run a phantasm mesmer up with 3 iswordsmen droping 18k every 4.7 seconds…
Because it’s easier to turn off your brain and let the AI fight for you
or the OP passive healing signet heal you
or the ridic of bows on warriors
or the auto attack of ranger’s sb
or the 1 button condi burst signet of smite
or the faceroll conditions a bunker engi can put on you in less than 3 seconds
see what i did der?
Hypercrushed