Why is Spvp not taken seriously?

Why is Spvp not taken seriously?

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Posted by: Gelmir.4763

Gelmir.4763

No seriously.

GW1 had some of the best PvP i’ve ever experienced. Maybe even THE best.
When GW2 wasn’t released yet i expected this to be even better with the new combat system. Instead we got this boring thing that many people aren’t even playing. Some guildies even say they haven’t been to HotM for months.

My problems:

- There is only one game mode. (wtf?)

GW1 had random arena’s, Team arena’s and Codex arena’s and some other things. Why is there only one game-mode in this game?

- Hardly any balance

Experienced players will know, there is unbalance. Period. It’s no wonder that a game with 8 classes can be unbalanced. Except Arenanet is doing too little to balance it out.
In GW1 when something was unbalanced, they would change it real fast.

- No Guild Fights

What the hell? Why doesn’t Guild Wars 2 feature Guild Wars?
GvG with the guild halls in GW1 was some of the best PvP I have ever played.
This should’ve been in-game since launch.

Enough ranting but I hope i got my point across.
The same developer of one of the best PvP games is failing at the PvP part of this one.
Anet is capable of doing ALOT better than this.

And they should

Thanks for reading

EDIT: some Grammar, English isn’t my native language

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Posted by: Kasama.8941

Kasama.8941

ArenaNet doesn’t have an endless staff of people, so they need to split up their focus between things. PvE has the most players, so therefor it gets the most focus. It doesn’t make sense to put a lot of effort into a game mode, that doesn’t have a huge amount of players. If the majority played sPvP, things would look different. But hopefully, paying gems for custom arenas will help pay the way to faster sPvP changes.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

You basically summarize everything we allrdy know and which has been over-discussed in several threads, every week.

Read It Backwards [BooN]

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Posted by: Gelmir.4763

Gelmir.4763

I fully agree Kasama, they focus on PvE because most people do that.
But don’t you think few people play Spvp because they hardly make any changes to it?
I can see that if they make positive changes, like new maps or game modes, more people would play Spvp.

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Posted by: Rerroll.9083

Rerroll.9083

PvP is not taken seriously by players because arenanet doesnt take it seriously either.

If a company doesnt believe in his product, why would the customers do?

Up Rerroll

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Posted by: LordByron.8369

LordByron.8369

I fully agree Kasama, they focus on PvE because most people do that..

Yes PvE i soooo balanced…..
And that because obviously they consider PvE ans the most important part so PvP is unbalanced to preserve PvE balance…..

Infact they keep buffing warrior that is UP in PvE thus resulting in being OP in PvP.

Same with ele that is OP in PvE/WWW but then became UP in PvP.

._______.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: AlBundy.7851

AlBundy.7851

If spvp is an after thought at this point and balance isn’t a priority why do we still have the tiered trait system?

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Posted by: Valkyriez.6578

Valkyriez.6578

Balance is fine in this game, above average for an MMO IMO.

The rest is arguable but not entirely off point.

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Posted by: Gelmir.4763

Gelmir.4763

I fully agree Kasama, they focus on PvE because most people do that..

Yes PvE i soooo balanced…..
And that because obviously they consider PvE ans the most important part so PvP is unbalanced to preserve PvE balance…..

Infact they keep buffing warrior that is UP in PvE thus resulting in being OP in PvP.

Same with ele that is OP in PvE/WWW but then became UP in PvP.

._______.

Warrior OP in PvP?
Ele UP in PvP?

What?

Anyway the point of the thread is: Compared to GW1, the Spvp in GW2 is trash in comparison. Still better than many other games. But compared to GW1 it is far from where it should be.

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Posted by: Adaneshade.2409

Adaneshade.2409

ArenaNet doesn’t have an endless staff of people, so they need to split up their focus between things. PvE has the most players, so therefor it gets the most focus. It doesn’t make sense to put a lot of effort into a game mode, that doesn’t have a huge amount of players. If the majority played sPvP, things would look different. But hopefully, paying gems for custom arenas will help pay the way to faster sPvP changes.

This is kind of a catch 22 though. ANet doesn’t devote resources to PvP because fewer people play it…. and fewer people play it because there aren’t many resources implemented in improving it….

~Shadowkat

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Posted by: Calae.1738

Calae.1738

Downed State.

A completely unbalanced mechanic designed for bad players in PVE. Somehow this mechanic managed to find itself in competitive PVP for no reason what so ever.

Ask the developers what the design intent of the downed state is for PVP. Why this mechanic exists and why they think it creates exiting game play. A game play so exciting that the whole world wants to tune in and watch.

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Posted by: Rerroll.9083

Rerroll.9083

Downed State.

A completely unbalanced mechanic designed for bad players in PVE. Somehow this mechanic managed to find itself in competitive PVP for no reason what so ever.

Ask the developers what the design intent of the downed state is for PVP. Why this mechanic exists and why they think it creates exiting game play. A game play so exciting that the whole world wants to tune in and watch.

I wouldn’t play this game if it didn’t have downed state. It adds depth to the gameplay.

Also, downed state balances the overpowered spike builds. Everyone would run 5 Thief if we didnt have it.

Up Rerroll

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Posted by: butch.8136

butch.8136

If you drop downed state, another skill layer would disappear. The game doesn’t need to be dumbed down even more. Balance it a bit more? Why not. But drop it? Nah.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Calae.1738

Calae.1738

If you drop downed state, another skill layer would disappear. The game doesn’t need to be dumbed down even more. Balance it a bit more? Why not. But drop it? Nah.

Are you kidding? The downed state is what dumbs this game down. It turns everyone into healers. Bad play is covered by someone healing the downed player.

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Posted by: Rerroll.9083

Rerroll.9083

If you drop downed state, another skill layer would disappear. The game doesn’t need to be dumbed down even more. Balance it a bit more? Why not. But drop it? Nah.

Are you kidding? The downed state is what dumbs this game down. It turns everyone into healers. Bad play is covered by someone healing the downed player.

If you had played enough I think you would appreciate the downed state. It might be confusing for beginners but it adds depth at high level play.

Up Rerroll

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

If it’s meant to be, it starts with me!

But seriously, the reason why spvp hasn’t taken off yet is the lack of hype and communication with the pro players. Most players nowadays rely way too much on WvW tactics, personal theorycrafting, PvE builds, etc. There’s so much to consider when you actually get down to hardcore pvp and every single thing matters—sigils, runes, traits, utilities, team composition and you have to adjust depending on who you face. Most people are too lazy to do that and view pvp as a ‘one-build-to-rule-them-all’ per class. But that’s not the case.

Since last night (SOAC tournament) I’ve always used the same build because it worked well for me, but it didn’t synergize with the them and there were minor details that didn’t prepare against certain match ups, and it could simply be a quick utility change. Getting coached from Silven was amazing and there were so many things to do against certain matchups that I never even realized.

What I think we need is a better way to communicate to better players and watch how they play. ATM, a lot of tpvpers have no idea what it’s like to be in a premade coordinated group.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

If you drop downed state, another skill layer would disappear. The game doesn’t need to be dumbed down even more. Balance it a bit more? Why not. But drop it? Nah.

Are you kidding? The downed state is what dumbs this game down. It turns everyone into healers. Bad play is covered by someone healing the downed player.

Bad play? If 4 people coordinate a focus fire on you down, more than likely you’ll die, no matter how good you or bad you are. And tbh, I am not sure whether tpvp is in the scope for being ‘serious’ for solo-queuers which seems to be the majority of criticizers; but atm it’s perfectly fine for premades and organized 5-man teams.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Sprawl.3891

Sprawl.3891

If spvp is an after thought at this point and balance isn’t a priority why do we still have the tiered trait system?

it still serves to balance WvW and PvE

Sprawl – Necro – Eredon Terrace

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Posted by: Calae.1738

Calae.1738

If you drop downed state, another skill layer would disappear. The game doesn’t need to be dumbed down even more. Balance it a bit more? Why not. But drop it? Nah.

Are you kidding? The downed state is what dumbs this game down. It turns everyone into healers. Bad play is covered by someone healing the downed player.

Bad play? If 4 people coordinate a focus fire on you down, more than likely you’ll die, no matter how good you or bad you are. And tbh, I am not sure whether tpvp is in the scope for being ‘serious’ for solo-queuers which seems to be the majority of criticizers; but atm it’s perfectly fine for premades and organized 5-man teams.

If 4 people focus you down; it’s up to you to use your toolbox to survive and your allies must also use their toolbox to save your life.

Rubbing a downed player is the most ridiculous mechanic I have ever seen.

I’ve been in 2 vs 1 and 3 vs 1 plenty of times and laugh my head off when I take one of them down. Watching the other players use invulnerability while healing the downed player in mid fight is hilarious.

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Posted by: LordByron.8369

LordByron.8369

I fully agree Kasama, they focus on PvE because most people do that..

Yes PvE i soooo balanced…..
And that because obviously they consider PvE ans the most important part so PvP is unbalanced to preserve PvE balance…..

Infact they keep buffing warrior that is UP in PvE thus resulting in being OP in PvP.

Same with ele that is OP in PvE/WWW but then became UP in PvP.

._______.

Warrior OP in PvP?
Ele UP in PvP?

What?

Anyway the point of the thread is: Compared to GW1, the Spvp in GW2 is trash in comparison. Still better than many other games. But compared to GW1 it is far from where it should be.

That is the point ….

To all pvp players.
Be less sefish and start to think how PvP is runing pve and www

Its clear that most things cannot be changed in different game modes…..thus saying that devs cares about PvE after last patch is an INSULT to pve players that are MAD at unnecessary nerfs due to PvP.

TY…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Rerroll.9083

Rerroll.9083

I fully agree Kasama, they focus on PvE because most people do that..

Yes PvE i soooo balanced…..
And that because obviously they consider PvE ans the most important part so PvP is unbalanced to preserve PvE balance…..

Infact they keep buffing warrior that is UP in PvE thus resulting in being OP in PvP.

Same with ele that is OP in PvE/WWW but then became UP in PvP.

._______.

Warrior OP in PvP?
Ele UP in PvP?

What?

Anyway the point of the thread is: Compared to GW1, the Spvp in GW2 is trash in comparison. Still better than many other games. But compared to GW1 it is far from where it should be.

That is the point ….

To all pvp players.
Be less sefish and start to think how PvP is runing pve and www

Its clear that most things cannot be changed in different game modes…..thus saying that devs cares about PvE after last patch is an INSULT to pve players that are MAD at unnecessary nerfs due to PvP.

TY…..

PvE shouldn’t be in the game, in the first place.
Yet you are getting content every month and still complain “devs don’t care about us”. 2 patches in april, and 1 in may, But that’s not enough for you.

PvP only got 1 decent patch since game release. In 8 months.

Up Rerroll

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

If you drop downed state, another skill layer would disappear. The game doesn’t need to be dumbed down even more. Balance it a bit more? Why not. But drop it? Nah.

Are you kidding? The downed state is what dumbs this game down. It turns everyone into healers. Bad play is covered by someone healing the downed player.

Bad play? If 4 people coordinate a focus fire on you down, more than likely you’ll die, no matter how good you or bad you are. And tbh, I am not sure whether tpvp is in the scope for being ‘serious’ for solo-queuers which seems to be the majority of criticizers; but atm it’s perfectly fine for premades and organized 5-man teams.

If 4 people focus you down; it’s up to you to use your toolbox to survive and your allies must also use their toolbox to save your life.

Rubbing a downed player is the most ridiculous mechanic I have ever seen.

I’ve been in 2 vs 1 and 3 vs 1 plenty of times and laugh my head off when I take one of them down. Watching the other players use invulnerability while healing the downed player in mid fight is hilarious.

I don’t think you are approaching this right. If your problem is invulnerability, then suggesting to not allow invulnerability to allow you to res is much better. It seems to me that you cannot get the stomp off in time and that’s when you need to consider, ‘wow, I really need some cc or haste or stability to make sure I land it’. If you just want to shout spvp sucks and kill esports because of your negativity, then go for it, I’m done talking now because I can see quite some ignorance. I’d support you more if the streams that have been going on lately weren’t successful, but they were, and that’s either because 1) it’s fun or 2) people do take it seriously or 3) people are considering taking it seriously due to new interest from watching the stream

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Valkyriez.6578

Valkyriez.6578

I fully agree Kasama, they focus on PvE because most people do that..

Yes PvE i soooo balanced…..
And that because obviously they consider PvE ans the most important part so PvP is unbalanced to preserve PvE balance…..

Infact they keep buffing warrior that is UP in PvE thus resulting in being OP in PvP.

Same with ele that is OP in PvE/WWW but then became UP in PvP.

._______.

Warrior OP in PvP?
Ele UP in PvP?

What?

Anyway the point of the thread is: Compared to GW1, the Spvp in GW2 is trash in comparison. Still better than many other games. But compared to GW1 it is far from where it should be.

I’m all for personal opinions and all that jazz, but GW1 was as clunky as an MMO gets. It might have had some interesting game modes in pvp, but the rest of the game…….. GW2 is so many light years ahead it isn’t even worth discussing.

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Posted by: Calae.1738

Calae.1738

If you drop downed state, another skill layer would disappear. The game doesn’t need to be dumbed down even more. Balance it a bit more? Why not. But drop it? Nah.

Are you kidding? The downed state is what dumbs this game down. It turns everyone into healers. Bad play is covered by someone healing the downed player.

Bad play? If 4 people coordinate a focus fire on you down, more than likely you’ll die, no matter how good you or bad you are. And tbh, I am not sure whether tpvp is in the scope for being ‘serious’ for solo-queuers which seems to be the majority of criticizers; but atm it’s perfectly fine for premades and organized 5-man teams.

If 4 people focus you down; it’s up to you to use your toolbox to survive and your allies must also use their toolbox to save your life.

Rubbing a downed player is the most ridiculous mechanic I have ever seen.

I’ve been in 2 vs 1 and 3 vs 1 plenty of times and laugh my head off when I take one of them down. Watching the other players use invulnerability while healing the downed player in mid fight is hilarious.

I don’t think you are approaching this right. If your problem is invulnerability, then suggesting to not allow invulnerability to allow you to res is much better. It seems to me that you cannot get the stomp off in time and that’s when you need to consider, ‘wow, I really need some cc or haste or stability to make sure I land it’. If you just want to shout spvp sucks and kill esports because of your negativity, then go for it, I’m done talking now because I can see quite some ignorance. I’d support you more if the streams that have been going on lately weren’t successful, but they were, and that’s either because 1) it’s fun or 2) people do take it seriously or 3) people are considering taking it seriously due to new interest from watching the stream

Using CC to prevent healing a downed player.

Now why didn’t I think of that? Probably because my CC is used to neutralize one player while I pound on the other? I suppose the same argument could be made when players keep their invulnerability to secure the stomp. Then again; even that can’t be accomplished in certain situations because some classes can prevent themselves from being stomped; buying enough time for his newb friend to heal him.

It’s too bad. It has potential. It’s just throwing it out the window on unbalanced mechanics designed to cover up poor play.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

If you drop downed state, another skill layer would disappear. The game doesn’t need to be dumbed down even more. Balance it a bit more? Why not. But drop it? Nah.

Are you kidding? The downed state is what dumbs this game down. It turns everyone into healers. Bad play is covered by someone healing the downed player.

Bad play? If 4 people coordinate a focus fire on you down, more than likely you’ll die, no matter how good you or bad you are. And tbh, I am not sure whether tpvp is in the scope for being ‘serious’ for solo-queuers which seems to be the majority of criticizers; but atm it’s perfectly fine for premades and organized 5-man teams.

If 4 people focus you down; it’s up to you to use your toolbox to survive and your allies must also use their toolbox to save your life.

Rubbing a downed player is the most ridiculous mechanic I have ever seen.

I’ve been in 2 vs 1 and 3 vs 1 plenty of times and laugh my head off when I take one of them down. Watching the other players use invulnerability while healing the downed player in mid fight is hilarious.

I don’t think you are approaching this right. If your problem is invulnerability, then suggesting to not allow invulnerability to allow you to res is much better. It seems to me that you cannot get the stomp off in time and that’s when you need to consider, ‘wow, I really need some cc or haste or stability to make sure I land it’. If you just want to shout spvp sucks and kill esports because of your negativity, then go for it, I’m done talking now because I can see quite some ignorance. I’d support you more if the streams that have been going on lately weren’t successful, but they were, and that’s either because 1) it’s fun or 2) people do take it seriously or 3) people are considering taking it seriously due to new interest from watching the stream

Using CC to prevent healing a downed player.

Now why didn’t I think of that? Probably because my CC is used to neutralize one player while I pound on the other? I suppose the same argument could be made when players keep their invulnerability to secure the stomp. Then again; even that can’t be accomplished in certain situations because some classes can prevent themselves from being stomped; buying enough time for his newb friend to heal him.

It’s too bad. It has potential. It’s just throwing it out the window on unbalanced mechanics designed to cover up poor play.

Your scenarios seem like it’s a 1 hero vs all which should not be the case. I assume you do not have a premade—and that is a disadvantage unfortunately because I will admit that spvp mechanics do not support solo-queuers without good mutual communication.

But given that you do have a premade group. What are they doing? If you try to stomp and secure it with invulnerability, but it’s a thief—you can blink to where the thief teleports or just dps him down with your friends. If there is another person coming up to res him, and you don’t have a blink on you to secure that stomp, call a friend to assist you and try to dps the person down during that time or re-stomping if their health still low enough where you can out-stomp the res.

For mesmers, you can actually ‘fake-out’ a stomp which is what I learned yesterday. Most of the time, mesmers will use their skill during your stomp animation. If you mind-game right and pull back before stomping and restart the stomping animation while they cast it, 70% (random number but it’s often) they’ll be within vincinity for you to land it.

edit: unless you have a point neutralized or capped, you should never be running into a 2 v 1 unless you have teammates coming. If it’s a 1 v 1 and an enemy comes, there are ways to secure the stomp depending on what kind of enemy comes to assit them (most of the time stability will work). In the cases of the ‘stalling’ classes such as eles, mesmers and thieves you just have to approach them differently, but the good thing is, they cannot be ressed while using their stalling moves.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

(edited by ArcTheFallen.7682)

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Posted by: Theplayboy.6417

Theplayboy.6417

I fully agree Kasama, they focus on PvE because most people do that..

Yes PvE i soooo balanced…..
And that because obviously they consider PvE ans the most important part so PvP is unbalanced to preserve PvE balance…..

Infact they keep buffing warrior that is UP in PvE thus resulting in being OP in PvP.

Same with ele that is OP in PvE/WWW but then became UP in PvP.

._______.

Warrior OP in PvP?
Ele UP in PvP?

What?

Anyway the point of the thread is: Compared to GW1, the Spvp in GW2 is trash in comparison. Still better than many other games. But compared to GW1 it is far from where it should be.

I’m all for personal opinions and all that jazz, but GW1 was as clunky as an MMO gets. It might have had some interesting game modes in pvp, but the rest of the game…….. GW2 is so many light years ahead it isn’t even worth discussing.

You have completely lost your mind in my opinion. GW1 is light years ahead of GW2. The only thing great about GW2 that’s missing from GW1 is the ability to jump and the level of graphics. GW2 is a gorgeous game but the game play sucks compared to GW1. The combat and skill system in the original game blows the doors off of this Dynasty Warriors hack and slash of a game that is called GW2. It took a lot of time and practice to play at a very high level in GW1. In GW2 any super noob with the right class/build can click “play now” and be extremely effective.

(edited by Theplayboy.6417)

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Posted by: butch.8136

butch.8136

^ That’s what Anet wanted. To have an entry-friendly pvp. And I agree with them to a degree. I loved GvG in gw1 but it was very harsh on new teams/players.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Calae.1738

Calae.1738

If you drop downed state, another skill layer would disappear. The game doesn’t need to be dumbed down even more. Balance it a bit more? Why not. But drop it? Nah.

Are you kidding? The downed state is what dumbs this game down. It turns everyone into healers. Bad play is covered by someone healing the downed player.

Bad play? If 4 people coordinate a focus fire on you down, more than likely you’ll die, no matter how good you or bad you are. And tbh, I am not sure whether tpvp is in the scope for being ‘serious’ for solo-queuers which seems to be the majority of criticizers; but atm it’s perfectly fine for premades and organized 5-man teams.

If 4 people focus you down; it’s up to you to use your toolbox to survive and your allies must also use their toolbox to save your life.

Rubbing a downed player is the most ridiculous mechanic I have ever seen.

I’ve been in 2 vs 1 and 3 vs 1 plenty of times and laugh my head off when I take one of them down. Watching the other players use invulnerability while healing the downed player in mid fight is hilarious.

I don’t think you are approaching this right. If your problem is invulnerability, then suggesting to not allow invulnerability to allow you to res is much better. It seems to me that you cannot get the stomp off in time and that’s when you need to consider, ‘wow, I really need some cc or haste or stability to make sure I land it’. If you just want to shout spvp sucks and kill esports because of your negativity, then go for it, I’m done talking now because I can see quite some ignorance. I’d support you more if the streams that have been going on lately weren’t successful, but they were, and that’s either because 1) it’s fun or 2) people do take it seriously or 3) people are considering taking it seriously due to new interest from watching the stream

Using CC to prevent healing a downed player.

Now why didn’t I think of that? Probably because my CC is used to neutralize one player while I pound on the other? I suppose the same argument could be made when players keep their invulnerability to secure the stomp. Then again; even that can’t be accomplished in certain situations because some classes can prevent themselves from being stomped; buying enough time for his newb friend to heal him.

It’s too bad. It has potential. It’s just throwing it out the window on unbalanced mechanics designed to cover up poor play.

Your scenarios seem like it’s a 1 hero vs all which should not be the case. I assume you do not have a premade—and that is a disadvantage unfortunately because I will admit that spvp mechanics do not support solo-queuers without good mutual communication.

But given that you do have a premade group. What are they doing? If you try to stomp and secure it with invulnerability, but it’s a thief—you can blink to where the thief teleports or just dps him down with your friends. If there is another person coming up to res him, and you don’t have a blink on you to secure that stomp, call a friend to assist you and try to dps the person down during that time or re-stomping if their health still low enough where you can out-stomp the res.

For mesmers, you can actually ‘fake-out’ a stomp which is what I learned yesterday. Most of the time, mesmers will use their skill during your stomp animation. If you mind-game right and pull back before stomping and restart the stomping animation while they cast it, 70% (random number but it’s often) they’ll be within vincinity for you to land it.

edit: unless you have a point neutralized or capped, you should never be running into a 2 v 1 unless you have teammates coming. If it’s a 1 v 1 and an enemy comes, there are ways to secure the stomp depending on what kind of enemy comes to assit them (most of the time stability will work). In the cases of the ‘stalling’ classes such as eles, mesmers and thieves you just have to approach them differently, but the good thing is, they cannot be ressed while using their stalling moves.

That’s where you and I differ.

You want to make the show amazing enough to watch and get sponsors? You need superstar athletes. Without them; there’s really nothing to see.

Why is Spvp not taken seriously?

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

That’s where you and I differ.

You want to make the show amazing enough to watch and get sponsors? You need superstar athletes. Without them; there’s really nothing to see.

I don’t see how we differ. I agree, but like I said in a post above (or maybe it was the other thread?), we do have these pro atheletes. What’s stopping them from being superstars is awareness. We don’t have much of a community yet due to the lack of self-promotion and tools. It really starts with each of us willing to get into serious tpvp play. Get a team, together, learn strats, participate in tournaments, and get engaged in the streams. If you look at the list of Coaches from last night’s SOAC tournament, they rep each profession’s high tier play.

The tools we lack is a freaking universal HOTM. Pretty sure it’d look a lot more pack and it’d be a lot more lively to bring a good flavor into tpvp. Also, having a lfg system that shows your rank, wins/losses maybe, and a profile of what your chars/builds are.

I mean, if you don’t think it’s worth it, then agree to disagree, but can’t say that I didn’t try to get you hyped again.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Valkyriez.6578

Valkyriez.6578

I’m all for personal opinions and all that jazz, but GW1 was as clunky as an MMO gets. It might have had some interesting game modes in pvp, but the rest of the game…….. GW2 is so many light years ahead it isn’t even worth discussing.
[/quote]

You have completely lost your mind in my opinion. GW1 is light years ahead of GW2. The only thing great about GW2 that’s missing from GW1 is the ability to jump and the level of graphics. GW2 is a gorgeous game but the game play sucks compared to GW1. The combat and skill system in the original game blows the doors off of this Dynasty Warriors hack and slash of a game that is called GW2. It took a lot of time and practice to play at a very high level in GW1. In GW2 any super noob with the right class/build can click “play now” and be extremely effective.
[/quote]
Like I said, each to thier own. The skill system in GW2, the GvG etc was a nice concept but combat, movement and fluidity were out the window. I much prefer the action gameplay of GW2, it just needs more infrastructure behind it.

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Posted by: Obly.9243

Obly.9243

Infact they keep buffing warrior that is UP in PvE thus resulting in being OP in PvP.

Same with ele that is OP in PvE/WWW but then became UP in PvP.

I wish…
You dont play tPvP much do you? But thnx for the laugh

wtf…skyham….all is vain

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Posted by: Calae.1738

Calae.1738

That’s where you and I differ.

You want to make the show amazing enough to watch and get sponsors? You need superstar athletes. Without them; there’s really nothing to see.

I don’t see how we differ. I agree, but like I said in a post above (or maybe it was the other thread?), we do have these pro atheletes. What’s stopping them from being superstars is awareness. We don’t have much of a community yet due to the lack of self-promotion and tools. It really starts with each of us willing to get into serious tpvp play. Get a team, together, learn strats, participate in tournaments, and get engaged in the streams. If you look at the list of Coaches from last night’s SOAC tournament, they rep each profession’s high tier play.

The tools we lack is a freaking universal HOTM. Pretty sure it’d look a lot more pack and it’d be a lot more lively to bring a good flavor into tpvp. Also, having a lfg system that shows your rank, wins/losses maybe, and a profile of what your chars/builds are.

I mean, if you don’t think it’s worth it, then agree to disagree, but can’t say that I didn’t try to get you hyped again.

You can be a superstar at hopscotch doesn’t mean it’s going to draw a crowd.

It has to be awesome to watch.

I believe the downed state not only makes no sense what so ever but; it’s boring to watch someone rubbing someone else; unless genitals are involved.

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Posted by: Phira.3970

Phira.3970

There is no progression in GW2 spvp (except for /rank animals and armor) whereas GW1 had progression in that you get pve awards. And what’s more: you can actually use pve gear in pvp. Biggest mistake is trying to separate spvp from pve completely. Obviously, a game that’s 90% focused on PvE (and then tries to isolate this with their PvP comtent) cannot compete with games like LoL that focuses 100% on pvp.

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Posted by: Hanzo.9624

Hanzo.9624

Game is fine people are just melodramatic and build relationships through mutual enemies ie: developers, perceived overpowered classes etc. If they made every (reasonable) change recommended by players in these forums, nothing would change; it’d be the same complaint threads just about different things.

If you like the game play it. If you don’t like the game don’t play it. It seems pretty simple.

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Posted by: GankSinatra.2653

GankSinatra.2653

If you don’t like the game don’t play it.

Ah now i understand what happened to my friend list. Thanks!

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

That’s where you and I differ.

You want to make the show amazing enough to watch and get sponsors? You need superstar athletes. Without them; there’s really nothing to see.

I don’t see how we differ. I agree, but like I said in a post above (or maybe it was the other thread?), we do have these pro atheletes. What’s stopping them from being superstars is awareness. We don’t have much of a community yet due to the lack of self-promotion and tools. It really starts with each of us willing to get into serious tpvp play. Get a team, together, learn strats, participate in tournaments, and get engaged in the streams. If you look at the list of Coaches from last night’s SOAC tournament, they rep each profession’s high tier play.

The tools we lack is a freaking universal HOTM. Pretty sure it’d look a lot more pack and it’d be a lot more lively to bring a good flavor into tpvp. Also, having a lfg system that shows your rank, wins/losses maybe, and a profile of what your chars/builds are.

I mean, if you don’t think it’s worth it, then agree to disagree, but can’t say that I didn’t try to get you hyped again.

You can be a superstar at hopscotch doesn’t mean it’s going to draw a crowd.

It has to be awesome to watch.

I believe the downed state not only makes no sense what so ever but; it’s boring to watch someone rubbing someone else; unless genitals are involved.

http://lifehacker.com/5827175/how-to-uninstall-a-program-from-your-computer

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division