Why is Weakness random?

Why is Weakness random?

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Posted by: Wethospu.6437

Wethospu.6437

Perhaps a bit stupid question but why it works randomly? Every other boon/condition works all the time.
I don’t really play PvP so was wondering if it’s somehow making sense there. At least in PvE randomness makes it much worse because you can’t rely on it.

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Posted by: milo.6942

milo.6942

because they don’t know what they’re doing

Why is Weakness random?

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Posted by: ensoriki.5789

ensoriki.5789

It is random in order to upset me. That is the sole reason. Consecutive glances in a row let the RNG dictate that your efforts can dice roll for an actual 50% reduction. Can’t be SRS.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: Avead.5760

Avead.5760

900 damage with firegrab..on a burning target! On my 30 air ,sholar runes,valks elementalist..Im not joking.Enemy might have been on prot too
Dear Anet necro is broken,engi is too strong,s/d thief is lame,spirit ranger is adisgrace to our intelligence ..AT LEAST FIX kittenING WEAKNESS

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Posted by: kaplis.7195

kaplis.7195

Anet has the esports fever and the only cure is more RNG.

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Posted by: hrkljus.1243

hrkljus.1243

This is actually a really good question. Why isn’t it a simple 25% damage reduction or something?

It would be great if a dev could elaborate on that.

Piken Square

Why is Weakness random?

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Posted by: Avead.5760

Avead.5760

This is actually a really good question. Why isn’t it a simple 25% damage reduction or something?

It would be great if a dev could elaborate on that.

25% would actually be a good nerf over how it is now effectively making crits do 1/4 of their damage if you got high crit dam

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Posted by: Lopez.7369

Lopez.7369

Glancing blows are supposed to be the direct opposite of critical hits.

Still, making it a flat 25-percent damage reduction would make more sense from the e-sport perspective.

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Posted by: Jesiah.2457

Jesiah.2457

Well I think the first and most important mechanic to weakness is that it stops crits. If it were just damage reduction it would simply be like a mirrored protection boon, and they wanted something more unique.

The whole thing about it stopping crits makes crit sigils / on crit effects less prominent. And the people who feel REALLY punished by this are those who invest everything they have into power / crit with little survivability / sustain / condition removal.

This is not to say, however, that it is overkill. I think the crit chance reduction thing is somewhat of a good idea, because then traits that proc on crit, are much less likely to proc, which is actually effective against some condi classes that rely on crits to get things like burning out of it. The longer you push back that burning proc, the further “behind” they end up in a fight against you.

Unfortunately it’s really hard to actually determine whether or not you’re ahead of someone in this game in a fight to the death considering burst can happen so fast, or you can just get CC’d and shut down until you’re down.

Some classes honestly have too much and I think weakness was kind of a band-aid to it. It could likely do with less damage reduction than it has now. I assume Arenanet was intending for players to get more into balanced builds rather than all or nothing. But that’s going to require a lot of tweaks / positive balance changes to make that realistically happen. :/

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Posted by: Dralor.3701

Dralor.3701

Weakness is a big problem, prot+weakness means good luck with any sort of power build.