Why is matchmaking so bad?
Agreed completely.
Every day I play the same 5-10 good players (with or against) and then a few randoms who aren’t even top 1k. It seems like a population issue (which is primarily due to lack of incentive to actually do Solo Q) and their match-making system which is flawed in the reasons you pointed out.
I’d prefer it to either be:
-Completely random and be indiscriminate about rank when assigning teams
OR
-Average out the ranks on each team so that they are as close to equal as possible.
More QOL improvements such as fixing the 5v4 situations (2 min pre-timer starts and someone quits, either find a replacement 5th or cancel the match entirely).
I think everyone’s familiar with the terrible matchmaking of solo que. If you’re not, here’s the two major issues I run into often.
1. Stacked team. For what ever reason matchmaking frequently puts all the currently qued high ranked players on one team and then match them against a team of players a fair bit below them. Often at nights this is top 150 against 200-600 range. Cant you mix the roster up?
2. High ranked players mixed with players that are unranked or off the leaderboards (ie. cant find them on gwshack). I rather not have a que pop then rage at my team because they are playing like a hotjoin. Im sure its not fun for them to be matched up against people that 1v2 them.
I know rank isn’t important but fun matches are. There is hardly any fun matches in solo que. Fix this or there’s going to be no one left. Its already a ghost town.
So anet, why is your matchmaking so bad?
Because Gw2.
I think everyone’s familiar with the terrible matchmaking of solo que. If you’re not, here’s the two major issues I run into often.
1. Stacked team. For what ever reason matchmaking frequently puts all the currently qued high ranked players on one team and then match them against a team of players a fair bit below them. Often at nights this is top 150 against 200-600 range. Cant you mix the roster up?
2. High ranked players mixed with players that are unranked or off the leaderboards (ie. cant find them on gwshack). I rather not have a que pop then rage at my team because they are playing like a hotjoin. Im sure its not fun for them to be matched up against people that 1v2 them.
I know rank isn’t important but fun matches are. There is hardly any fun matches in solo que. Fix this or there’s going to be no one left. Its already a ghost town.
So anet, why is your matchmaking so bad?
Because Gw2.
Now that’s just not fair. GW2 had every chance of having a good match making system, sadly anet messed it up (somehow?) because just “borrowing” an already working formula from other games is too good for them. Or maybe they did and someone just coded it wrong, or forget to QA it, or ignored the QA.
All of these are possible scenarios and none of them preclude the others.
Then again it’s pretty difficult to make matches when there are hardly any players.
(edited by Brutal Arts.6307)
I think everyone’s familiar with the terrible matchmaking of solo que. If you’re not, here’s the two major issues I run into often.
1. Stacked team. For what ever reason matchmaking frequently puts all the currently qued high ranked players on one team and then match them against a team of players a fair bit below them. Often at nights this is top 150 against 200-600 range. Cant you mix the roster up?
2. High ranked players mixed with players that are unranked or off the leaderboards (ie. cant find them on gwshack). I rather not have a que pop then rage at my team because they are playing like a hotjoin. Im sure its not fun for them to be matched up against people that 1v2 them.
I know rank isn’t important but fun matches are. There is hardly any fun matches in solo que. Fix this or there’s going to be no one left. Its already a ghost town.
So anet, why is your matchmaking so bad?
Because Gw2.
Now that’s just not fair. GW2 had every chance of having a good match making system, sadly anet messed it up (somehow?) because just “borrowing” an already working formula from other games is too good for them
IT’s messed up because everything they touch turned to tihs
17,000 players have tried soloQ. This is divided between US and NA. In a game that boosts over a million box sales, that equals 1.7% of players have tried it. Divide that number between NA and EU. That equals .85% per region. How do expect there to be any sort of match making when each region only has under 1% of players actually in soloQ?
I know rank isn’t important but fun matches are. There is hardly any fun matches in solo que. Fix this or there’s going to be no one left. Its already a ghost town.
I was watching CMC stream on GuildWars2 PvP TV a couple of days ago, and he touched on this very problem. I might remember the exact numbers a bit wrong, but I think he mentioned that out of the last 100 solo queue games he had played, only 7 or so were good competitive matches. The rest were facerolls that favoured either side heavily, or included players that had no clue how to play conquest. I think CMC was number 12 at the US leaderboard at the time, so there really is no reason to pair him with or against non-leaderboard players.
Sad, really.
Legend S1-S3 with 100% solo queue 100% conquest
Filthy casual, 6k sPvP games
17,000 players have tried soloQ. This is divided between US and NA. In a game that boosts over a million box sales, that equals 1.7% of players have tried it. Divide that number between NA and EU. That equals .85% per region. How do expect there to be any sort of match making when each region only has under 1% of players actually in soloQ?
I believe that number was a guess based on what percentage rank you were directly after falling out of the top 1000. That was also several weeks ago, and solo queue has only been out for a couple months total, so it’s likely grown now. And it was a guess as to the NA population only, since the leaderboards are divided by region.
However, we don’t know if the guess was actually very accurate to begin with. If it was, the number of players with more than 10 solo queue matches is probably up to something like 20,000-25,000 in the NA region.
i don’t think that MM over all is a fault, it seems more like it has some flaws. maybe it is a little depending on playerbase and the amount of currently queuing players – but as i understand that shouldn’t be.
the current system first teams you up with 5 players of same rating. after that it is looking for a worthy opponent (same rating) – if there is no worthy opponent it starts searching further off your rating.
now, because of the (as it seems) low player base, you often get matched against players with too much different rating and it starts to get some kind of unfair.
i think there is a relatively simple solution to this (at least simple in thinking, no clue how much programming work this would be).
so if the system would at first search for 10 worthy players, put them in one group and then randomly form 2 teams up of this group, the matchmaking system would be more fair and the chance to play against a fully high-ranked (or vice versa) team ist minimized. even with a low player base that system would be much more fair for every player.
with the example of a 200+ rated team against a not-even-on-leaderboard team (which is the case very often) because the system would mix them all up and you automatically get almost equal teams.
it would even be possible to include a formular that guarantees the over-all rating of both teams to be equally.
at the same time that could also be a solution against unequal matches in terms of amount of players (5v4) if, before teams are made, every player has to click a “ready” button.
i really do think this will be a much better way for matchmaking
TL;DR:
current match-making:
– queue solo
– search 4 equal players and team up
– search for opponent
– match
better match-making:
– queue solo
– search for 9 equal players
(- wait (20sec or so) for everyone to click ready | if else goto line 2)
– randomly form 2 teams of those
– match
wouldn’t that be cool?
no gutz no glory
“Tranquility has a beard.”
1. Stacked team. For what ever reason matchmaking frequently puts all the currently qued high ranked players on one team and then match them against a team of players a fair bit below them. Often at nights this is top 150 against 200-600 range. Cant you mix the roster up?
2. High ranked players mixed with players that are unranked or off the leaderboards (ie. cant find them on gwshack). I rather not have a que pop then rage at my team because they are playing like a hotjoin. Im sure its not fun for them to be matched up against people that 1v2 them.
Most legit complaints about tourneys ques so far.
The issue is playerbase though – if you only allow for smaller matchmakking pools games wont pop.
Also it would be very good if there were enough ppl playing so the difference in skill between someone in the top 100 and the top 500-1000 isnt as big as it is now. Then it wouldnt matter if rank 200 and 600s are matched together.
But yea id also rather not have q pop at all instead of winning against a team that gains me 1 Ladderspot when i win. Makes no sense.
The current matchmaking makes me not want to play. Its like Russian Roulette. The quality of the matches are generally awful as well. When I win or lose its 500-200 or worse at least half the time. I am willing to wait longer for matches if they will be better quality.
I disagree that its player base. Maybe the second point but the first point has existed since day one and has nothing to do with population as it could just switch a few players and form balanced teams. The second issue I have with ques about 8 minutes long. What is the same length of que as a normal game. Its always 6-10 minutes. These problems existed when solo que was popular just after its launch, it seems to be worse with a smaller population but it’s not due to a small population. These problems along with the meta is the reason why so much of the population has stopped playing.