Why is offense better than defense? (Favor)
I’d like to believe that it’s because offense is what most people enjoy and rewarding defense equally makes the offense people have less enjoyment, which would be bad given that most casual sPvPers are likely ro run offense builds and be offensive etc.
But in reality it’s probably a case of ANet wanting to avoid botting in sPvP while they work on an anti-botting system for sPvP without making it really crappy for everyone while they do their work.
I am anti-censorship, for it doesn’t make sense to pander to a minority.
I have to admit it’s nice that you can’t just sit in the spawn and get favor. Forcing players to be active in a fight in order to get favor at all is a good way to dissuade people from cheating, but it punishes people who actually like to defend.
Why not simply increase the amount of defender bonus for kills while defending a control point? As it is now there’s little reason to go back and defend because you lose time to go back, for the same bonus you get from Skirmisher anyway. If the bonus favor for defending was higher, it would make defense of points more of a priority than it is now.
Realistically, I would even be happy with half of the favor that offensive people get. I like defending, and if I could be guaranteed 75-100 favor every game for defending (I do not mean being AFK, I mean actually killing attackers) even that would go some way to getting me happy about defense. Even on my bunker necro I can be offensive (following the zerg) and get more favor than defending.
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The way glory is given out in sPvP is absolutely laughable. Hotjoin is just a zergfest for glory.