Why is this so hard?
Yea anet plz consider #5, right now I can already imagine the excitement of a team deathmatch. Just imagine the thrill you get when fighting with your team side by side knowing that every move counts, every little mistake will count, and its not like you can just run away, cap some points and win…
No you will have to think together as a team, and if you’re initially losing, then you can retreat a little or lock down whatever is hurting your team the most. Finally the most important reason is that there’s always a hope for a comeback victory unlike in conquest where being down by like 100+ most likely means you will lose. If a different pvp mode can spark excitement in a pvp’er like me, then it can also excite many others just as well, and it is this feeling of pure thrill that will keep pvp alive!
Yeah, I don’t get it either.
Nobody is expecting Rome to be built in a day, but we do like to see steps in the right direction with every patch.
The balance changes are what is especially disappointing. Most classes still use less than 50% of their abilities most of the time and have maybe 3 viable builds. Where is the progress towards more build and ability variety?
I certainly don’t want to be using the same old 3 abilities on my Thief I’ve been using for the past 5 months now.
Instead we get a couple of fixes which are fine….and completely arbitrary balance changes that don’t make sense half of the time…and are ineffective the other half of the time.
I’ve gotten more excited about a single patch in WoW than I have over all combined patches in GW2.
Bump. be nice for one of the PvP devs to give their view on these points.