- Primordial Legend
Semi-active.
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Because you aren’t looking at the buffs the other classes are receiving in addition to the removal of many amulets and runes that the meta druid currently uses. Druids are technically getting nerfed.
Necro scepter auto, new counter to druids. Glorious days.
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Because you aren’t looking at the buffs the other classes are receiving in addition to the removal of many amulets and runes that the meta druid currently uses. Druids are technically getting nerfed.
The only ‘buffs’ the other classes are getting are nowhere near enough to deal with the current druid. Many of the classes are also getting nerfs. Moreover, what amulets? Only amulet that druid uses that is being removed is celestial. Clerics and Wanderers are still what is going to be played.
You must be joking if you think druids are technically being nerfed, that logic fails so hard.
Because Druid has counterplay.
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Druids aren’t anywhere near the Ele/Chrono/Rev level.
Druid definitely needs a sustain nerf. Let’s hope there are other items in the patch notes to address it
Druid is fine except annoying 5sec immobilize with basically 10cd. Bristle and smokescale needs serious damage nerf. No bunker should hit as hard as zerker.
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Druids aren’t anywhere near the Ele/Chrono/Rev level.
Bold statement. How so?
Because Druid has counterplay.
So does ele. Didn’t stop them from nerfing.
Because Druid has counterplay.
So does ele. Didn’t stop them from nerfing.
They say ignorance is bliss? Are they right?
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Druids aren’t anywhere near the Ele/Chrono/Rev level.
Bold statement. How so?
They do not have the same kind of survivability. You lay it down hard on a Druid and they’ll go down pretty fast, Ele and Chrono won’t be done in fast regardless.
And there’s really not a lot of passive damage coming out from a Druid. You dodge the Convergence + Bristleback thingy and you’ll be mostly alright. The CC can be a bit obnoxious at times but it’s not too much to handle. Bristleback and Smokescale are a bit on the strong side tho. But I’d say it would be better to bring up all the others pets to their level and then balance the ranger itself rather then bring those two down to the rest.
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Druids aren’t anywhere near the Ele/Chrono/Rev level.
Bold statement. How so?
They do not have the same kind of survivability. You lay it down hard on a Druid and they’ll go down pretty fast, Ele and Chrono won’t be done in fast regardless.
And there’s really not a lot of passive damage coming out from a Druid. You dodge the Convergence + Bristleback thingy and you’ll be mostly alright. The CC can be a bit obnoxious at times but it’s not too much to handle. Bristleback and Smokescale are a bit on the strong side tho. But I’d say it would be better to bring up all the others pets to their level and then balance the ranger itself rather then bring those two down to the rest.
Even tempests go down from focus fire very quickly. Depending on build, the ele may not even have invulns or stability. Protection can be stripped/corrupted, and if you CC them first they cannot reliably re apply auras to get their boons back.
I don’t get where this idea of “ele is superbunker” is coming from, but it’s definitely not true. The meta tempest is a support with lots of heal over time, but it doesn’t do well vesus either power or condi burst.
Because Druid has counterplay.
So does ele. Didn’t stop them from nerfing.
They say ignorance is bliss? Are they right?
Hah, an ad hominem attack. Exactly what I would expect from a fervent druid supporter. I would like to see you to tell me how I’m wrong?
Or do you have nothing but personal attacks to back up your argument? Rofl.
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Druids aren’t anywhere near the Ele/Chrono/Rev level.
Bold statement. How so?
They do not have the same kind of survivability. You lay it down hard on a Druid and they’ll go down pretty fast, Ele and Chrono won’t be done in fast regardless.
And there’s really not a lot of passive damage coming out from a Druid. You dodge the Convergence + Bristleback thingy and you’ll be mostly alright. The CC can be a bit obnoxious at times but it’s not too much to handle. Bristleback and Smokescale are a bit on the strong side tho. But I’d say it would be better to bring up all the others pets to their level and then balance the ranger itself rather then bring those two down to the rest.
Even tempests go down from focus fire very quickly. Depending on build, the ele may not even have invulns or stability. Protection can be stripped/corrupted, and if you CC them first they cannot reliably re apply auras to get their boons back.
I don’t get where this idea of “ele is superbunker” is coming from, but it’s definitely not true. The meta tempest is a support with lots of heal over time, but it doesn’t do well vesus either power or condi burst.
This. Lmao. Ele actually has less survivability than druid. We die easier in a 1v1 or 1v2. We excel if we have a team mate supporting us, but so does druid!
As for passive damage, you’ve got to be kidding. Druid’s damage, all come from their op pets and their staff AA. That has got to be the epitome of passive. Moreover, that’s not even their real strength. With daze and knock back spam, coupled with ancient seeds, they are easily the best side node contender.
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
I doubt the quality of your games. What division are you?
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
When i played war skullcrack build my job was to focus tempest. The moment where they swapped attunement 4sec stun came into their face comboed with another 3sec stun from shield bash and daze on pummel.. Usually it didnt took longer than 10sec to kill a tempest in 2v1. Cc is super effective vs them.
And yet as we see tempest got a “nerf”. Druid 0? Where is logic in that?
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
I doubt the quality of your games. What division are you?
Legend
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
I doubt the quality of your games. What division are you?
Legend
Recent?
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
I doubt the quality of your games. What division are you?
Legend
Recent?
Some weeks back. Like two or so iirc.
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
I doubt the quality of your games. What division are you?
Legend
Recent?
Some weeks back. Like two or so iirc.
That figures.
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
I doubt the quality of your games. What division are you?
Legend
Recent?
Some weeks back. Like two or so iirc.
That figures.
No bully. I have a job.
Hmm, I don’t know what sort of druids that you have been facing against but I would just like to say that like elementalists, druids are vulnerable to chain CCs as well if their Strength of The Pack elite is on cooldown and can be spiked down in that period. And once they pop their CA, it will be at least 10 secs or more before they can get back in it again. Not only that, they are much more vulnerable to conditions than elementalists. They mostly have a full cleanse upon going into CA and using CA2 or glyphs for condition clearing which wouldn’t really be enough against condi builds that can keep up the condi pressure.
The only thing that probably needs a bit of toning down imo would be the 2 HoT pets that can actually track ppl down well and deal good damage.
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
I doubt the quality of your games. What division are you?
Legend
Recent?
Some weeks back. Like two or so iirc.
That figures.
No bully. I have a job.
Tough.
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
I doubt the quality of your games. What division are you?
Legend
Recent?
Some weeks back. Like two or so iirc.
That figures.
No bully. I have a job.
Tough.
I know. Playing on weekends sucks.
Hmm, I don’t know what sort of druids that you have been facing against but I would just like to say that like elementalists, druids are vulnerable to chain CCs as well if their Strength of The Pack elite is on cooldown and can be spiked down in that period. And once they pop their CA, it will be at least 10 secs or more before they can get back in it again. Not only that, they are much more vulnerable to conditions than elementalists. They mostly have a full cleanse upon going into CA and using CA2 or glyphs for condition clearing which wouldn’t really be enough against condi builds that can keep up the condi pressure.
The only thing that probably needs a bit of toning down imo would be the 2 HoT pets that can actually track ppl down well and deal good damage.
Strength of a pack is by default a 60s cd pulsing stability skill. With shout recharge reduction of 20%, that’s pulsing stability every 48s, not counting the duration of your stability. I doubt that classifies as weak against cc. Eles have literally no stability as getting 1 stack on overload is not a good enough trade off for regen and vigor. So that leaves earth overload, which is extremely situational and not on demand. Druid 1, Ele 0.
Glyphs remove 2 conditions each. That’s not including CA glyph of alignment. Going into CA removes all conditions. How is that insufficient? On the other hand, ele only has diamond skin going for us. Once broken, we only have 5 shouts to clear 5 condi if we have rune of the soldier. Druid 2, Ele 0.
Point?
Glyphs are not great condition removal skills. You need to wait for the flowers to bloom after 1-2 secs to get the benefit which by then you either take quite some damage or you couldn’t afford to not move and thereby miss out on the cleanses. And like I have said before, a full cleanse upon entering CA is not OP since the druid would have to spend some time regaining AF to go back into CA which may take at minimum 10 secs for the ICD or more time. A condi rev alone can pressure the druid enough with their powerful burning/torment/confusion. Also, may I beg the question why is it that elementalists think themselves as the only ones vulnerable to condition builds that they absolutely must have a hardcounter trait while the rest of us have to play around them?
rolls eyes And are you going to ignore that tempests have running auras that can heal them and do useful stuffs like reflecting projectiles/burn/stun every sec/reduce damage? Or the fact that overloading can break stun as well as give stability and protection? Or that they actually can deal good direct and condition damage since they can might stack?
Honestly, stop trying to cherrypick other professions’ strong points and make it as though as your profession have none. Balancing the game would be easier if ppl are actually honest about what their profession can do instead of trying to make it seem that their professions are weak.
A lot of you have not fought a good druid me thinks, not that I think druid is in need of a huge nerf but there are a few things that could be slightly toned down.
imo what druids need are nerfs to their OP HoT pets, that are doing 90% of their dmg
imo what druids need are nerfs to their OP HoT pets, that are doing 90% of their dmg
And bilion of everlasting dazes.
imo what druids need are nerfs to their OP HoT pets, that are doing 90% of their dmg
Yeah, but even before that birds were kind of the same.
imo what druids need are nerfs to their OP HoT pets, that are doing 90% of their dmg
Yeah, but even before that birds were kind of the same.
Birds are squishy at least. 5 shots and gone unlike these tanky pets.
Glyphs are not great condition removal skills. You need to wait for the flowers to bloom after 1-2 secs to get the benefit which by then you either take quite some damage or you couldn’t afford to not move and thereby miss out on the cleanses. And like I have said before, a full cleanse upon entering CA is not OP since the druid would have to spend some time regaining AF to go back into CA which may take at minimum 10 secs for the ICD or more time. A condi rev alone can pressure the druid enough with their powerful burning/torment/confusion. Also, may I beg the question why is it that elementalists think themselves as the only ones vulnerable to condition builds that they absolutely must have a hardcounter trait while the rest of us have to play around them?
rolls eyes And are you going to ignore that tempests have running auras that can heal them and do useful stuffs like reflecting projectiles/burn/stun every sec/reduce damage? Or the fact that overloading can break stun as well as give stability and protection? Or that they actually can deal good direct and condition damage since they can might stack?
Honestly, stop trying to cherrypick other professions’ strong points and make it as though as your profession have none. Balancing the game would be easier if ppl are actually honest about what their profession can do instead of trying to make it seem that their professions are weak.
Cherry picking? Hardly. I never said your cleanse was OP, I said it was sufficient. I haven’t seen a good druid die to a viper rev 1v1 so far. Moreover, I was stating my point as to why ele has worse cleanse than druid, not why we need diamond skin.
All in all, I was addressing your points, that can hardly be called cherry picking. If you want to discuss other points, like you just did, I’d be more than happy to.
I never denied that tempest have running aura which give multiple benefits. In fact, I specifically addressed why overloading is not a good defense against cc. Simply, no one runs stability on overload, and a stun break does nothing against chain cc, as compared to stability. Our might stacking capabilities are limited, probably only overload fire gives sufficient might stacks to make a difference. But that’s only if we go through the full channel, and even then our might duration is short.
TLDR; Druid is as good, if not better, than tempest currently. Since tempest took a hit to sustain (along with many other sustain builds), it is only logical that druid takes one too. Otherwise, they would be too strong come the next balance patch.
Because Druid has counterplay.
This but also because druids are gonna feel the celestial/soldier removal just like Eles.
Because Druid has counterplay.
This but also because druids are gonna feel the celestial/soldier removal just like Eles.
Moot point as wanderers and clerics are perfectly fine alternatives for druid but not ele.
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