Q:
Why isn't spirit watch in team queue?
Have you ever encountered a double endure pain berserkers stance gs/ sword warhorn warrior on this map?
Have you ever encountered a double endure pain berserkers stance gs/ sword warhorn warrior on this map?
This ^
Because it’s bad
Have you ever encountered a double endure pain berserkers stance gs/ sword warhorn warrior on this map?
have you ever encountered thieves in conquest capping your point all day? have you ever encountered a warrior in any scenario? Have you ever encountered a brain dead bunker guardian in conquest?
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Have you ever encountered a double endure pain berserkers stance gs/ sword warhorn warrior on this map?
have you ever encountered thieves in conquest capping your point all day? have you ever encountered a warrior in any scenario? Have you ever encountered a brain dead bunker guardian in conquest?
infantrydiv.1620 Has a point, what point are you trying to make Lordrosicky.5813 ? lol
Have you ever encountered a double endure pain berserkers stance gs/ sword warhorn warrior on this map?
have you ever encountered thieves in conquest capping your point all day? have you ever encountered a warrior in any scenario? Have you ever encountered a brain dead bunker guardian in conquest?
infantrydiv.1620 Has a point, what point are you trying to make Lordrosicky.5813 ? lol
That pvp needs to be balanced, I guess.
Bugs
- Often the orb carrier icon disappears or never appears on the map.
Map Architecture
- Guarding the middle point, Raven, is difficult because there isn’t a good line of sight for incoming players unless you’re far off point.
- The various ramps and stairs cause numerous pathing issues for teleports and charges.
Orb Mechanics
- As long as the orb doesn’t normalize stats and disable all profession-specific abilities, there will always be a best profession for carrying the orb. Currently it’s warriors.
- When you have a tanky person carrying the orb and are ahead, it’s very hard to lose. The orb carrier is hard to delay and even harder to kill, and defending the orb and point while running it quickly is better than trying to hold two points, especially with the spawn being closer to the orb than the middle point.
I would suggest that the orb change to a decap-oriented mechanic, rather than giving extra points for returning it to one of your own nodes. That allows it to be a boost primarily for the team that’s losing the node control fight. It would aid them in turning the tide. Close matches with point swings are the most fun to watch and play.
(edited by Exedore.6320)
Bugs
- Often the orb carrier icon disappears or never appears on the map.Map Architecture
- Guarding the middle point, Raven, is difficult because there isn’t a good line of sight for incoming players unless you’re far off point.
- The various ramps and stairs cause numerous pathing issues for teleports and charges.Orb Mechanics
- As long as the orb doesn’t normalize stats and disable all profession-specific abilities, there will always be a best profession for carrying the orb. Currently it’s warriors.
- When you have a tanky person carrying the orb and are ahead, it’s very hard to lose. The orb carrier is hard to delay and even harder to kill, and defending the orb and point while running it quickly is better than trying to hold two points, especially with the spawn being closer to the orb than the middle point.I would suggest that the orb change to a decap-oriented mechanic, rather than giving extra points for returning it to one of your own nodes. That allows it to be a boost primarily for the team that’s losing the node control fight. I would aid them in turning the tide. Close matches with point swings are the most fun to watch and play.
That is actually a really cool idea… instead of giving points, carrying the orb gives you an automatic neut on the point you carry it to. It would actually be a counter to the bunker 2 cap auto-win that we see in a lot of games.
The same reason Skyhammer isn’t in teamq.
Because it doesn’t belong in competitive PvP, and it’s all about which specific, map-abusing builds are being run.
One team takes, for example, "a double endure pain berserkers stance gs/ sword warhorn warrior" while the other doesn’t? Oh look they’re orbrunning forever and suddenly things are heavily stacked against the other team.
Bugs
- Often the orb carrier icon disappears or never appears on the map.
Yeah this is one of several problems with the addition of enemy markers on the map - with the current setup it can’t display both orb carrier’s position and their profession at-a-glance. This is on top of the clutter (who’s where? I don’t know, there are just a million Mesmer icons) and issues with muiltiple copies of one profession on a team (where’s their bunker Guard? Oh, there, cool, let’s backcap. Oh no that was their dps and I’ve just wasted time running at their bunker). Only the last one of these can ever be sorted by the player (by mousing over the map) and still doesn’t work when there’s anyone else nearby anyway.
Because it doesn’t belong in competitive PvP, and it’s all about which specific, map-abusing builds are being run.
Just like GW1 with Running builds in HA!
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Because it doesn’t belong in competitive PvP, and it’s all about which specific, map-abusing builds are being run.
Just like GW1 with Running builds in HA!
Yeah this is a valid point – most of my argument is against its inclusion in soloq rather than teamq, since at least in teamq folks can maybe be expected to compose groups suited to the maps and it’s not the “who has the best broken builds for this one?” lottery of soloq.
Personally I think Obsidian Sanctum should be added to the teamq rotation.
Just wanted to add that elementalists and guardians can nonetheless grab the orb even when under heavy fire, and that’s just broken.
Also, healing signet just heals for too much.
The map would be fine for team queue if they made 2 major changes to it.
1. Gave the orb carrier a new set of skills. The orb carrier should be equal regardless of profession or spec. People shouldn’t be able to use any of their regular weapon/utility skills.
2. Have the orb only appear twice a game but double the points.
You made me log in just to say that this map is terrible for any kind of competitive play.
It should never be in the rotation of gw2, not in soloq either.
It’s almost as bad and unbalanced as skyhammer.
Have you ever encountered a double endure pain berserkers stance gs/ sword warhorn warrior on this map?
you can always have some one to keep the orb in check so they cant get it