Why isn't the 'contested' mechanic consistent?

Why isn't the 'contested' mechanic consistent?

in PvP

Posted by: Spicyhash.7605

Spicyhash.7605

In WvW, if a keep with a waypoint in it is being attacked, you can’t teleport to it because it is ‘contested.’ In sPvP, when you’re neutralizing a point or in some way contesting it (fighting with the other team, etc), they continue to gain points from that.

Wouldn’t it make sense to make it so if a point is being contested you can no longer gain points from it unless it is uncontested? I think it should be THIS way and not make it possible to teleport to contested keeps with waypoints in WvW for obvious reasons.

CD

Why isn't the 'contested' mechanic consistent?

in PvP

Posted by: Nyota.7062

Nyota.7062

It would make matches incredibly long, everyone would go bunker and sumo wrestle at the nodes and the matches would get decided by higher score after 15 minutes.

No, thank you.

Dolyak Engineer/Thief – Kodash (EU)