Why no /gg?
The game doesn’t have a severe snowball effect like others games with the surrender option so there’s no point to it. It’s a pretty poor mindset to have when you can always make a comeback until there’s only less than a minute in the game left anyway.
I dunno, 150 point difference comebacks occur in 1% of my games and they were pretty hype.
I’m rather conflicted about having a /gg button though, instead of going afk you will now have preachers in chat telling everyone to give up besides giving up themselves. It’s not like you can’t ruin the game quick if you afk in spawn already…
We can make constraints to a resign button like 4v5 for 2 minutes, no pip progress, only after 5 minutes game time etc. but it’s best to not have it at all. Games aren’t that long and if you can’t wait and need to relieve yourself, just close the game.
The competitive nature of PvP and perhaps because of how bullheaded I am, even if we are losing badly and players on the other team doubt the point of our existence, I will not stop playing + try my best to learn from them. I’m not giving up in spirit.
https://www.reddit.com/r/Guildwars2/comments/6lkqqg/can_you_please_add_a_resign_function_to_pvp/
Points made in opposition by users to this idea include:
Proper mindset. Instead of having the invisible influence of “break the cauldrons sink the boats” (lack of resign option) indirectly encouraging players to fight on and play to win, you want to fish for a lucky comp and opening and give up otherwise. Toxic.
Abuse button. GW1 “Red Resign Day”. Losses grant pips, so what’s stopping ultra rapid pip farm?
As a PvPer, deal with losses. Grace in defeat. (Is this like in WvW where you Alt F4 before a stomp or jump off a ledge so you don’t “lose”? That’s rather childish.)
If it’s a definite loss, that’s your cue to try stuff with no pressure to win. Experiment with rotations and duel someone you had issues with. Take something away from the match.
20 minutes max and 13 minutes average is pretty short game time already. Bad losses that you know 3 minutes in probably don’t last longer than 10 minutes; LoL has a 20 minute limit on resign.
You are simply adding more official incentive to give up; we don’t need to encourage throws.
Maybe it’s just me but if you’re playing PvP even casually, you should always try to win. Improving and winning close games where you wouldn’t have before is the thrill of PvP. Hiding behind excuses like “oh I’m casual bronze silver gold why even try” “this is unranked why serious, kitten tryhard mom basement lololol” “you’re all trash but not me” “(insert personal attack whisper spam)”, the more you make excuses for your losses the less you’ll learn. You’ll slip behind people who improve and continue loss streaks.
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
(edited by Ralkuth.1456)
adding would probably result in a ton a toxic behaviour & exploiting. i wouldn’t be suprised if it totally killed the game.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
I dunno, 150 point difference comebacks occur in 1% of my games and they were pretty hype.
I’m rather conflicted about having a /gg button though, instead of going afk you will now have preachers in chat telling everyone to give up besides giving up themselves. It’s not like you can’t ruin the game quick if you afk in spawn already…
We can make constraints to a resign button like 4v5 for 2 minutes, no pip progress, only after 5 minutes game time etc. but it’s best to not have it at all. Games aren’t that long and if you can’t wait and need to relieve yourself, just close the game.
The competitive nature of PvP and perhaps because of how bullheaded I am, even if we are losing badly and players on the other team doubt the point of our existence, I will not stop playing + try my best to learn from them. I’m not giving up in spirit.
https://www.reddit.com/r/Guildwars2/comments/6lkqqg/can_you_please_add_a_resign_function_to_pvp/
Points made in opposition by users to this idea include:
Proper mindset. Instead of having the invisible influence of “break the cauldrons sink the boats” (lack of resign option) indirectly encouraging players to fight on and play to win, you want to fish for a lucky comp and opening and give up otherwise. Toxic.
Abuse button. GW1 “Red Resign Day”. Losses grant pips, so what’s stopping ultra rapid pip farm?
As a PvPer, deal with losses. Grace in defeat. (Is this like in WvW where you Alt F4 before a stomp or jump off a ledge so you don’t “lose”? That’s rather childish.)
If it’s a definite loss, that’s your cue to try stuff with no pressure to win. Experiment with rotations and duel someone you had issues with. Take something away from the match.
20 minutes max and 13 minutes average is pretty short game time already. Bad losses that you know 3 minutes in probably don’t last longer than 10 minutes; LoL has a 20 minute limit on resign.
You are simply adding more official incentive to give up; we don’t need to encourage throws.
Maybe it’s just me but if you’re playing PvP even casually, you should always try to win. Improving and winning close games where you wouldn’t have before is the thrill of PvP. Hiding behind excuses like “oh I’m casual bronze silver gold why even try” “this is unranked why serious, kitten tryhard mom basement lololol” “you’re all trash but not me” “(insert personal attack whisper spam)”, the more you make excuses for your losses the less you’ll learn. You’ll slip behind people who improve and continue loss streaks.
they dont want to learn from their experiences, this game should just make a player vs AI pvp mode so those people that just want the rewards stop voicing their opinions in a high pitched tone.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
The /resign function from GW1 worked just fine. I don’t see why they couldn’t reimplement it in GW2.
I agree and disagree, ive had some times I was on that was getting demolished literally come back and win, like…..score was 200+ almost 300 to our 100 and something and we came back and won last minute so comebacks are definitely possible, just no where near easy to accomplish
However, if youre on a team and 1-2 ppl either quit early because “omg we just got wiped at mid in the first fight and were not even half way threw the match we might as well give up now” (Ik I’m not the only one who hates those ppl)
Then your definitely not going to win due to the fact that your outnumbered, unless you have a full team of bunker revs with an ele, you might as well just afk it
I’m half and half, it would be useful yes, but some people would abuse it which would make pvp even more of a headache
Why is there no /gg command in the PvP?
In 90% of the cases you know after the first 3 minutes, if your team is going to win or not. Going /gg would be faster and easier, than to go afk and wait for a quick end.
gw1 had it, and that become a /gg trade, after thy had to implement minimum lenght of matches and other rules to prevent it
going afk have not to be and options, there have to be some sort of rule to incentivate the hard trying like s1 where you have some sort of invisible partial goals that if you acomplish get rewarded for them, like you are in front of a much skilled team if you reach x points your lost is reduced, if you get a near close match your lost is minimized , but this if not in pure solo format and antisyncq mechanics will be abused by the same that abuses system now, like in s1
Why is there no /gg command in the PvP?
In 90% of the cases you know after the first 3 minutes, if your team is going to win or not. Going /gg would be faster and easier, than to go afk and wait for a quick end.
Having been down 140-5 or so in the first 3 minutes. Sometimes even larger deficits, only to comeback and win, i have never ever given up on a match.
Restore that which was lost. And all shall be as one.”
(edited by Warcry.1596)
It’s a shame so many PvP players are so caught up in their precious rating that they’d rather just give up than play for the love of the game. Even worse when you consider that comeback victories happen literally all the time and they’re usually the most exciting matches you’ll have.
Just play. Losing is not the end of the world and you never know what might have happened if you afk out or sit in spawn talking trash instead of going out there and trying to win.
It’s a shame so many PvP players are so caught up in their precious rating that they’d rather just give up than play for the love of the game. Even worse when you consider that comeback victories happen literally all the time and they’re usually the most exciting matches you’ll have.
Just play. Losing is not the end of the world and you never know what might have happened if you afk out or sit in spawn talking trash instead of going out there and trying to win.
It’s is the same people complaining on the forums about the matchmaking. I’ve won games 4v5. You don’t quit even if you know they are better than you. Learn from it. Also when you know the game is out of hand don’t stop trying to play it smart, don’t just just dive in and button mash because you think they are better. Try to figure out why they were better use the experience for the next match. It’s gonna take time…. nah you know what it took me like 5 minutes to write this out. It’s so much easier to just run to the forums. I get it now. Fiat Lux
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Because such a feature would be too convenient, and make filling reward tracks and dailies faster. You know, the only things PvP is good for in the end.
A /resign feature would be better.
The way it worked in GW1 was the whole team had to /resign to forfeit the match. This way one person couldn’t opt out at and say “Nah screw you I’m throwing the match.” Occasionally people would be jerks and not /resign, but generally most people would acknowledge when a fight was unwinnable.