Sharks With Lazers [PEW]
Why no priority with condition/boon removal?
Sharks With Lazers [PEW]
I agree. Especially since Larcenous Strike only steals one boon now. It’s pretty much a bad joke. They made a skill to be effective at fighting boon bunkers, then promptly nerfed it in a way that makes it absolutely useless at killing boon bunkers. (They could have upped the initiative cost to reduce spamming it, instead they made it impotent at its utility role, encouraging users to spam it even more just to make ends meet.)
Part-time Kittenposter
instead of priority, could we set it ourselves what conditions we want to be removed?
how about we introduce a new gui menu.
lets call it
the “Boons & Conditions Management” menu
select what boons to strip first, you set your own priority order
1. stability
2. protection
3. …
etc.
select what conditions you want to remove first,
set your own priority order
1. immobilize
2. burning
3. poison
4. bleeding
5 …
etc
otherwise, just use a
first in, last out
last in, first out
system.
I prefer the current system. As a necromancer, it takes a lot more skill and thought to remove stability — easily the most important boon to corrupt — because it’s last on the priority list. That’s much more interesting than simply corrupting it every single time, no questions asked.
It’s good on that scenario. But on the condi removal side of things, when a typical condispam class can unload a plethora of conditions, there also has to be some sort of priority in removing the most dangerous condi first since condition removal is not that easy to get by on most builds. Because AFAIK, condi removal works on a FIFO sort of mechanic. I honestly don’t know. But if I want to use condi removal, it’s usually because I want to remove immob, chill, a minute stack of burn or 25 stacks of bleed and not Vulnerability.
later. It doesn’t care that I’m there.”
Every boon-removing ability has a priority system.
For example, Corrupt Boon prioritizes stability last, so good necromancers have to wait until someone has only five boons to corrupt.
On the other hand, Larcenous Strike prioritizes might last, so thieves have to work through a few boons before they can steal might.
I didn’t know they worked off a table, but after some digging I think I can establish that Larcenous Strike is not on the same table as Bountiful Theft. I’m saying this because when I’ve used LS on Dredge Disaggregator’s I was always stealing the Might and Swiftness instead of the Protection.
Part-time Kittenposter
instead of priority, could we set it ourselves what conditions we want to be removed?
how about we introduce a new gui menu.
lets call itthe “Boons & Conditions Management” menu
select what boons to strip first, you set your own priority order
1. stability
2. protection
3. …
etc.select what conditions you want to remove first,
set your own priority order
1. immobilize
2. burning
3. poison
4. bleeding
5 …etc
otherwise, just use a
first in, last out
last in, first outsystem.
I’ve always wanted something like the first thing you said. currently condis work as the second way you mentiond, but it sucks.
Sharks With Lazers [PEW]
instead of priority, could we set it ourselves what conditions we want to be removed?
how about we introduce a new gui menu.
lets call itthe “Boons & Conditions Management” menu
select what boons to strip first, you set your own priority order
1. stability
2. protection
3. …
etc.select what conditions you want to remove first,
set your own priority order
1. immobilize
2. burning
3. poison
4. bleeding
5 …etc
otherwise, just use a
first in, last out
last in, first outsystem.
I’ve always wanted something like the first thing you said. currently condis work as the second way you mentiond, but it sucks.
It does
later. It doesn’t care that I’m there.”
ooo the current system is
first in, last out
last in, first out
system.
is it?