Why not add Downed Penalty to SPvP?

Why not add Downed Penalty to SPvP?

in PvP

Posted by: Fox.3562

Fox.3562

http://wiki.guildwars2.com/wiki/Downed_penalty

Downed Penalty makes you start with less and less health in down state every time you go down, and exists in every game mode except for SPvP. The current meta in SPvP heavily revolves around building extremely tanky and reviving downed teammates so that you win a battle of attrition. It’s pretty universally accepted as being boring to watch and play, and Downed Penalty seems like a pretty good way to punish that style of play.

Personally, I think the penalty might need to be stronger in sPvP than it is in WvW, since getting downed in a 5v5 is typically much harder than in a 20v20. The first death should start you with 66% hp in down state, then 33% on the 2nd down, and instant defeated on the 3rd down.

Potato Plant
Good Fights [GF] Mesmer

Why not add Downed Penalty to SPvP?

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Posted by: Burtnik.5218

Burtnik.5218

Second time you get killed you should respawn at wp. Downstate honestly should be removed from spvp.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Why not add Downed Penalty to SPvP?

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Posted by: Fox.3562

Fox.3562

Removing downstate entirely could make the meta revolve around 1-hit-kill-from-stealth gank comps, which wouldn’t be fun to play against either. Making the second down put you on respawn is reasonable though.

Potato Plant
Good Fights [GF] Mesmer

Why not add Downed Penalty to SPvP?

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Posted by: Fox.3562

Fox.3562

Definitely-not-bumping-the-thread

Potato Plant
Good Fights [GF] Mesmer