I had the highest hopes for this game going in to release because of their history with GW1. I figured GW1 was (mostly) a PvP player base towards the end, and since it’s got a great pricing method, I thought I would have a new MMO home. Boy was I wrong…
I pleaded on the forums here reguarly for the first months of the game, when dev communication was actually pretty good. I wasn’t alone obviously, the huge majority of the playerbase was unhappy and taht was obvious by the decline in players week by week.
Finally after a few months one of the devs told us in the “Big PvP patch around April” (LAST year) they were FINALLY going to look in to improving PvP with new game modes, etc!
So I took an extended break to see how things happened… and sadly things BARELY changed in this whole time.
And it seems the tone has not changed. People are still begging for the same things they were a year and a half ago, and still getting the same excuses… (and yes I call them excuses, because if they were only “reasons” or “explanations” that would imply they would have gathered evidence and found a solution to work towards by now).
Now the topics going on to “how do we add objectives to the modes to make them work” and “how do we add progression through the game modes”….
Brings me to the topic here… Why doesn’t GW2 base their PvP off their successful systems they had in GW1??
There was many different modes, some of which had special objectives (and some of which that did not – ALL of them were fun regardless of this!).
There was a clear progression! Not just with moving from random arenas>competitive>HoH>GvG, but also a clear progression of unlocks/gear/skills/etc, but done in a way that NEVER felt like you were at a disadvatange.
Also the reasons given to us of imbalance and requiring healers… but this really wasn’t that big of an issue in GW1 either. In random arenas, people tend to spec completely different cahracters that are more viable for multiple roles and soloing. And that did not stop players from promoting out of random in to competitive (with theier random team) and getting more than a dozen consecutive wins! If you are in any other premade team mode, you can obvious add a variety of healers, which in this game is highly beneficial as well.
And it seems that ANet is blinded by the fact that they want to succeed as an eSport nowdays… it’s so easy to forget that GW1 found some success at this as well, when the game was not even designed for it!
You do realize, the top eSport games were NOT initially designed as an eSport… but evolved in to one over time! You need to build from the bottom up, a strong foundation and then work on making it an eSport, not the other way around. DoTA, LoL, SC – they were not worrying about what viewers would think when watching a game! So why are you worried about that when the player portion of the game is being neglected for the viewers? Viewers aren’t going to care much unless the players & gameplay could match the viewership features!
To the developers: GW1 succeeded at EVERYTHING you wanted out of GW2… WHY don’t you take advantage of this solution you have had in front of you all along??? This game is supposed to be “GUILD WARS” 2! A game with possibly the best PvP system in an MMO… and GW2… Being honest here I would say it’s one of the bottom 50% worst PvP implementations in an MMO (at least the structured portion, WvW isnt as bad).
The more we stray from the essence of the first game, the more it feels like a betrayal to the customers that have been fans of the series.
..
I beg you (still, after 2 years)… Please learn from these mistakes and go back to your games own path of success.
I have no problem if you add new features on top of it, but AT LEAST give us the modes/features we had in GW1. Until then GW2 is going to feel like upgraded graphics/combat mechanics but downgraded everything else…
Please… Stop wasting all this potential.
(Edit: Case and point:
I agree. We’ve done some of the core stuff we wanted to nail w/ the conquest format, so now we’ll start getting into different secondaries that provide new types of gameplay.
^ Over a year ago… Still hasn’t happened, and this “new PvP format” just simply is not working…
Which brings me back to topic… Why don’t we switch back to what we KNOW works, what we KNOW is successful from GW1… and just add all these new ideas and features on top of that hugely successful framework??? That will bring players, which can eventually lead to eSports, but we need the actual players first! Why make a game for spectators if noone is watching…?)
(edited by ZenoSpyridon.1396)