Why not implement warrior heal change???

Why not implement warrior heal change???

in PvP

Posted by: Julius.1094

Julius.1094

Overall I like the warrior changes, damage nerf but better condi removal and more weapon and ability choices, balanced changes. But the thing i was most excited about from the “leaked” patch notes was the healing cd reduction. I was shocked that didn’t go through. YET again, the problem with warrior is that at equal skill you get out healed. The reliance on a large health pool for defense also means healing as a percentage of health is weaker, pairing that with long CD/weak healing is a bad combo. I’m not saying warriors are just “bad”, if you manage to not get focused or to kill opponents attacking you within the first minute or so of an engagement, you’re fine. But at equal skill level if a fight drags out eventually warriors just get out sustained by everything… It’s also why warrior bunkers aren’t viable (which i really wish they were), a guardian or ele can get back up when low if given a moment to breath, a warrior bunker if he gets low he is generally for shortly after.

That heal change along with the other changes you implemented would have put the class on level with others, it was THE change it needed. So why Anet? WHY??? did you think it was gonna make warrior OP? C’mon, it has no effect on the class damage (which is no higher than other roamers running zerker) it would just improve sustain (which warrior has the worse off any roamer). Sigh… so close yet so far.

Vidallis – 50 Shades of Pink – Engi/Warrior

Why not implement warrior heal change???

in PvP

Posted by: zone.1073

zone.1073

Perhaps the warrior’s sustainability problems go down to a more fundamental design level, and requires more than a simple recharge reduction on heal.

The healing options for warriors don’t fit the class’s playstyle. On one hand, warriors are encouraged to dive deep into an enemy team and fight it out. On the other hand, warriors are equipped with wet toilet paper for defensive/sustainability options to achieve such a feat. Ideally, the best kinds of heals would be ones that encourage aggressive gameplay. Percentage-based heals that scale off of the environment (more surrounding nearby opponents boosts the heal, lesser opponents means less heal) would fit nicely with the warrior class.

The problem won’t be solved by a 5 second recharge reduction on heal skills. I think ArenaNet realized this and pulled that out in order to work on the problem more thoroughly. Condition removal on adrenaline usage was a good start to this theme. Apply this philosophy of aggression = survivability on other areas of the warrior and we’re good to go.

(edited by zone.1073)

Why not implement warrior heal change???

in PvP

Posted by: Julius.1094

Julius.1094

Perhaps the warrior’s sustainability problems go down to a more fundamental design level, and requires more than a simple recharge reduction on heal.

The healing options for warriors don’t fit the class’s playstyle. On one hand, warriors are encouraged to dive deep into an enemy team and fight it out. On the other hand, warriors are equipped with wet toilet paper for defensive/sustainability options to achieve such a feat. Ideally, the best kinds of heals would be ones that encourage aggressive gameplay. Percentage-based heals that scale off of the environment (more surrounding nearby opponents boosts the heal, lesser opponents means less heal) would fit nicely with the warrior class.

The problem won’t be solved by a 5 second recharge reduction on heal skills. I think ArenaNet realized this and pulled that out in order to work on the problem more thoroughly. Condition removal on adrenaline usage was a good start to this theme. Apply this philosophy of aggression = survivability on other areas of the warrior and we’re good to go.

That’s a good point and I agree, but the cd reduction would have helped a great deal and it’s best to put in something so the class is not underpowered while a better solution is worked out than to simply ignore the problem entirely until they have a great design breakthrough.

Vidallis – 50 Shades of Pink – Engi/Warrior

Why not implement warrior heal change???

in PvP

Posted by: Daecollo.9578

Daecollo.9578

They need to do more then just -5 seconds on all the heals, that was just a lazy thing and it should of never been done.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Why not implement warrior heal change???

in PvP

Posted by: samo.1054

samo.1054

Reducing the heal cooldown on warrior heals is THAT little thing they were talking about on the last SOTG… the thing that would make warriors the scariest thing in the game… You know…

Why not implement warrior heal change???

in PvP

Posted by: Julius.1094

Julius.1094

They need to do more then just -5 seconds on all the heals, that was just a lazy thing and it should of never been done.

So, then do nothing? Good fix.

Vidallis – 50 Shades of Pink – Engi/Warrior

Why not implement warrior heal change???

in PvP

Posted by: Nukk.3492

Nukk.3492

In a way I’m glad they didn’t implement this, we need to find a better way to keep the GW2 warrior on his feet.

I am not in favour of warriors having low CD heals. We should be able to take a lot of damage through judicial use of skills that mitigate damage situationally or re-actively and only having to cast a heal in absolute dire situations.

When I play a high damage melee DPS class, I don’t want to be stopping every 15 seconds to cast a self heal. We’re the class that benefits least from wholly maintaining our own HP though self heals particularly when privileges such as being able to move while casting etc. are taken into consideration.

Why not implement warrior heal change???

in PvP

Posted by: Daecollo.9578

Daecollo.9578

They need to do more then just -5 seconds on all the heals, that was just a lazy thing and it should of never been done.

So, then do nothing? Good fix.

I’d rather we suffer and they fix everything at once, it makes for a better revenge.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Why not implement warrior heal change???

in PvP

Posted by: Brutalistik.6473

Brutalistik.6473

I don’t think it would of made much difference besides healing a bit quick. I think the heals should be reworked. The benefits are okay, but it could use a bit more tweaking to make it compatible to survive especially in Spvp.

Pineapples

Why not implement warrior heal change???

in PvP

Posted by: Scoobaniec.9561

Scoobaniec.9561

Warriors should be about parry – a hard hits after block (like mace 2, spear 4). Sword 5 was a good change, but damage on it is pathetic. Right now warrior weapons are all about damage, nothing else, and when its comes to damage..any skill that hits a bit stronger than regular hit (evi, earth, killshot, and the new – “reworked” fianl thrust) has obvious, slow animation yelling “dodge me”.

We don’t need protection boon, but we need at least 2 blocks on low cd to all weapons, and tweaked a bit healing abilities.

Also burst skills are trash.

Why not implement warrior heal change???

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Warriors should be about parry – a hard hits after block (like mace 2, spear 4). Sword 5 was a good change, but damage on it is pathetic. Right now warrior weapons are all about damage, nothing else, and when its comes to damage..any skill that hits a bit stronger than regular hit (evi, earth, killshot, and the new – “reworked” fianl thrust) has obvious, slow animation yelling “dodge me”.

We don’t need protection boon, but we need at least 2 blocks on low cd to all weapons, and tweaked a bit healing abilities.

Also burst skills are trash.

We need double the healing and damage reduction then, we need a way to reduce damage we take.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2