Why not max 1 class per party comp in spvp?

Why not max 1 class per party comp in spvp?

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Posted by: Hansen.3264

Hansen.3264

Why not max 1 class per party comp in spvp?

Why not max 1 class per party comp in spvp?

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Posted by: Chicho Gosho.6507

Chicho Gosho.6507

Why do you want 1 class only?

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Posted by: AlbertoUlkesh.4517

AlbertoUlkesh.4517

I think, he means no duplicate classes…

That would increase Queue time too much. What I don’t understand though, is why the system doesn’t try to balance the classes better across the two teams.

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Posted by: Hansen.3264

Hansen.3264

I think, he means no duplicate classes…

That would increase Queue time too much. What I don’t understand though, is why the system doesn’t try to balance the classes better across the two teams.

Yes , it was what i meant.

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Posted by: Shirlias.8104

Shirlias.8104

it would be nice at least for premades ( cause it wont incrase the queue time ).

for soloq would be hard, but still they could set a “class check” to avoid 3 class in a team and 0 in the other one.

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Posted by: MandJ.8965

MandJ.8965

I think we shouold split it between for example:

Not two Engineers.
But 1 Scrapper and 1 Engineer.
That means ANet is forced to fix the Core Class..

But even the change 1 class per team would balance the game.

Momekas
Momekas Namu

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Posted by: Shirlias.8104

Shirlias.8104

i would prefer to add elites for f2p accounts too ( talking about spvp ).

The game tends to be unbalanced with only elite classes… really, i see non sense into trying to balance for meta also non elite classes. Or at least, remove the elite concept and try to work on a build for the class to be the only one viable for spvp.

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Posted by: EPYON.2731

EPYON.2731

I think we need ban OP classes system first.
Second we want soloQ has another reward can get more pips.

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Posted by: Valkyriez.6578

Valkyriez.6578

i would prefer to add elites for f2p accounts too ( talking about spvp ).

The game tends to be unbalanced with only elite classes… really, i see non sense into trying to balance for meta also non elite classes. Or at least, remove the elite concept and try to work on a build for the class to be the only one viable for spvp.

Why should they be free? By the time you go to play ranked, your PvP level is at least level 20. The free ride is over, pony up the cash or play the core classes.

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Posted by: SoPP.7034

SoPP.7034

The system also allows people to swap profession. So while there might be duplicates a good team should have players that can swap out.

In bad teams, I’d argue it doesn’t really matter what you run.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: lighter.2708

lighter.2708

please make one class only

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Posted by: Valkyriez.6578

Valkyriez.6578

I think it would be an interesting change and worth trying actually. Force a 5 different class meta, and some solid team comps could come out of not allowing any duplicate class stacking.

It won’t happen, but I’d like to see it.

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Posted by: Shirlias.8104

Shirlias.8104

i would prefer to add elites for f2p accounts too ( talking about spvp ).

The game tends to be unbalanced with only elite classes… really, i see non sense into trying to balance for meta also non elite classes. Or at least, remove the elite concept and try to work on a build for the class to be the only one viable for spvp.

Why should they be free? By the time you go to play ranked, your PvP level is at least level 20. The free ride is over, pony up the cash or play the core classes.

So you prefer to whine about balance ( or that in your team there are players with underpowered builds ) and “pretend” to have an advantage over other players just cause you paid?

You are the opposite of a pvp player dude.

Seriously, get out of this forum.

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Posted by: Jacob.4280

Jacob.4280

i would prefer to add elites for f2p accounts too ( talking about spvp ).

The game tends to be unbalanced with only elite classes… really, i see non sense into trying to balance for meta also non elite classes. Or at least, remove the elite concept and try to work on a build for the class to be the only one viable for spvp.

The heck???? The f2p ppl should just go and buy the game if they like it. I dont get any post which has some QQ about what f2p players cant get in the game. We all who have played before HoT had to buy the game and then the HoT as well. F2p players get the core game for free. Why should they get anything else for free.

What Id suggest about this is: Add the posibility to open the specializations in sPvP for gems (just in sPvP, not PvE nor WvW).

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Posted by: Jacob.4280

Jacob.4280

i would prefer to add elites for f2p accounts too ( talking about spvp ).

The game tends to be unbalanced with only elite classes… really, i see non sense into trying to balance for meta also non elite classes. Or at least, remove the elite concept and try to work on a build for the class to be the only one viable for spvp.

Why should they be free? By the time you go to play ranked, your PvP level is at least level 20. The free ride is over, pony up the cash or play the core classes.

So you prefer to whine about balance ( or that in your team there are players with underpowered builds ) and “pretend” to have an advantage over other players just cause you paid?

You are the opposite of a pvp player dude.

Seriously, get out of this forum.

But hes right, why should they get it for free? See my earlier post for this.
The f2p players are low rated anyway so they play in low divisions where build doesnt really matter, its just a skirmish.
If u meet core classes in higher divisions, they are mostly played by good players and thus it rly doesnt matter if they play the core or the spec build, coz they manage to outperform the lack of the core class by the knowlege of the game and skillfull play.

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Posted by: Shirlias.8104

Shirlias.8104

so what? are you whining about 30$ for 3 years of playing?
or seriousply you prefer to meet players with underpower builds just because yes?

i think you didn’t play spvp that much, or you should know what i am talking about.

GW2 is f2p now, and the main problem is SPVP ( wvw has always been zerg v zerg, and pve is possible for every single chara, every setup team ( 5men instances ) and every setup raid ( 10men instance ).

Or at least, you can chose to bring with you only players with a specific build or equipment ( you can chose who with play ).

SPVP is pretty different, cause put in the same league:

-Soloq
-Premades ( from 2q to 5q )
-Noobs ( rank 20 needed to access. Rank mean nothing, but rank 20 players are braindead op build user which randomly spam cd, and don’t know a thing about skills, combo fields, finishers, mechanics, enemy classes ).
-F2P players: as above ( cause gw2 started its F2P not long ago ) but with underpowered builds.

You prefer to meet players with non meta builds into ranked arena ( because they have to buy the game, just for play THIS spvp, lawl ) than giving everybody the same characters, making the game fair for both em, the players, and you, the player who is going to find em in your or enemy team.

GG, This makes soo much sense im dying.

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Posted by: Tman.6349

Tman.6349

PvP has always been about hitting the ground running and, for the most part, easy accessibility. I think it would, at least, be fair to be able to purchase the elite specs in the HotM as we do with other PvP ‘upgrades’ (ammy/runes/Sigils/heroes). Say 50-100g maybe? They could even introduce a ‘PvP Elite Specs’ package in the Account Upgrades section of the Gemstore for a reasonable price (maybe 1200 gems or about $15). It seems reasonable to me and perfectly in line. Gold would be simpler and give them a goal, and be more fair to players who prefer one or two professions. It could also encourage these players to go ahead and purchase HoT. I could understand Anet taking the route of preferring to monetize it, but I think that would look more like so kind of extortion or P2W. PvP definitely shouldn’t have this sort of paywall for new players getting into PvP. I would have no problem donating 50-100g to a F2P guildie or friend so they could have a better chance to be competitive. That is(was) supposed to be the foundation of GW2 PvP after all.

Do either of these seem like fair ideas/alternatives?

(edited by Tman.6349)

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Posted by: Jacob.4280

Jacob.4280

so what? are you whining about 30$ for 3 years of playing?
or seriousply you prefer to meet players with underpower builds just because yes?

i think you didn’t play spvp that much, or you should know what i am talking about.

GW2 is f2p now, and the main problem is SPVP ( wvw has always been zerg v zerg, and pve is possible for every single chara, every setup team ( 5men instances ) and every setup raid ( 10men instance ).

Or at least, you can chose to bring with you only players with a specific build or equipment ( you can chose who with play ).

SPVP is pretty different, cause put in the same league:

-Soloq
-Premades ( from 2q to 5q )
-Noobs ( rank 20 needed to access. Rank mean nothing, but rank 20 players are braindead op build user which randomly spam cd, and don’t know a thing about skills, combo fields, finishers, mechanics, enemy classes ).
-F2P players: as above ( cause gw2 started its F2P not long ago ) but with underpowered builds.

You prefer to meet players with non meta builds into ranked arena ( because they have to buy the game, just for play THIS spvp, lawl ) than giving everybody the same characters, making the game fair for both em, the players, and you, the player who is going to find em in your or enemy team.

GG, This makes soo much sense im dying.

Did u read my whole post?
The thing is that u dont meet these ppl in higher division games. So ye I really dont care about these ppl.

In GW1 we had to play considerable amount of time to even unlock skills (not classes) in PvP. My suggestion from above is something similar. Every f2p player could be able to unlock the specialisation for PvP (even by playing pvp only) for gems (bought for either gold or money), or some other pvp currency.

(edited by Jacob.4280)

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Posted by: Shirlias.8104

Shirlias.8104

pvp players don’t have access to gold farming:

-Max income per day is 5g
-Income per win, 30s
-Income per loss, 15s

It’s going to take too much time ( and f2p players could drop the game meanwhile ).

I would prefer at last a F2P specific “track”, which allow the player to unlock the elite class as last reward ( 9 tracks to unlock all specializzation ). Still a bit of farm, but not slow as “making gold into spvp”.

@jacob: Even f2p account can reach both diamond and legend ( and meanwhile, bring down other players ).

Its safe till ruby, and its not impossible to reach both diamond and legend if some1 play time by time.

(edited by Shirlias.8104)

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Posted by: Jacob.4280

Jacob.4280

pvp players don’t have access to gold farming:

-Max income per day is 5g
-Income per win, 30s
-Income per loss, 15s

It’s going to take too much time ( and f2p players could drop the game meanwhile ).

I would prefer at last a F2P specific “track”, which allow the player to unlock the elite class as last reward ( 9 tracks to unlock all specializzation ). Still a bit of farm, but not slow as “making gold into spvp”.

@jacob: Even f2p account can reach both diamond and legend ( and meanwhile, bring down other players ).

Its safe till ruby, and its not impossible to reach both diamond and legend if some1 play time by time.

Ye thats something Id suggest as well, for gem prices I was thinking something around 900 gems per profession. Which with that 5g income a day is just ~30 days. Not counting all the materials you get from caches that can be sold on TP as well, which could cut it to I think about 25 days. Thats not that much for something others have to pay money for.

(edited by Jacob.4280)

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Posted by: Tman.6349

Tman.6349

pvp players don’t have access to gold farming:

-Max income per day is 5g
-Income per win, 30s
-Income per loss, 15s

It’s going to take too much time ( and f2p players could drop the game meanwhile ).

I would prefer at last a F2P specific “track”, which allow the player to unlock the elite class as last reward ( 9 tracks to unlock all specializzation ). Still a bit of farm, but not slow as “making gold into spvp”.

@jacob: Even f2p account can reach both diamond and legend ( and meanwhile, bring down other players ).

Its safe till ruby, and its not impossible to reach both diamond and legend if some1 play time by time.

Ye thats something Id suggest as well, for gem prices I was thinking something around 900 gems per profession. Which with that 5g income a day is just ~30 days. Not counting all the materials you get from caches that can be sold on TP as well, which could cut it to I think about 25 days. Thats not that much for something others have to pay money for.

So 8100 gems is fair to unlock elite specs for PvP only?

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Posted by: Shirlias.8104

Shirlias.8104

Game costs 30$ which are 2400 gems.
It’s a new way to troll or what?

Also, with HoT they ll have revenant class and 5 more slots… you are both out of mind
Instead trying to have more players and a better spvp ( maybe ) your are just arguing with impossible solutions ( 8100 gems ._. ) cause you don’t want that others have elite specs ( and i m gonna say it again, just into SPVP ) cause you paid the game?.

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Posted by: Jacob.4280

Jacob.4280

pvp players don’t have access to gold farming:

-Max income per day is 5g
-Income per win, 30s
-Income per loss, 15s

It’s going to take too much time ( and f2p players could drop the game meanwhile ).

I would prefer at last a F2P specific “track”, which allow the player to unlock the elite class as last reward ( 9 tracks to unlock all specializzation ). Still a bit of farm, but not slow as “making gold into spvp”.

@jacob: Even f2p account can reach both diamond and legend ( and meanwhile, bring down other players ).

Its safe till ruby, and its not impossible to reach both diamond and legend if some1 play time by time.

Ye thats something Id suggest as well, for gem prices I was thinking something around 900 gems per profession. Which with that 5g income a day is just ~30 days. Not counting all the materials you get from caches that can be sold on TP as well, which could cut it to I think about 25 days. Thats not that much for something others have to pay money for.

So 8100 gems is fair to unlock elite specs for PvP only?

Well you could either buy 3 specializations and still pay lower than the HoT cost, or go to store and buy the HoT. I dont see any problem with it.

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Posted by: Floplag.4032

Floplag.4032

While i agree that it would increase queue times, that cannot be the answer to every single suggestion.

In this case it isnt right cause there are multiple specs per class that might be in play.

Do i think its absurd to see double MM necro on a team, yes, of course i do, but i dont think limiting professions is viable in this case.

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Posted by: Tman.6349

Tman.6349

Game costs 30$ which are 2400 gems.
It’s a new way to troll or what?

Also, with HoT they ll have revenant class and 5 more slots… you are both out of mind
Instead trying to have more players and a better spvp ( maybe ) your are just arguing with impossible solutions ( 8100 gems ._. ) cause you don’t want that others have elite specs ( and i m gonna say it again, just into SPVP ) cause you paid the game?.

Literally two minutes before you made your above idea, I posted, imo, a fairly reasonable solution. We were literally thinking the exact same thing and posting very similar solutions. Give it a look.

*Also, no I don’t think they should get access to Rev w/o the purchase of HoT. However, I do feel the powercreep brought into PvP with the elite specs for the core professions flies in the face of the ‘fair playing field’ that was supposed to be a staple of GW2 PvP. This is unhealthy for PvP I think, especially for soloQers as it gives on team or the other obvious handicaps (and surely is discouraging for F2P/‘core game players’ trying to get into, or even be competitive in, PvP).

*I don’t think you meant me with the ‘you both are out of your mind’ comment, BTW. I’m interested in fairness.

(edited by Tman.6349)