Q:
(edited by Oulov.7913)
Q:
Hello. I realize that perhaps not everyone liked Aspenwood Fort but from my point of view it was one of the best pvp modes (aside from Jade quarry, which was great too!) and it would be great to add such a mode to spvp in GW2 (under different name ofc).
Playing in Fort or JQ gave me a sense of purpose. In case of Fort: defending it from enemy players, killing their siege engine (big turtles in that case), running for amber to quicken the construction of mighty weapon or to reinforce the gates that hold the enemy, while at the same time defending EVERY npc in base becouse EVERY npc mattered a lot. THIS is a type of entertaining pvp I was so enjoying in GW1. It was 8v8, no lags (like in wvw) and with a reasonable punishing system for leavers.
I was hoping to see something similar to Fort or Jq in Gw2 but no…. [B]Instead, we are given a simple pvp, with mindless running in a circle only to capture vital points, in which combat is actually a secondary and only-if-neccessary goal. No wonder people get bored after some time…. [/B]
Of course, you might say: “You got WvW for such things” but:
1. Much much more people participate in wvw + it’s a huge area = lags
2. Many people do not have a PC good enough to lift it.
3. It’s not as well balanced in terms of equipment as spvp.
Solution: Why not implement, let’s call it “mini wvw” to spvp? 1 team attacks an object and the other defends it? + 2 optional spots to capture/defend that would aid you in the main objective. Max players: 10v10 + some npcs.
Any developer willing to tell me why was it not done this way or why is it a bad idea?
(edited by Oulov.7913)
I would love fort aspenwood style fights. I really liked that in gw1.
FA WAS MY JAM.
+1
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