Ok so conspiracy theory time.
We all know ques were merged a while back to help reduce team que time.
So here is an outside perspective on why solo que may not reemerge.
So with the new ranking system, players can show off their ability to be the best in a match. Let’s say hypothetically there was a solo que arena with the current league system.
And suppose using this arena, that 5 solo que players made it to the legendary division without ever team queing.
What would this mean? Does it mean they are the 5 best players of the season? Could this group of 5 be formed into a team and added to the pro league? To make this even harder, what if they all played the same class or role? Their collective play would be a disaster.
Since this is a team objective game, the rewards are for teams. But what would having a solo rankings arena accomplish? Congrats you are the highest ranked individual in a team play setting in which we know that 5 people had to play well in order for you to win.
So what exactly are you rewarded for and what does this mean to the game? I think that is the biggest question which needs an answer.
Ok, so flash back to reality, teams and solos are placed in the same que. A group of 5 reaches legendary because the played together and got there. The accolades are for team playing and in theory, they could be given a chance to work their way into the pro league. Thus, the incentive is there from the developer side to force team play.
So now we have a problem of a vision of what the game should be by the developers and a vision of what the experience should be by the players. Who is more right in this case?
5 individually good players =/= 1 good team. And in a game where team play is desired and highlighted in the weekly streams, seems like the developer is more right in attempting to force the team aspect of the game. If you want to win, you need to make friends and win.
Now before you say I am crazy, let’s look back at GW1 for a minute. Random arenas of random teams was fun and exciting. This would be the equivalent of a solo que if you will. But the mode that brought in the money, the gvg and HA were team oriented. Now if you took the 8 players of individual skill and put them against the teams of the gvg and ha without any pre communication about builds, etc. they would lose.
But the point is and was, if you wanted rewards from those modes, you had to team up.
GW2 is no different unfortunately.
Now don’t get me wrong. I think solo que should exist as a quality of life feature for those who do not/ can not/ want not to do team play regularly. But is it fair to expect the same reward system as a team que or recognition?
This is a team game right?
TL,DR Due to the nature of the team game, solo que does not fit into the reward system or team progression system of leauges and therefore may not return to gw2.
K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt