Why some people don't like conquest
i don’t like conquest because it splits team
I’m going to have to strongly disagree with you ahuba.
I’d like to start by saying deathmatch would never work in this game; the lack of team dynamics in combat would just turn it into a DPS who-gets-out-alive kittenfest.
Conquest, however, has brought on many problems of its own.
I’d like to go ahead and correct you – conquest is NOT dynamic, nor is it difficult to comprehend. Rather, it is quite static in that, as soon as you are familiar with how it works, the strategies are ALWAYS the same. Always. You think back-capping and bunkering are horribly complex concepts to grasp?
Fact is, most people HAVE “learned 2 conquest.” Which is likely why we hate it so kitten much. What’s more is that I can actually earn much, much more glory without focusing on conquest objectives (which, I am aware, will hurt my team’s chances of winning). I’m not the only one who knows this.
However, my biggest issue with conquest is that people (like you, I’m going to assume) run around capping all the objectives, thinking to themselves “garsh, I’m such a team player!” While you ARE being a team player, no doubt, the very fact that the conquest game mode has turned back capping and bunkering the pinnacle of team work is the biggest tragedy of them all. Ever noticed how little teamwork is involved in the actual combat of this game? You should. I’m not saying conquest can’t be a worthwhile game mode, but so far, it’s only served to further water this game down.
Ele / Warrior / Guardian
Are you trolling Ahuba? Fun Fact: The GW2 devs chose Conquest because it’s the most simple game type there is and is more casual friendly than any other game type.
Death match simply doesn’t fit the game and how classes are designed, organized shatters + illusion of life would own every team fights. focus target and invul/blind stomp and gg.
Conquest is good, because people are forced to split-up/move all over the map, there are different encounters and dying doesnt mean as much.
I’m thinking from a tourney point of view tho, death match on hot join could work even tho invul/stealth stomps would still dominate (stability stomps is like saying, “come here, kill me, i wont move”)
(edited by google.3709)
They should just remove the “hold point” aspect of it, having a mode with objectives is good…but bunkering is not good at all.
I dunno why they removed mechanics like Heroes Ascent and forced this run of the mill mode , which is not fun to watch and play, it’s always the same tactics over and over again, the same roles over and over again, it’s always bunker-bunker-roamers x 3 …BORING!
It’s not that I don’t like it, it’s just that I’d is the only sPvP mode available to all maps and a bit a variety would be healthy for the game.
Lately I have been spensing more time in semi empty maps dueling with other players than actually competing in full team maps nor tournaments…
I like the team dynamic in team deathmatch, sure it is “simpler” but that doesnt mean it doesnt have depth, and a lot of it. I’m tired of bunker building and hunkering down in a point and being annoying so they cant cap it, I want 5 on 5 teamfights with purpose to annihilate the enemy team.
I’m going to have to strongly disagree with you ahuba.
I’d like to start by saying deathmatch would never work in this game; the lack of team dynamics in combat would just turn it into a DPS who-gets-out-alive kittenfest.
Conquest, however, has brought on many problems of its own.
I’d like to go ahead and correct you – conquest is NOT dynamic, nor is it difficult to comprehend. Rather, it is quite static in that, as soon as you are familiar with how it works, the strategies are ALWAYS the same. Always. You think back-capping and bunkering are horribly complex concepts to grasp?
Fact is, most people HAVE “learned 2 conquest.” Which is likely why we hate it so kitten much. What’s more is that I can actually earn much, much more glory without focusing on conquest objectives (which, I am aware, will hurt my team’s chances of winning). I’m not the only one who knows this.
However, my biggest issue with conquest is that people (like you, I’m going to assume) run around capping all the objectives, thinking to themselves “garsh, I’m such a team player!” While you ARE being a team player, no doubt, the very fact that the conquest game mode has turned back capping and bunkering the pinnacle of team work is the biggest tragedy of them all. Ever noticed how little teamwork is involved in the actual combat of this game? You should. I’m not saying conquest can’t be a worthwhile game mode, but so far, it’s only served to further water this game down.
This is thinking from a perspective of hotjoin. This is also the problem with most players playing sPvP right now, is that they all think in the terms of hotjoin instead of actual top end tournament pvp.
Conquest is anything but static, and has much more to do with it than bunkering a point and back capping. Those are things you can do AFTER you win a team fight. Note the team. You state that those aspects are the pinnacle of teamwork, but you obviously have not played on a real team.
Peeling, supporting, and reviving are just a few to mention. Then you get into the dynamics of movement after winning a team fight, using the map utilities etc.
Most people dislike conquest not because its a bad gamemode or because its ‘hard’.
The reason so many dislike it is because its ONLY kittening game mode in GW2 PvP.
It gets stale.
(edited by Xom.9264)