In order for anyone to care about a sport or e-sport being played at pro level, the majority of the community has to have
1.) A love for the game
2.) A respect for the balance of the game
3.) A huge non-pro community actively playing that take the game serious enough to watch the best of the best do what they enjoy doing, presented in a way that the non-pro’s can learn from
[point #3 can not be overstated. Spectating sPvP in this game is not a lot of fun. The announcers often seem to be phoning it in… the game moves at such a fast pace we DESPERATELY need the ability to re-watch these matches post-game inside the game client. NOT VIDEO, but real-time with mechanics identical to spectate mode where we can follow the entire match on whichever player we want, switch around real-time, etc… If ANet would invest in this the PvP in this game would become phenomenally better]
All three of these are broken right now. You have a set of new HoT Elite meta builds that dominate the game. They dominate because they have been designed to be OP. So you’ve taken the play mechanics from a D/D Ele, Burn Guard, PU Mesmer, etc…. The builds these players loved, the classes they loved. You’ve taken them and made it so all that time invested is tossed at the window and they must learn a new meta based on one of the elite specs. That has not only enraged players, it’s made a lot of players quit altogether. This is mismanagement of sPvP in GW2.
Combine that with all the missing things (see my open letter to Josh Davis). Team Captain’s can’t even watch a post-game replay with their team and try to improve. Think about how critical that feature is to a sPvP format like Conquest. In sPvP you have mostly children running around who will tolerate these missing things. By majority they are players who do not take pvp seriously, it’s just something they do when they get tired of legendary grinding or have been beaten down by that Raid boss one too many times.
sPvP in GW2 is a recreational side line thing to do. ArenaNet has not given players the tools they need in game to really take it seriously. The Elite Spec balance is clearly more about selling product than maintaining integrity in the meta. These things are their decisions to make and if we don’t like them we can go play other games, but it is clearly cause and effect in motion. ArenaNet is solely responsible for the state of sPvP and the low numbers on Twitch for ESL Pro Play.
Again, you can not simply hire a great brand manager and pump a lot of money into advertising and promotion when the core game is completely kittened by your earnings agenda and the atomic blast you dropped on what was the old-meta.
Either the consequences were never considered by ANet staff or they were given low priority. Regardless, I feel there is a level of incompetence at play. When that happens in any company the correct course of action is to evaluate and do what’s necessary internal to fix it. The thing I notice most about the sPvP forums is how much the community calls for ArenaNet to have open dialog with their community. Instead all we get are the occasional post with the little red icon and red name banner indicating someone from staff has stepped down from the heavens and graced the community with a response. Yes, a bit dramatized but that is EXACTLY how it often feels. There is no open communication there are the occasionally voices of the ANet gods, which serves to remind the community it’s THEIR game and not ours.
ESL Pro League in this game is a death march, because the sPvP is such a wreck right now. If we make it to the end and the powers that be look back and say ‘that was a huge loss" then things will die down and what could have been will never be. It ll comes back to the ESL Pro League today being a facade. It’s something the developer desperately wants but some internal teams need to collaborate and really listen to the community. Treat sPvP like a first class citizen in the game.
(edited by SamTheGuardian.2938)