I realize this is the SPvP forum here and I’m not trying to cause any problems by dragging the PvE aspect of the game into this … but I am definitely quite curious as to why SPvP seems so constricted on stats vs PvE.
I’m not really sure what the point of this is. I imagine this causes discrepancies between damage capabilities and I assume that would make the game harder to balance, or at least a bit more of a chore to do so when trying to compare numbers side by side.
Furthermore … by comparison of the two, it seems like SPvP feels more pigeon holed into builds due to this fact. Trying to customize stats between an amulet and a jewel really feels very limiting, and thus makes damage in SPvP truly seem much more trait reliant, which feels very much like being pigeonholed into specific builds / playstyles to truly feel effective. (I realize a bad build will always be a bad build, but when comparing the two worlds … geeze … you can do a lot with sources of stats from 6 pieces of gear, weapon sets, two rings two earings and a “back” item)
Before I try to sound like I know everything, I’ll admit that I main thief, and I have limited experience with other classes … but I can say I’ve spent many hours practicing a multitude of trait layouts coupled with amulets / jewels / runesets and sigils for thief … and it really feels like I can’t get away from using traits to create a large majority of my damage … and if I ignore damage traits for a more defensive playstyle yet try to maintain “decent” damage using Zerker Amulet / Jewel, I lose a rather significant amount of damage while still maintaining the ability to explode almost instantly to 100% damage builds even though I’m heavy into Shadow Arts & Acrobatics. It hardly seems to outweigh using damage traits over defensive ones (And I blame this on the lack of customization of stats in SPvP)
Basically what brought this post up … is I was wondering if a more defensive build would become more viable in SPvP should we have more stat customization that would allow for high enough damage through the spread of mostly offensive stats and some defensive stats … or perhaps have a high damage setup with added defensive stats from other stat sources so that you don’t instantly explode to everything using that kind of build.
Otherwise I’m left with the feeling that “glass cannon” is more like trash cannon because you’re either extreme damage and insanely squishy … or you’re medium to high damage (when buffed) and still pretty squishy anyway with a defensively traited Thief. I can’t say this for all classes, but from a thief perspective, this is what I’m experiencing. And can definitely say I don’t want to play a build where I can down someone with 4 buttons and try to pretend like it’s skill when it realistically just negates this game’s amazing engine / ability to outplay your opponent using dodges / movement and positioning.
I honestly think it’s stupid, and not even competitive at all. I think instantly gibbing someone with teamwork is skill. But I think instantly gibbing someone 1v1 or with ridiculous burst damage from ONE player is FAR from skill, and that kind of trash is ruining this otherwise amazing game.