Why there is no 1v1
Gw2 is like many other games that could be so much more but the developers move too slow. If they don’t hurry up another game will use their example and produce the next better game. I promis guild wars2, yes the game and the developers, that if they allow dueling actively balance their classes and focuse on buildndiversity that they will have an insane player base. Dueling tourneys will also be fun. with change, people will praise the producers for actually being involved in their game as they actively fix things in a noticeable way. I’m not ranting at the producers I’m begging them to do something to turn the tides of this games state. Gw2 will be the first game for the players and as a result it will be successful.
I think the strongest combo would be Ele + Ranger.
Before implanting 1n1 , get a fair Balance over the class , and pls fix all the kitten bugs/glitch.
Until they dont fix this , no way to have “E sport” or fair 1n1 match
Before implanting 1n1 , get a fair Balance over the class , and pls fix all the kitten bugs/glitch.
Until they dont fix this , no way to have “E sport” or fair 1n1 match
Umm you have to implement something first before you can balance it. How else will they get feedback… All this conquest balancing (if you can call it that) is probably going to be useless in 1v1 or 3v3 as the objectives and meta are totally different.
Oh yeah 1v1 should just be for fun, to show off, and for other people to watch and learn from.
If you actually watch the 1v1s and 2v2s that take place in duel servers you would be surprised who comes out on top (especially in regards to class combinations). Its a honest toss up nothing is really concrete.
If anything all your seeing is a good amount of phantasm mesmers with a lack in warriors.
Yeah 2vs2…go try shout bunker guardian+full bunker ele team…take all the time you need….
2vs2..lol
Yeah 2vs2…go try shout bunker guardian+full bunker ele team…take all the time you need….
2vs2..lol
Time limit and if you reach that, then more dmg dealt = win.. would get rid of full bunkers
Fear The Crazy [Huns]
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Why I think that ArenaNet has not implemented a good 1v1 or 2v2 in the game is, because then you can really find out that the combat is unballanced….
of course it is unbalanced in 1v1 situations, because it is intended to be about TEAMS.
it makes absolutely no sense to balance a team-game around 1v1 – nonsense.
if you want balancing around 1v1 – anet would have to make a completely different game for you.
besides to have a duelling function and to want gamebalance around 1v1 situations are 2 completely different things – so i really dont get why people want this kind of balance, because it would be gamebraking
no gutz no glory
“Tranquility has a beard.”
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Why I think that ArenaNet has not implemented a good 1v1 or 2v2 in the game is, because then you can really find out that the combat is unballanced….of course it is unbalanced in 1v1 situations, because it is intended to be about TEAMS.
it makes absolutely no sense to balance a team-game around 1v1 – nonsense.if you want balancing around 1v1 – anet would have to make a completely different game for you.
besides to have a duelling function and to want gamebalance around 1v1 situations are 2 completely different things – so i really dont get why people want this kind of balance, because it would be gamebraking
and this obviously…
esport where the main winner, will win because of “Ah crap, I moved camera & lost target, AGAIN!”
There`re sooo many things that will never make this game an esport, yet very little is being done about things…
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
The same reason there is no 1v1 in LoL, Dota or just about any similar game. It is inherently unbalanced and if you would try to balance it, then it will hit 5v5.
of course it is unbalanced in 1v1 situations, because it is intended to be about TEAMS.
it makes absolutely no sense to balance a team-game around 1v1 – nonsense.
You mean there’s never a time in a competitive match where one guy will meet one guy guarding a point? Or a roamer will intercept another roamer?
Noah, prolly they don’t do it cause they dontdon’t have time
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Why I think that ArenaNet has not implemented a good 1v1 or 2v2 in the game is, because then you can really find out that the combat is unballanced….of course it is unbalanced in 1v1 situations, because it is intended to be about TEAMS.
it makes absolutely no sense to balance a team-game around 1v1 – nonsense.if you want balancing around 1v1 – anet would have to make a completely different game for you.
besides to have a duelling function and to want gamebalance around 1v1 situations are 2 completely different things – so i really dont get why people want this kind of balance, because it would be gamebraking
If the game would be ballanced in 1v1 situations, then it will be auto ballanced in 5v5 aswell… Look at other games..
Yeah 2vs2…go try shout bunker guardian+full bunker ele team…take all the time you need….
2vs2..lol
Time limit and if you reach that, then more dmg dealt = win.. would get rid of full bunkers
So basically, you want thieves to win? haha because aside from bunkers, the annoying ppl to deal with are the people who can disengage at will.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Yeah 2vs2…go try shout bunker guardian+full bunker ele team…take all the time you need….
2vs2..lol
Time limit and if you reach that, then more dmg dealt = win.. would get rid of full bunkers
So basically, you want thieves to win? haha because aside from bunkers, the annoying ppl to deal with are the people who can disengage at will.
2 thieves would die before the time limit Or win.
This would not be wvw or an spvp map, you would have nowhere to run, and stealth ends in seconds. They can refresh with d/p and combo field, but you can see where the field is.
Fear The Crazy [Huns]
Why don’t you head over to the Dota or LoL Forums and demand a 1vs1 mode there?
Think about that for a second. Would it make sense?
Okay, second is over. Now, why do you think this suggestion makes sense here?
of course it is unbalanced in 1v1 situations, because it is intended to be about TEAMS.
I keep hearing this but never with any proof. Citation please.
of course it is unbalanced in 1v1 situations, because it is intended to be about TEAMS.
I keep hearing this but never with any proof. Citation please.
your citation is in the title of the game
and no it’s not named after lore, pvp came first
your citation is in the title of the game
and no it’s not named after lore, pvp came first
So, if it isn’t named after the lore… where is my GvG, then?
Its more that “reeners” or 1v1 2v2 would be a totally different meta to balance. Currently things are balanced around 5v5 conquest, and there has been several threads talking about the current state is the best balanced we’ve had yet.
In 1v1 or 2v2 people would completely re-tune their characters for that purpose, meaning all new comps, roles, specs specifically focused for it. Which then brings all new issues to the table with balance.
Its not that they couldnt do it, but more the fact that they would rather focus on a single meta, because 5v5 conquest is a lot better of a game mode then 1v1 or 2v2 in the end.
If the game would be ballanced in 1v1 situations, then it will be auto ballanced in 5v5 aswell… Look at other games..
Thats not true at all. It seems logical to think that at first though. What other games then?
Perhaps if 1v1 is balanced it would translate to a balanced 5v5 fight in a similar arena setting. (though doubtful) But when you add in the dynamics of conquest and a game mode it does not.
(edited by rmBossa.4621)
I don’t want a game balanced around 1v1.
It creates a more interesting and team-oriented environment when different classes are better at fulfilling different roles. If everyone was equal in a 1v1 environment, the game would be very static and uninteresting.
There is no 1v1 because balance isn’t good at all, due to a pve design.
The go-to excuse is “It’s a team game, with objectives”, but I’m not buyin’ it.
I don’t like any game where a player can kill me just because he chose one class and I chose another. And 1v1’s are at least a momentary factor in conquest.
It goes like this: thieves and mesmers faceroll people with little skill involved, then they say: “Oh, but I can’t hold a point because of stealth, so you really win”
In reality, they (like most) don’t care about the meaningless conquest scores, they just wanna beat and destroy the hell out of people, and they do.
I honestly don’t care about using duels as a way to test balance between the classes. I simply enjoy dueling. 1v1s are fun. Especially in the open world with a friend. Even while waiting for a dungeon group to start, it would be fun to duel outside of the instance, or even in the instance if waiting on one person who is afk.
Strongest combos I have seen are….engi/ele, mes/guard, mes/ranger, mes/ele, mes/engi, ranger/ele, necro/necro….the necro/necro duo was basically unstoppable. Thief was never in the “strongest” groups.
There is no 1v1 because balance isn’t good at all, due to a pve design.
The go-to excuse is “It’s a team game, with objectives”, but I’m not buyin’ it.
I don’t like any game where a player can kill me just because he chose one class and I chose another. And 1v1’s are at least a momentary factor in conquest.
It goes like this: thieves and mesmers faceroll people with little skill involved, then they say: “Oh, but I can’t hold a point because of stealth, so you really win”
In reality, they (like most) don’t care about the meaningless conquest scores, they just wanna beat and destroy the hell out of people, and they do.
you are wrong, no team game has perfect 1 on 1. and its not just in video games, even in real sports. If football was all about 1 on 1 only the most skillfull could play at high level, but no, football is a team game, you can be bad with the ball on your feet but you can make the best decisions and that is valuable to a team, even if you are bad 1 on 1. And if you are great on 1 on 1, there will be times in a game where those 1 on 1 skills will be useless. Same with video games, rangers are great 1 on 1’ers, yet they bring very little to a teamfight, phantasm mesmers are great 1 on 1’ers , same deal, shatter mesmers running portal/IoL are vulnerable 1on1’ers, but they are huge in teamfights.
But the bolded statement really shows the spectrum of players you are playing with so i guess what i just told you wont make a difference.
There is no 1v1 because balance isn’t good at all, due to a pve design.
The go-to excuse is “It’s a team game, with objectives”, but I’m not buyin’ it.
I don’t like any game where a player can kill me just because he chose one class and I chose another. And 1v1’s are at least a momentary factor in conquest.
It goes like this: thieves and mesmers faceroll people with little skill involved, then they say: “Oh, but I can’t hold a point because of stealth, so you really win”
In reality, they (like most) don’t care about the meaningless conquest scores, they just wanna beat and destroy the hell out of people, and they do.
You’re honestly just wrong on all accounts…
Ok, correction: spvp is the meaningless factor isn’t it? And yet tpvp is really just a battle with a negligible prize at the end. Maybe you’re concerned about ladders, maybe you need that glory, or maybe your team is counting on you and people are watching, so I’ll talk in less absolute terms.
Sure, the score in tpvp isn’t meaningless, but the importance, gratification, and fun of being able to beat someone 1v1 is paramount for many players. Besides, killing someone single-handedly is also a fundamental and rewarding group strategy: it scores points for your team, and reduces the battle to 5v4 for at least a moment.
Don’t get me wrong, I hate trolls and that’s not what I’m here to do, but you can’t tell me the warrior really has a unique, important place in pvp, and that’s because my pvp game has poor balance. “You’re just totally wrong” and “he’s a hotjoin hero” isn’t going to debunk my entire opinion.
Yeah 2vs2…go try shout bunker guardian+full bunker ele team…take all the time you need….
2vs2..lol
Time limit and if you reach that, then more dmg dealt = win.. would get rid of full bunkers
I actually kill gc thieves with burning and retaliation with bunker guardian on the long run if they don’t get away…while still >70% hp jumping around point..same for bunker ele, thieves are probably the easiest class to deal with while playing bunker (Not considering warriors obviously cause they are not really viable as we all know)
A bunker guardian with shaman can own every thief around 1vs1…even flanking strike spammers (Already did it many times) they just can’t land enough dmg to win due to high tough, blocks, invulnerability and so on…same fo phantasm mesmers, you can just outheal mesmer gs autoattack (Considered so powerful) with just your regen…and both thieves and mesmers are going down for condition dmg on the long run having little to no condition removal…
That’s why 1vs1 in just stupid and worthless…if both at a decent skill level bunker spec with retaliation can’t lose vs a gc spec, cond dmg spec can’t lose vs bunker…and gc is going to lose vs both cond dmg and bunkers with 50\50 chance vs another gc…and this is how it works, sure skills matter but 70% is done by your traits…1vs1 proves nothing more than who has the best build for that paticoular fight 90% of the times..and you know you can just go hgh+bunker (Let’s say a shout bunker guardian spamming empower with staff…shall we?) 2vs2 too..have fun trying to beat that..
(edited by Archaon.6245)
Yeah 2vs2…go try shout bunker guardian+full bunker ele team…take all the time you need….
2vs2..lol
Time limit and if you reach that, then more dmg dealt = win.. would get rid of full bunkers
I actually kill gc thieves with burning and retaliation with bunker guardian on the long run if they don’t get away…while still >70% hp jumping around point..same for bunker ele, thieves are probably the easiest class to deal with while playing bunker (Not considering warriors obviously cause they are not really viable as we all know)
A bunker guardian with shaman can own every thief around 1vs1…even flanking strike spammers (Already did it many times) they just can’t land enough dmg to win due to high tough, blocks, invulnerability and so on…same fo phantasm mesmers, you can just outheal mesmer gs autoattack (Considered so powerful) with just your regen…and both thieves and mesmers are going down for condition dmg on the long run having little to no condition removal…
That’s why 1vs1 in just stupid and worthless…if both at a decent skill level bunker spec with retaliation can’t lose vs a gc spec, cond dmg spec can’t lose vs bunker…and gc is going to lose vs both cond dmg and bunkers with 50\50 chance vs another gc…and this is how it works, sure skills matter but 70% is done by your traits…1vs1 proves nothing more than who has the best build for that paticoular fight 90% of the times..and you know you can just go hgh+bunker (Let’s say a shout bunker guardian spamming empower with staff…shall we?) 2vs2 too..have fun trying to beat that..
I would have fun, boonstripping with nec and putting on some condis.
Yep, maybe 1v1 wouldn’t work so well, but 2v2 would for sure. Everything can be countered… 2 guard < 2 necros < 2 mesmers < 2 good thieves < 2 guard
You can tuck in the other professions too to this chain, but i just wanted to show that everything can be beaten, and 2 of the same profession isn’t so good. Mixed teams would have equal chances (mostly).
Fear The Crazy [Huns]
Yeah 2vs2…go try shout bunker guardian+full bunker ele team…take all the time you need….
2vs2..lol
Time limit and if you reach that, then more dmg dealt = win.. would get rid of full bunkers
I actually kill gc thieves with burning and retaliation with bunker guardian on the long run if they don’t get away…while still >70% hp jumping around point..same for bunker ele, thieves are probably the easiest class to deal with while playing bunker (Not considering warriors obviously cause they are not really viable as we all know)
A bunker guardian with shaman can own every thief around 1vs1…even flanking strike spammers (Already did it many times) they just can’t land enough dmg to win due to high tough, blocks, invulnerability and so on…same fo phantasm mesmers, you can just outheal mesmer gs autoattack (Considered so powerful) with just your regen…and both thieves and mesmers are going down for condition dmg on the long run having little to no condition removal…
That’s why 1vs1 in just stupid and worthless…if both at a decent skill level bunker spec with retaliation can’t lose vs a gc spec, cond dmg spec can’t lose vs bunker…and gc is going to lose vs both cond dmg and bunkers with 50\50 chance vs another gc…and this is how it works, sure skills matter but 70% is done by your traits…1vs1 proves nothing more than who has the best build for that paticoular fight 90% of the times..and you know you can just go hgh+bunker (Let’s say a shout bunker guardian spamming empower with staff…shall we?) 2vs2 too..have fun trying to beat that..
I would have fun, boonstripping with nec and putting on some condis.
Yep, maybe 1v1 wouldn’t work so well, but 2v2 would for sure. Everything can be countered… 2 guard < 2 necros < 2 mesmers < 2 good thieves < 2 guard
You can tuck in the other professions too to this chain, but i just wanted to show that everything can be beaten, and 2 of the same profession isn’t so good. Mixed teams would have equal chances (mostly).
A shout bunker can outperform a necro on cond removal\apply boons (And not on himself but on engi too) if played decently while hgh still owns pretty much everyone 1vs1 with constant might from empower (20 sec cd)…plus remember that managing to down a bunker guard is already hard if he’s forced to stay on point (Wells, aoe and so on) if he’s able to kite too a necro (Like pretty much everyone else) would never get him…i got, aswell as many others i suppose, necros trying to contest my point for 2.30+ mins using lich form and everything they had…still not able to even neutalize it (They just left or called for backup), bunkers are made to keep a point 1vs1 for an indefinite time (So without kiting aoes around and stuff) if they don’t go down while forced into an area just imagine if they’re free to go wherever they want..no comment on mesmers<thieves …mesmers are going down to thieves only if they totally don’t know burst is coming AND if they have bad reflexes too (Or not full hp with good stuff on cd), if you play mesmer and you know there’s a thief somewhere around you that thief has no chance to win…f3>mirror>f1>bf …thief is dead. (Good thieves aren’t a class btw…thieves are)
Again this is a team game…1vs1 is worthless and 2vs2 is the same, 5vs5 is the right setup to make teamwork…work imo
(edited by Archaon.6245)
My opinion was the same as yours for long. But some weeks ago, I was invited to a 2v2. “Okay, my core team is offline anyways, I go” – and that was just awesome. We spent 2 hours playing 2v2 on different team setups, bunker eles and guards too, and they can be killed, or if not them, then their second man, because guard couldn’t keep them alive for too long.
Personally, I got no problems with conquest, but I’d like to see some other game modes too. I’d like to see a simple deathmatch, idc if it is 2v2 or 5v5.
Devs say they’ve tried it, everyone used up the elite skills at the same time and they had no motivation to be the ones to start the fight.
I don’t want to offend the dev team, but this clearly shows they’ve cared for about 2-3 mins and then moved on.
It would take max 1 hour to find out how to solve these problems. Like put in some random spawning commune points, and if you commune with one, you can use your elite skill, otherwise elites are locked for everyone.
This is just one idea I spent 0.2 seconds to come up with.
Fear The Crazy [Huns]
(edited by Gandarel.5091)
Why don’t you head over to the Dota or LoL Forums and demand a 1vs1 mode there?
Think about that for a second. Would it make sense?
Okay, second is over. Now, why do you think this suggestion makes sense here?
Because this isnt a moba? Why are you comparing them?
Think about that for a second. Does that make sense?
(edited by GankSinatra.2653)
That’s why 1vs1 in just stupid and worthless…if both at a decent skill level bunker spec with retaliation can’t lose vs a gc spec, cond dmg spec can’t lose vs bunker…and gc is going to lose vs both cond dmg and bunkers with 50\50 chance vs another gc…and this is how it works, sure skills matter but 70% is done by your traits…1vs1 proves nothing more than who has the best build for that paticoular fight 90% of the times..and you know you can just go hgh+bunker (Let’s say a shout bunker guardian spamming empower with staff…shall we?) 2vs2 too..have fun trying to beat that..
Oh come on not even ANET is dumb enough to balance around 1v1 and to give amazing prices for it, even though any price is totally useless anyway. And your argument of ‘the balance would be horrible’ isnt really fair because there hasnt been any balancing effort into it yet because it DOESNT EXIST.
Also anyone who thinks duels and small scale arenas arent going to make this game more popular than what it is now is frankly pretty kitten dumb. You dont fricking lose players by giving them more options. Another shocker: 5v5 isnt really inherently easier to balance than 3v3, since theres more players involved. Hell the current game mode already forces people to split up into smaller groups which is such a balancing nightmare if there was a way to facilitate these fights quicker and easier amirite. Do you guys even play this game? And LOL @ bunker guardian whine when there arent any points to defend. Why are you such a mesmer?
NO TO OPTIONS. STOP HAVING FUN I DONT LIKE IT.
I don’t care. It would be fun. Hell, it is fun. The only thing I do in hotjoins anymore is dueling servers.
I think making it “official” or giving rewards out or giving it a queue would suck all the fun out, people would get competitive and run phant mes and only phant mes. Just give custom arenas a chance to be a “proper” dueling server (no harming another player unless you /bow at them first) and leave it at that.
really bad engineer
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Why I think that ArenaNet has not implemented a good 1v1 or 2v2 in the game is, because then you can really find out that the combat is unballanced….of course it is unbalanced in 1v1 situations, because it is intended to be about TEAMS.
it makes absolutely no sense to balance a team-game around 1v1 – nonsense.if you want balancing around 1v1 – anet would have to make a completely different game for you.
besides to have a duelling function and to want gamebalance around 1v1 situations are 2 completely different things – so i really dont get why people want this kind of balance, because it would be gamebraking
Teams? What a nonsense. Teams are only for the weak. For those who are too bad to fight on their own. Real men always fight alone. They don’t need teams. They are their own army.
I am Rambo. And I am a thief.