Why we need a new tier of hostile for creeps
So you want to buff revenants?
So you want to buff revenants?
It would be a buff for everyone since everyone’s “max 5 people effect” skills will prioritize players. Imagine dropping a static field near a minionmancer and you daze a blood field, flesh golem, and lots of hounds but not the reaper himself.
When everything gets toned down to a proper level revenant itself will need nerfs. Basically everything but guardian and warrior need nerfs, and thief some nerfs but a net buff. Take away the passive evade near death in acro and replace it with a skill named stay tight borrowed from cheer leading terminology that would grant stability upon evading. Simply dodging wouldn’t grant stability since that’d be overpowered but a formal evade and the trait would have a cooldown to avoid stacking since acro and daredevil could have near perma stability even after just double dodging a rapid fire so that needs to be checked against.
Here, let me wiki this for you….
Shambling Horror’s ability is listed as:
“The Shambling Horror absorb damage for their master as long as they are attacking.”
Working as intended!
AoE soaking and countering autotarget abilities is the entire point of MM builds and skills though.
AoE soaking and countering autotarget abilities is the entire point of MM builds and skills though.
Yeah, I was just about to point this out lol.
not before these kittened up revenant dodges are gutted
not before they nerf the shet out of precision strike
AoE soaking and countering autotarget abilities is the entire point of MM builds and skills though.
Then give the player something active. Rev staff 3 for example doesn’t lasts long, consumes energy, and needs to be timed properly to benefit from it whereas minions and other creeps can linger. By making minions and others less prioritized it increases the skill cap for those classes since you no longer have creeps obstructing you. If players want to mitigate damage then they should earn that mitigation my grandparents can press a button to summon minions for reflex free mitigation indefinitely too.
You have to considering the affect this would have on other AI using classes. If your attacks, by default, auto target the player and bypass the minion, this pretty much negates clones.