(edited by Quality Player.6975)
Why won't ANET talk about sPvP?
I prefer butter to margarine. Seriously, who wants margarine? It’s stupid for anyone to like that when butter is clearly superior. It won’t be long before they just take margarine off the shelves.
They do talk about PvP, just not right now over Christmas. None of our favorite TV shows are airing new episodes, either…people who work in entertainment gotta take time off too.
nothing will ever change in spvp move on or make the best of it but if u think anything good will change it aint happening
Some of us actually think they’re on track to make the fixes they need to in order for the game to be a top pick for pvpers, but it takes time and money to get there. 10,000 people shouting they want bug fixes another 10,000 shouting they need balance, yet another 10,000 crying about pve quest text that was spelled incorrectly and how it has ruined their lives and they just can’t play GW2 any more because of the bad grammar.
No seriously all of the above are true.
Dev’s have disappeared for the holidays go figure they apparently like time with their family’s and like turkey dinners and presents just like the rest of us. They may even have some sort of patch they can throw at us when they get back to work and piece it together but I’m personally not holding my breath.
I went from playing GW1 PvP ALL the time(15+hours a week) to playing GW2 sPvP for like no more than 10 minutes a week. Shouldn’t of changed what worked great.
with this sentence you have proved that you have 0 image about pvp
the current pvp IS FUN. the problem is that the whole content is not available to everyone when you dont have a regular team.
I prefer butter to margarine. Seriously, who wants margarine? It’s stupid for anyone to like that when butter is clearly superior. It won’t be long before they just take margarine off the shelves.
And here comes Anet’s CMO and Jonathan Sharpe Duo. Reveal yourselves!
Jokes aside it was a clever and quite an entertaining post!
I don’t like this PvP, got boring way too fast, but I don’t care, I moved on. You should too.
uh give them a break. let them have their xmas. they did a really solid balance patch before their vacations, and with additional features and tweaks in Jan/Feb, spvp will be in a good shape.
I prefer butter to margarine. Seriously, who wants margarine? It’s stupid for anyone to like that when butter is clearly superior. It won’t be long before they just take margarine off the shelves.
Ahahahahahahaha Bullseye
Best qoute ever. And so painfully true.
there like <1000 people who pvp at any time. Its not worth anet’s time and they aren’t making money from it.
much more if you count wvw. wvw is pvp.
WvW isn’t pvp according to Anet since they don’t even bother balancing WvW.
Go look at Chivalry medieval warfare – that is what PvP should be like…
It’s basically dead. It’s not dead because of lack of ladder system/spectator mode or even custom arenas. It’s dead because it’s simply not fun. It would be nice for them to let us know what their future plans are besides “ladders,spec mode, custom arenas!” because I’m 99.99% sure that will revive sPvP for only a week or two at most.
I went from playing GW1 PvP ALL the time(15+hours a week) to playing GW2 sPvP for like no more than 10 minutes a week. Shouldn’t of changed what worked great.
99.99 sure huh? You play for 10 minutes a week? Hehe, anyway.
“Why Won’t ANET talk about sPvP?!”. When people have jobs, normally staff are entitled to Christmas holidays (days off) to spend time with family/loved ones. Here’s a link of an interview of ANet talking about PvP before the Christmas period (http://www.youtube.com/watch?v=hByqoWsnz-I), where J Sharp (believe it or not!!!) does actually talk about sPvP. He also specifically mentions that staff at ArenaNet will be taking holiday at some point, which kind of messes things up/slows things down etc as you could imagine. I hope this provides you with a better insight on why you may not of heard from ArenaNet of late. Good luck in PvP dude
They don’t care about sPvP… you should move on or come back in 3 years
they have families and need a vacation also leave them be for a few more days
BIG GW2 TOURNAMENT INC SPONSORED BY URTFC.COM
No way to force people buy germs for pvp = no attention to pvp.
I went from playing GW1 PvP ALL the time(15+hours a week) to playing GW2 sPvP for like no more than 10 minutes a week. Shouldn’t of changed what worked great.
with this sentence you have proved that you have 0 image about pvp
the current pvp IS FUN. the problem is that the whole content is not available to everyone when you dont have a regular team.
edit’d this to the top because it was just so perfect when I read it on QQ forums. “GW2 should just revert to GvG game mode. It takes a big man to admit failure so I doubt anet will even consider this.” (http://teamquitter.com/viewtopic.php?f=55&t=29540&start=375) I’m not so sure GvG would work without healers, but it’s possible. This would take awhile to develop though and there would be no hope of seeing it before the next expansion. Anyway, I’m mainly agreeing with the fact that anet is unwilling to admit failure. It’s happened in GW1 – They removed HB + TA and added Codex Arena. Codex arena was utter garbage and no one played it after a week or two. One of the biggest mistakes of the game IMO (pvp wise). Who cares if people were screwing around dancing in the HB mAT in the finals because they’re friends or doing red resign. Just add detection for red resign so those players that did it would get banned. I know people who got commander 8/9+ off botting red resign and anet did nothing about it. Just like they did nothing about bots in PvP such as interrupt bots, bulls strike bots, cancel cast bots to avoid dshots etc. The only bot people could possibly get banned for was interrupt botting if you made it blatantly obvious, but they had no detection system for it. They banned based off of your name going on a “interrupt bot list” on the test krewe forums and would spectate you sometime in the future to see if you actually are botting. (No i wasn’t on the test krewe, but I knew several people who were and we all laughed at how some of these interrupt botters never even got banned even though it was so obvious – no one consistently hits 1/2sec interrupts etc).
I’ve played sPvP for 100+ hours. Currently I stopped playing it almost completely due to lack of fun. There are no variety in builds – every class has 1-2 “best” builds and that’s it. Guild Wars 1 had unlimited opportunities because you weren’t limited by your weapon choice like in GW2.
But if it’s “SO FUN” how come no one is playing it? Clearly the majority of people are not interested in sPvP because it is not fun or whatever their reason is. It gets old pretty quick IMO which is one of the big reasons why I stopped played it. Their is no sense of like progression idk. I liked that you could become rich off PvP in GW1 due to unique drops etc. There are just little things that annoy me like being required to use a finisher to display your rank when executing someone. It shouldn’t be like that – it should just be by default it shows. Another little thing is the /rank. It should be like GW1 how they fixed it later on so that you could use previously unlocked emotes by doing /rank 1, /rank 2, /rank 3 etc.
If they want to save sPvP before everyone completely moves on, then they need to double the size of their sPvP team to create more game modes etc.
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Also I’m talking about in general they have said nothing about the state of sPvP (the population has drastically lowered compared to 2-3 months ago). I’m not talking about how they’re saying nothing right now. Obviously they’re saying nothing right now as they’re on holiday. They have said nothing at all about it being completely dead unless you play during peak hours or how they’re going to solve that. Simple solution: Cross region sPvP, but they will need to do more then that as that will only partially solve the problem. GW1 was cross region PvP and ping was a bigger factor in that game due to interrupts. In the mAT if you knew you would get EU servers then the NA team(s) would not run a ranger or a mesmer because of ping disadvantage. Ping disadvantage isn’t even close to as big of a deal as it was in GW1.
None of my GW1 friends enjoy sPvP at all(I know a LOT of people). They either just pve because they have nothing better to do or just simply quit the game. This is what a lot of high level GW1 pvp players think about the game(http://teamquitter.com/viewtopic.php?f=55&t=29540).
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TL;DR – just me ranting about how they could make the game better from a sPvP standpoint, but they are catering more towards pver’s because that’s what the majority of the player base is.
I don’t even know why I posted this wall of text
(edited by Quality Player.6975)
I prefer butter to margarine. Seriously, who wants margarine? It’s stupid for anyone to like that when butter is clearly superior. It won’t be long before they just take margarine off the shelves.
And here comes Anet’s CMO and Jonathan Sharpe Duo. Reveal yourselves!
Jokes aside it was a clever and quite an entertaining post!
I don’t like this PvP, got boring way too fast, but I don’t care, I moved on. You should too.
But you didn’t move on, because here you are. Part of you is still somewhat invested in GW2, or in order to justify not liking the game, you have to convince as many other people as possible that they shouldn’t like it either, since you don’t.
Either way, aydenunited’s post owned.
“He’s like a man with a fork in a world of soup.”
I’m more than a bit disappointed in the meta. I’ve stopped playing much, as have most of my friends. This is largely a result of conquest being the only game type and the bunker/burst meta it results in for obvious reasons.
I have a friend who talks about wanting to “break” the meta with some clever counter. But he can’t do it. More mobile, more bursty roamers just get the job done better.
The challenge of most games is more in the specifics of the fight and outplaying your opponent. In most tournaments 90% of the challenge is the coordination of blowing up your opponents with cookie-cutter FOTM bursty roamers. This just isn’t as much fun as more of the challenge being the fight itself and outplaying/countering your opponents.
Needless to say, hot join is even less enjoyable. The scoring system doesn’t incentivize others to play to win with you. So it’s back to cookie-cutter FOTM monster dueler builds to wrack up kills and points. That’s it. Hot join is just futilely playing to win w/o a team that cares, or pointlessly stacking up kills/points without purpose.
There’s just no competition. No intense fight for victory. It’s just roam around and kill for points.
I’m more than a bit disappointed in the meta. I’ve stopped playing much, as have most of my friends. This is largely a result of conquest being the only game type and the bunker/burst meta it results in for obvious reasons.
I have a friend who talks about wanting to “break” the meta with some clever counter. But he can’t do it. More mobile, more bursty roamers just get the job done better.
The challenge of most games is more in the specifics of the fight and outplaying your opponent. In most tournaments 90% of the challenge is the coordination of blowing up your opponents with cookie-cutter FOTM bursty roamers. This just isn’t as much fun as more of the challenge being the fight itself and outplaying/countering your opponents.
Needless to say, hot join is even less enjoyable. The scoring system doesn’t incentivize others to play to win with you. So it’s back to cookie-cutter FOTM monster dueler builds to wrack up kills and points. That’s it. Hot join is just futilely playing to win w/o a team that cares, or pointlessly stacking up kills/points without purpose.
There’s just no competition. No intense fight for victory. It’s just roam around and kill for points.
Yeah when I used to play hot join I felt like I was farming pve monsters literally
There’s certainly skill and strategy to it (tournaments), but it’s too largely the wrong things which constitute most of the challenge for many of us.
WoW arena became 90% about team composition and disable coordination. It was still skill-based and there was strategy, but it wasn’t the sort I wanted to play.
Coordinating roamers is and of course will always be important. Coordinating CC is and always will be as well.
But I’d prefer if the fights themselves were more important. I’d prefer the action itself and countering were more important to matches than they are now, where we can usually predict the outcome of a fight by the classes involved before the fight starts, regardless of who plays better. We know which role every class is (90% of the time), we know who’s going to focus who first, and we even know who’s going to tend to down who first most of the time. Before the fight even starts.
I suppose this is primarily a result of conquest being the only game type and the size of the spectrum between bunker and bursty roamer. But either of these can be modified. I hope some changes are made.
(edited by Virgil Kemp.7056)
/\ This…
Change the game modes – change the meta.
Part of me wants to say the first few maps/modes have been put together so balanced as to implement class balance easier at first, before making the modes more complex.
Ahh sweet conspiracy…
Its all about how they implement change from here.
gw2 pvp is a joke.
yep gw1 had so much more depth to its pvp
this game is so basic
it’s like chess (gw1) compared to checkers (gw2)
(edited by Quality Player.6975)