Why you don't balance all game modes on SPvP

Why you don't balance all game modes on SPvP

in PvP

Posted by: Xsorus.2507

Xsorus.2507

I’m going to use a DAOC analogy, cause it honestly perfectly explains how silly it is to balance Game modes with SPvP in mind without separating them.

There were two classes in DAOC, the Valkyrie and the Sorcerer. The Sorc was incredibly powerful and one of the abilities it has was MoC, which allowed it to cast and not be interrupted by being hit. This basically meant they could face tank anyone by MoCing then Lifetapping these people to death.

The Valkyrie was a Hybrid, and had an ability called Charge. This was a 15 Second Speed Buff that made them immune to ALL CC.

I played a Valkyrie, and 99% of the time, If I came across a Sorc I would win the fight. Because He would MoC, and I would Charge AWAY from him…. when the MoC was up, I came back and killed the Sorc.

If you took that same fight, and put it in SPvP, the Sorc would of won 99% of the time because I couldn’t leave an area without giving up a point. You would be nerfing the Sorc even though in every other game mode I flat out would win the fight.

That is why you cannot, I repeat not.. Have Balance in this game until you separate the game modes completely, What is overpowered in SPvP does not always translate over to WvW…

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Atherakhia.4086

Atherakhia.4086

I haven’t seen too much change in sPvP that made the slightest difference in WvW. The spirit change for example really didn’t impact WvW rangers one bit because the spirits have always sucked in WvW. The pet nerf a ways back also had limited impact because, again… WvW is not friendly to pets.

The only thing that truly suffers in this game with sPvP nerfs is dungeon crawls, but even then, most classes in this game suck in PvE too.

My issue with balancing around sPvP like ANet has been doing is more related to the fact that ALL changes done to the classes for the past year have been focused on balancing the classes around the existing sPvP meta. This means that classes haven’t grown at all. The weak areas have stayed the same. The strong areas have been nerfed. Nothing has been done to encourage diverse builds or play styles.

The Ranger is a great example of this as well. The Ranger class has no focus or role to play in this game. It’s power based options have never worked. Most skills are awful. Nearly every adjustment (either positive or negative) has been to push it more into a bunker/regen condi playstyle. The problems it had at release have gone unfixed. The areas that need only slight nudges to become useful have gone ignored in favor of reinforcing whatever sPvP meta is currently running.

The balance changes for sPvP have a valuable impact on WvW and I see very little harm in the changes made. The problem is ANet suffers from SEVERE tunnel vision and have let a number of classes wallow and die to the point WvW is dominated by about 4 classes and ANet doesn’t even appear to be aware of it.

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Posted by: MIrra.3604

MIrra.3604

I haven’t seen too much change in sPvP that made the slightest difference in WvW. The spirit change for example really didn’t impact WvW rangers one bit because the spirits have always sucked in WvW. The pet nerf a ways back also had limited impact because, again… WvW is not friendly to pets.

The only thing that truly suffers in this game with sPvP nerfs is dungeon crawls, but even then, most classes in this game suck in PvE too.

My issue with balancing around sPvP like ANet has been doing is more related to the fact that ALL changes done to the classes for the past year have been focused on balancing the classes around the existing sPvP meta. This means that classes haven’t grown at all. The weak areas have stayed the same. The strong areas have been nerfed. Nothing has been done to encourage diverse builds or play styles.

The Ranger is a great example of this as well. The Ranger class has no focus or role to play in this game. It’s power based options have never worked. Most skills are awful. Nearly every adjustment (either positive or negative) has been to push it more into a bunker/regen condi playstyle. The problems it had at release have gone unfixed. The areas that need only slight nudges to become useful have gone ignored in favor of reinforcing whatever sPvP meta is currently running.

The balance changes for sPvP have a valuable impact on WvW and I see very little harm in the changes made. The problem is ANet suffers from SEVERE tunnel vision and have let a number of classes wallow and die to the point WvW is dominated by about 4 classes and ANet doesn’t even appear to be aware of it.

Do you WvW?

Here’s an example:

Warrior Dogged March + rune of melandru + lemongrass = reduce cripple, chill, immob duration by 98%.

Change to Warrior Berz stance = Warriors are over the top in WvW with abundance condition removal and immunity.

Condition Regen Warrior = why am I even posting. Anet isn’t going to split skills.

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Posted by: Hammerheart.1426

Hammerheart.1426

See this thread for Dev response on the skill splitting issue and why this needs to be addressed.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Splitting-Skills/first#post2767595

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Posted by: selan.8354

selan.8354

I haven’t seen too much change in sPvP that made the slightest difference in WvW. The spirit change for example really didn’t impact WvW rangers one bit because the spirits have always sucked in WvW. The pet nerf a ways back also had limited impact because, again… WvW is not friendly to pets.

The only thing that truly suffers in this game with sPvP nerfs is dungeon crawls, but even then, most classes in this game suck in PvE too.

My issue with balancing around sPvP like ANet has been doing is more related to the fact that ALL changes done to the classes for the past year have been focused on balancing the classes around the existing sPvP meta. This means that classes haven’t grown at all. The weak areas have stayed the same. The strong areas have been nerfed. Nothing has been done to encourage diverse builds or play styles.

The Ranger is a great example of this as well. The Ranger class has no focus or role to play in this game. It’s power based options have never worked. Most skills are awful. Nearly every adjustment (either positive or negative) has been to push it more into a bunker/regen condi playstyle. The problems it had at release have gone unfixed. The areas that need only slight nudges to become useful have gone ignored in favor of reinforcing whatever sPvP meta is currently running.

The balance changes for sPvP have a valuable impact on WvW and I see very little harm in the changes made. The problem is ANet suffers from SEVERE tunnel vision and have let a number of classes wallow and die to the point WvW is dominated by about 4 classes and ANet doesn’t even appear to be aware of it.

erm yeah the small changes to guardians made them part of the current wvw meta for example. 6 people tried to kill 2 guardians in the water and it took over 10 minutes as they were almost unkillable. same with a ranger that kept rezing himslef with a dead pet underwater over and over while 4 people tried to kill him.

dont even get me started on the beast called warrior in wvw and then all it takes is 3 necros and they can pretty much hold a zerg back with marks at a chokepoint. rangers have always been pretty weak in wvw apart from the time when the pets were out of control with the bm ranger. now u get stunlocked to death, permafeared to death and instagibbed by eviscerate,backstabs and heart seeker.

eles are still in an ok state in wvw, but mesmers could use a buff so we can move away from the whole 1v1 duelist thing. phantasms die in a heartbeat , clones wont even reach its targets and die before chatter actually happens and the spvp nerf to clone health is actually a huge thing in wvw.
removing a little bit of bleeding for necros is not gonna fix anything. anet, we need a revamp of spvp and wvw balance.
and yes u are right 4 classes are dominating:warrior,guardian,necro and thief. this is not fun,its a grind and seeing classes do everything u can do,but way easier is not balance. where is the mesmers role? where is a spot for rangers? is thief only supposed to be there to gank, troll, kill dolys?what if they wanna be part of a big zergfight? what if a mesmer group would like to be a threat and not a portalchain?

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