(edited by Skittledness.5106)
Why you need bunkers and support in conquest.
Typically with all bunker builds newer players seemed to believe that all bunker builds a op and seeming less brainless to play.Ele on the other hand is not a a bunker(although it can sustain 1v2 for awhile just like most meta classes).Ele is a support class which is vital to create stability and something you have to play around.
Without a dedicated point, support games are chaos.Rotations are no longer as significant and you can literally zerg the map and not actually have to worry about defending nodes and splitting correctly.
Bunkers create stability and when bunkers go, so does strategy and the ability to punish mistakes.
That being said if you look at the meta there are only 2 support professions:tempest/druid. Each of these classes has significant weakness such that druids vulnerablilty to +1s by thief/power rev(menders amulet= no toughness) and spike dmg while ele is very vulnerable to cc lock/condi burst(cleric amulet 13khp)
While eles and druid support capability are pretty game changing atm until Anet decides to either tone down the sustain and damage together and cannot nerf one side and not the other or you either have complete chaos or season 1(bunker mes meta) all over again.
Thanks for reading! Jeffi out
Bunkers/bruisers/supports are due to the game style…conquest promotes builds that can hold onto a point as long as possible if you remove ele and druid from the mix you will see new bunkers and supports become meta such as banner/shout warrior, and bunker dh or you would see everyone taking tankier amulets/runes/sigils and traits to make up the support loss.
Papa’s Lady Luck- Necro
(HELL)
Typically with all bunker builds newer players seemed to believe that all bunker builds a op and seeming less brainless to play.Ele on the other hand is not a a bunker(although it can sustain 1v2 for awhile just like most meta classes).Ele is a support class which is vital to create stability and something you have to play around.
Without a dedicated point, support games are chaos.Rotations are no longer as significant and you can literally zerg the map and not actually have to worry about defending nodes and splitting correctly.
Bunkers create stability and when bunkers go, so does strategy and the ability to punish mistakes.
That being said if you look at the meta there are only 2 support professions:tempest/druid. Each of these classes has significant weakness such that druids vulnerablilty to +1s by thief/power rev(menders amulet= no toughness) and spike dmg while ele is very vulnerable to cc lock/condi burst(cleric amulet 13khp)
While eles and druid support capability are pretty game changing atm until Anet decides to either tone down the sustain and damage together and cannot nerf one side and not the other or you either have complete chaos or season 1(bunker mes meta) all over again.
Thanks for reading! Jeffi out
Amazing….I’m speechless…wasn’t expecting to ever find this level of logical thinking on gw2 pvp forum daily covered in qq/nerf threads…my hope in humanity is re-established ty
Bunkers/bruisers/supports are due to the game style…conquest promotes builds that can hold onto a point as long as possible if you remove ele and druid from the mix you will see new bunkers and supports become meta such as banner/shout warrior, and bunker dh or you would see everyone taking tankier amulets/runes/sigils and traits to make up the support loss.[/quote]
I disagree with this.
After Druid/tempest the other alternative builds are so far below optimal they won’t become close to becoming meta. Unless you nerf damage across the board you shouldn’t nerf support.
the excess amount passive traits of health threshold traits and on crit trait procs need to be toned down across the board.
Also it’s clear that core builds cannot and will never be able to compete with HoT because you cannot balance one without account for the other.So please stop asking Anet to bring back core builds…..to much has changed