Will Chill get 33% recharge reduction?
To match Alacity? Lets be honest, no one will be able to 1v1 a Reaper as long as ALL of their skills take over twice as long to recharge at all times.
Over twice as long? I think your math is off…..
So I guess after 3 years chill is all of a sudden overpowered? The fact that your claim is only supported by the Alacrity nerf makes you sound ridiculous. Just because something is nerfed, doesn’t justify another nerf, because “an eye for an eye”.
Necromancers had a lot of chill to begin with, reaper gave us 3 new sources of it, 2 of which are really easy to avoid.
To match Alacity? Lets be honest, no one will be able to 1v1 a Reaper as long as ALL of their skills take over twice as long to recharge at all times.
Over twice as long? I think your math is off…..
So I guess after 3 years chill is all of a sudden overpowered? The fact that your claim is only supported by the Alacrity nerf makes you sound ridiculous. Just because something is nerfed, doesn’t justify another nerf, because “an eye for an eye”.
Necromancers had a lot of chill to begin with, reaper gave us 3 new sources of it, 2 of which are really easy to avoid.
66% longer. I think you’re not paying attention -.-
And the issue is necros make chill stronger and last longer, equalling basically perma chill as long as you can keep to your target. I’m fine with that, but -66% longer recharge is significantly longer than it should be and has been for 3 years.
A cooldown taking over twice as long would be a >100% recharge increase. Chill is currently at 66% recharge increase.
Textbook usage of exaggerated hyperbole
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The problem is the Reaper spec not chill itself as evidenced by the complaints which only appeared post HoT. Nerf reaper’s chil application not the condi.
And before anyone calls me out as a salty mesmer i main necro
FeelsBadMan
A cooldown taking over twice as long would be a >100% recharge increase. Chill is currently at 66% recharge increase.
Textbook usage of exaggerated hyperbole
Check your math.
5 seconds / 40% = 12.5 seconds.
It’s over half.
Then again, it’s very unclear how it contributes to the formula. Is it *66%? /66%? /40%? /40%?
Either way, it scales way to high for skills that have longer cooldown.
(edited by Nova Stiker.8396)
To match Alacity? Lets be honest, no one will be able to 1v1 a Reaper as long as ALL of their skills take over twice as long to recharge at all times.
Sure, if you make it an uncleansable effect instead of a condition to match Alacrity being an unstrippable effect and not a boon.
To match Alacity? Lets be honest, no one will be able to 1v1 a Reaper as long as ALL of their skills take over twice as long to recharge at all times.
Sure, if you make it an uncleansable effect instead of a condition to match Alacrity being an unstrippable effect and not a boon.
+1
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
A cooldown taking over twice as long would be a >100% recharge increase. Chill is currently at 66% recharge increase.
Textbook usage of exaggerated hyperbole
Check your math.
5 seconds / 40% = 12.5 seconds.
It’s over half.
That’s not how faster or slower % work.
Alacrity cause things to recharge 66% faster so a skill that would usually recharge in 30 will now do in 18, 30/1.66, hence the new cooldown is 40% lower than the old cooldown.
On the flip side chill increases cooldown by 66% so a skill that would recharge in 30 now will in ~50s, 30*1.66. The old cooldown is 40% of the new cooldown.
It’s the same reason why protection , -33% damage ,means you need to do 50% more damage to reduce the same amount of HP under its effects and why quickness ,act 50% faster, means you reduce cast time by 33%.
(edited by Sigmoid.7082)
A cooldown taking over twice as long would be a >100% recharge increase. Chill is currently at 66% recharge increase.
Textbook usage of exaggerated hyperbole
Check your math.
5 seconds / 40% = 12.5 seconds.
It’s over half.Then again, it’s very unclear how it contributes to the formula. Is it *66%? /66%? /40%? /40%?
Either way, it scales way to high for skills that have longer cooldown.
Wouldn’t the formula be more like: 5 + (5 × 0.66) = 8.3?
Maguuma
Then again, it’s very unclear how it contributes to the formula. Is it *66%? /66%? /40%? /40%?
Either way, it scales way to high for skills that have longer cooldown.
The recharge of your abilities while chilled is the cooldown *1.66
I know this because I play the game, and when I cancel cast something, sending it on a 4s cooldown, it’s back in a 6-7s CD and not 10 seconds, while chilled.
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A cooldown taking over twice as long would be a >100% recharge increase. Chill is currently at 66% recharge increase.
Textbook usage of exaggerated hyperbole
Check your math.
5 seconds / 40% = 12.5 seconds.
It’s over half.That’s not how faster or slower % work.
Alacrity cause things to recharge 66% faster so a skill that would usually recharge in 30 will now do in 18, 30/1.66, hence the new cooldown is 40% lower than the old cooldown.On the flip side chill increases cooldown by 66% so a skill that would recharge in 30 now will in ~50s, 30*1.66. The old cooldown is 40% of the new cooldown.
It’s the same reason why protection , -33% damage ,means you need to do 50% more damage to reduce the same amount of HP under its effects and why quickness ,act 50% faster, means you reduce cast time by 33%.
That just opens up a whole new category of questions, if Tempests protection is 20% stronger. So does that mean protection is 53%? Is it 40%?
That being said though, I’m predicting Mesmers will be top tier next meta. Understandable that they’ll nerf alacity as high recharges = stronger skills and alacity is much stronger on skills that take longer to recharge.
The thing is chill preforms the same as alacity, except reversed. It hinders the players ability to defend and attack, except it can be removed. The ONLY reason why alacity isn’t a boon is because it’ll be affected by boon duration which means even tankier mesmers.
To match Alacity? Lets be honest, no one will be able to 1v1 a Reaper as long as ALL of their skills take over twice as long to recharge at all times.
Sure, if you make it an uncleansable effect instead of a condition to match Alacrity being an unstrippable effect and not a boon.
/ End thread.
OP fail.
#allisvain
Chill is good, so chill!
To match Alacity? Lets be honest, no one will be able to 1v1 a Reaper as long as ALL of their skills take over twice as long to recharge at all times.
Sure, if you make it an uncleansable effect instead of a condition to match Alacrity being an unstrippable effect and not a boon.
/ End thread.
OP fail.
Boon duration exists. Even without the trait, you wanna have Mesmers with 50% boon duration with all boons including Alacity?
Sure, lets take bunker mesmer and make it even stronger. It should be removal-able WITH the upcoming nerf but ArenaNet apparently thinks otherwise.
Apparently you’re not using your head.
The funniest part is that OP thinks his math is correct.
A cooldown taking over twice as long would be a >100% recharge increase. Chill is currently at 66% recharge increase.
Textbook usage of exaggerated hyperbole
Check your math.
5 seconds / 40% = 12.5 seconds.
It’s over half.That’s not how faster or slower % work.
Alacrity cause things to recharge 66% faster so a skill that would usually recharge in 30 will now do in 18, 30/1.66, hence the new cooldown is 40% lower than the old cooldown.On the flip side chill increases cooldown by 66% so a skill that would recharge in 30 now will in ~50s, 30*1.66. The old cooldown is 40% of the new cooldown.
It’s the same reason why protection , -33% damage ,means you need to do 50% more damage to reduce the same amount of HP under its effects and why quickness ,act 50% faster, means you reduce cast time by 33%.
That just opens up a whole new category of questions, if Tempests protection is 20% stronger. So does that mean protection is 53%? Is it 40%?
The thing is chill preforms the same as alacity, except reversed. It hinders the players ability to defend and attack, except it can be removed. The ONLY reason why alacity isn’t a boon is because it’ll be affected by boon duration which means even tankier mesmers.
To the first paragraph the % modifier works on the % modifier of the skill so it makes elementalists protection 40%. Same way revenants have 40% fury since their trsit increases it by 100%. Essentially means for eles wtraithat trait t deal the same amount if damage to then under protection you need to deal 66% more damage.
To the second chill and alacrity were never equal. For that to be the case chilled would have had to be 40% slower cooldowns or alacrity would have had to be skills cooldown 200% faster.
The funniest part is that OP thinks his math is correct.
Oh really? Then what is it? X*66%? X/66%? X*40%? X/40%? X + (X*66%)? X + (X / 66%)?
Go ahead, share with the class what the answer is. We’re waiting
Also Sigmod, if alacity is 200%, why is chill not following the same formula?
(edited by Nova Stiker.8396)
The funniest part is that OP thinks his math is correct.
Oh really? Then what is it? X*66%? X/66%? X*40%? X/40%? X + (X*66%)? X + (X / 66%)?
Go ahead, share with the class what the answer is. We’re waiting
Chilled:
Cooldown+(0.66*seconds chilled)
Alacrity:
Cooldown -(0.4* seconds of alacrity)
Are you happy now?
To match Alacity? Lets be honest, no one will be able to 1v1 a Reaper as long as ALL of their skills take over twice as long to recharge at all times.
Sure, if you make it an uncleansable effect instead of a condition to match Alacrity being an unstrippable effect and not a boon.
/ End thread.
OP fail.
already suggested making alacrity a boon and calling it a day. it will then be “more in line” and if you don’t like it…. strip it
Ok since when is chilled the reverse of alclarity and vise versa?
since it came into the game and chill never had in inverse… come on anet made it the inverse… 66% vs 66%. to make it more an inverse it should increase movement speed by 66% too lol
To match Alacity? Lets be honest, no one will be able to 1v1 a Reaper as long as ALL of their skills take over twice as long to recharge at all times.
Sure, if you make it an uncleansable effect instead of a condition to match Alacrity being an unstrippable effect and not a boon.
/ End thread.
OP fail.Boon duration exists. Even without the trait, you wanna have Mesmers with 50% boon duration with all boons including Alacity?
Sure, lets take bunker mesmer and make it even stronger. It should be removal-able WITH the upcoming nerf but ArenaNet apparently thinks otherwise.
Apparently you’re not using your head.
Well, good thing the suggestion wasn’t to make Alacrity a boon then. The suggestion was to make Chill an uncleansable effect to match Alacrity in its current state.
To match Alacity? Lets be honest, no one will be able to 1v1 a Reaper as long as ALL of their skills take over twice as long to recharge at all times.
Sure, if you make it an uncleansable effect instead of a condition to match Alacrity being an unstrippable effect and not a boon.
/ End thread.
OP fail.Boon duration exists. Even without the trait, you wanna have Mesmers with 50% boon duration with all boons including Alacity?
Sure, lets take bunker mesmer and make it even stronger. It should be removal-able WITH the upcoming nerf but ArenaNet apparently thinks otherwise.
Apparently you’re not using your head.
Well, good thing the suggestion wasn’t to make Alacrity a boon then. The suggestion was to make Chill an uncleansable effect to match Alacrity in its current state.
yeah well that idea is just bad… that’s not nerfing something to bring it “more in line” its buffing something to make another effect more out of line
How about a 50% reduction in effectiveness like Alacrity? Fair is Fair right? Oh wait.. Necro isn’t on the devs’ hate list at the moment.
How about a 50% reduction in effectiveness like Alacrity? Fair is Fair right? Oh wait.. Necro isn’t on the devs’ hate list at the moment.
No but aside from the brief dhuumfire fiasco we were never on the love list since beginning of game. Sry we got some love?
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
No just hurt that the devs once again chose to slap Mesmer into the gutter. A Reaper was already a tough fight. Now, I’m not even going to be able to engage without support.
ALL of their skills take over twice as long to recharge at all times.
10s cd + an additional cd increase of 66% means:
10 +(10 × 0,66) = 16,6
16,6 < 20
try again
nec is still super slow, is easy to cc and has no real disengage opportunities – not to mention that nec will have a hard time in a powerbased burst meta anyways.
So stop complaining before you can you even see the whole new balance patch / new meta.
(edited by dominik.9721)
The funniest part is that OP thinks his math is correct.
Haha, i would like to see more numbers also.
Between a master and apprentice, i would love to see the differences.
I’ll make this simple. 66% IS NOT “twice as long” on skill recharge. Twice as long would be 100%. Math is hard.
no. stop asking.
chill has been -66% for 3 years before alacrity came.
it will remain so.
chill is a condition and can be removed. reduced duration, negated, etc.