Will balance be fixed?

Will balance be fixed?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Warriors, Thieves, Guards, Revs and Rangers currently just obliterate every other class. It’s great that you’ve managed to reasonable balance those classes with each other, but unfortunately are still 4 other classes. If we play those other classes should we just stop playing PvP now or will balance be fixed via hotfix?

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Posted by: Chase.8415

Chase.8415

Yeah they’re not going to make balance updates until the end of the season, I don’t think they make changes mid season unless something is horribly overpowered.

Right now I think the balance is on point. All of the clases, exception to maybe elementalist have a use in the meta.

That is far better results than any other game, including overwatch which only has like 5 heroes in the meta with a selection of 22.

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Posted by: rbbthole.9074

rbbthole.9074

Warriors, Thieves, Guards, Revs and Rangers currently just obliterate every other class.

ahahahahahaha oh boy, you can’t be serious.. Thieves and guardians are well know to be pug stomper, nothing more.. It’s true that the recent buff on guardians make them really durable with mender’s amulet and now they can hold point for long enough to be a problem, but there is no way they can kill any half decent player.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

@OP you forgot Mesmers in your little rant, you know with the 15 stacks of confusion the can just puke on people.

Right now the big offenders are War/Mes/Druid and scrapper to an extent they were brought back in line more so than last season. DHs are annoying when I play my thief haven’t had issues when I jump on War or DH, Revs I’ve only rand into a few good ones they aren’t too bad currently, and Druids are just annoying to fight its 50/50 if I’m on my Thief, if on war or DH the Druid melts fast.

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Posted by: Xillllix.3485

Xillllix.3485

Everyone knows Guardians are too rewarding in regards to how easy they are to play.

Every 2-3 matches I end up in a match with 5, 6 or even 7 guards!
They cover the cap points with traps, it’s totally breaking the game mode.
If that’s not an indication of how broken they are I don’t know what is.

Yeah they’re not going to make balance updates until the end of the season, I don’t think they make changes mid season unless something is horribly overpowered.

Even if they do make changes after, I don’t think there is anyone left that believes that the balance team can actually improve the balance at this point. All they’ve done in the last year is make things worse.

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Posted by: rbbthole.9074

rbbthole.9074

Everyone knows Guardians are too rewarding in regards to how easy they are to play.

Every 2-3 matches I end up in a match with 5, 6 or even 7 guards!
They cover the cap points with traps, it’s totally breaking the game mode.
If that’s not an indication of how broken they are I don’t know what is.

Necro can cover point with marks, so are they broken too? I know what it is.. a l2p issue

ps: wrote sigils instead of marks

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Posted by: Xillllix.3485

Xillllix.3485

Everyone knows Guardians are too rewarding in regards to how easy they are to play.

Every 2-3 matches I end up in a match with 5, 6 or even 7 guards!
They cover the cap points with traps, it’s totally breaking the game mode.
If that’s not an indication of how broken they are I don’t know what is.

Necro can cover point with marks, so are they broken too? I know what it is.. a l2p issue

ps: wrote sigils instead of marks

Yeah sure, 30-40k insta burst right on the central points, that’s not broken at all. What will it take for you guys to wake up? 5v5 with 10 guards? Necros don’t even hit half as hard.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Everyone knows Guardians are too rewarding in regards to how easy they are to play.

Every 2-3 matches I end up in a match with 5, 6 or even 7 guards!
They cover the cap points with traps, it’s totally breaking the game mode.
If that’s not an indication of how broken they are I don’t know what is.

Necro can cover point with marks, so are they broken too? I know what it is.. a l2p issue

ps: wrote sigils instead of marks

Yeah sure, 30-40k insta burst right on the central points, that’s not broken at all. What will it take for you guys to wake up? 5v5 with 10 guards? Necros don’t even hit half as hard.

I have never seen a guard insta burst 30-40k even when they run full Zerker with Scholar runes, best there traps hit for is between 16-22k and that’s with a few procession of blade procs and Sigil of air before the Air damage nerf. Was proving a point to a DH main that his traps can 1 hit squishy classes even when the DH is away, now if they sit on point to get hit by the three traps and then they lay them down again if they are off cd it can be an issue but you do have reaction time to those and counter play. I don’t advocate for this gameplay just think your numbers are a bit skewed.

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Posted by: Lucred.1802

Lucred.1802

Everyone knows Guardians are too rewarding in regards to how easy they are to play.

Every 2-3 matches I end up in a match with 5, 6 or even 7 guards!
They cover the cap points with traps, it’s totally breaking the game mode.
If that’s not an indication of how broken they are I don’t know what is.

Necro can cover point with marks, so are they broken too? I know what it is.. a l2p issue

ps: wrote sigils instead of marks

Marks don’t really have anywhere near the level of control a DH’s traps do though. With the exception of the one fear mark, all they do is damage. Plus, unless they’re in reaper shroud (with a very limited duration and limited survivability), a necro doesn’t do anywhere close to the dps that a guard can ON TOP of the traps.

A guard’s traps do damage plus push or pull plus immob or stun.

2 guards alternating push and pull traps basically make a point untakeable. A guard with a pull trap and an enig with their shock field make a point untakeable. A guard with a pull trap and a mesmer with a float or interrupt field make a point untakeable.

The guard itself, 1v1, isn’t broken (in fact, off-point where you have room to move around traps, relatively easy to kill). A guard on a point when paired with [basically anything else] breaks the game mode because of postage-stamp-sized cap points and their nearly perfect area control. Since competitive PVP is entirely about point control and there’s no TDM-style match, they break the game.

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Posted by: Xillllix.3485

Xillllix.3485

Everyone knows Guardians are too rewarding in regards to how easy they are to play.

Every 2-3 matches I end up in a match with 5, 6 or even 7 guards!
They cover the cap points with traps, it’s totally breaking the game mode.
If that’s not an indication of how broken they are I don’t know what is.

Necro can cover point with marks, so are they broken too? I know what it is.. a l2p issue

ps: wrote sigils instead of marks

Yeah sure, 30-40k insta burst right on the central points, that’s not broken at all. What will it take for you guys to wake up? 5v5 with 10 guards? Necros don’t even hit half as hard.

I have never seen a guard insta burst 30-40k even when they run full Zerker with Scholar runes, best there traps hit for is between 16-22k and that’s with a few procession of blade procs and Sigil of air before the Air damage nerf. Was proving a point to a DH main that his traps can 1 hit squishy classes even when the DH is away, now if they sit on point to get hit by the three traps and then they lay them down again if they are off cd it can be an issue but you do have reaction time to those and counter play. I don’t advocate for this gameplay just think your numbers are a bit skewed.

I’m talking about games with 5+ guards in them where you have about 6-8 traps covering the mid point. It’s just gamebreaking.

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Posted by: Light Of The Abyss.5927

Light Of The Abyss.5927

Warriors, Thieves, Guards, Revs and Rangers currently just obliterate every other class. It’s great that you’ve managed to reasonable balance those classes with each other, but unfortunately are still 4 other classes. If we play those other classes should we just stop playing PvP now or will balance be fixed via hotfix?

There will ALWAYS be classes no matter what game that are better at 1v1(Based on your post that is what it seems you are talking about). Especially considering you didn’t include Scrapper and Necro in your list who are very good at team fighting. PvP in GW2 is so much more than your post suggests. What about map rotations? or recognizing classes that you shouldn’t 1v1 on your class? Those are things that people should focus on. Not “This class keeps beating me.”

Delpfine Drake

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Posted by: Light Of The Abyss.5927

Light Of The Abyss.5927

Everyone knows Guardians are too rewarding in regards to how easy they are to play.

Every 2-3 matches I end up in a match with 5, 6 or even 7 guards!
They cover the cap points with traps, it’s totally breaking the game mode.
If that’s not an indication of how broken they are I don’t know what is.

Yeah they’re not going to make balance updates until the end of the season, I don’t think they make changes mid season unless something is horribly overpowered.

Even if they do make changes after, I don’t think there is anyone left that believes that the balance team can actually improve the balance at this point. All they’ve done in the last year is make things worse.

Do you not remember season 1 where only 2 builds could be played to rek all other comps? The Devs have done great work in the last few months to bring GW2 back from the worst time it has ever had in regards to balance. You are letting your rage against DH shadow the logic that Anet is actually doing good work to progress pvp in the way that it should go.

Delpfine Drake

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Posted by: Xillllix.3485

Xillllix.3485

Everyone knows Guardians are too rewarding in regards to how easy they are to play.

Every 2-3 matches I end up in a match with 5, 6 or even 7 guards!
They cover the cap points with traps, it’s totally breaking the game mode.
If that’s not an indication of how broken they are I don’t know what is.

Yeah they’re not going to make balance updates until the end of the season, I don’t think they make changes mid season unless something is horribly overpowered.

Even if they do make changes after, I don’t think there is anyone left that believes that the balance team can actually improve the balance at this point. All they’ve done in the last year is make things worse.

Do you not remember season 1 where only 2 builds could be played to rek all other comps? The Devs have done great work in the last few months to bring GW2 back from the worst time it has ever had in regards to balance. You are letting your rage against DH shadow the logic that Anet is actually doing good work to progress pvp in the way that it should go.

I’m not raging against the DH, it’s the class I’m playing since my ele main is useless… I’m just lucid enough to admit that it doesn’t sacrifice enough defenses for the damage it does, that you don’t even need to know how to play to win a 2v1, and that 2 or more of them together defending a point is game-breaking.

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Posted by: Supreme.3164

Supreme.3164

Warriors, Thieves, Guards, Revs and Rangers currently just obliterate every other class. It’s great that you’ve managed to reasonable balance those classes with each other, but unfortunately are still 4 other classes. If we play those other classes should we just stop playing PvP now or will balance be fixed via hotfix?

There will ALWAYS be classes no matter what game that are better at 1v1(Based on your post that is what it seems you are talking about). Especially considering you didn’t include Scrapper and Necro in your list who are very good at team fighting. PvP in GW2 is so much more than your post suggests. What about map rotations? or recognizing classes that you shouldn’t 1v1 on your class? Those are things that people should focus on. Not “This class keeps beating me.”

Light Of The Abyss.5927

Something already DOES counter condi builds. Team play and aoe condi remover. Being completely invuln to condis completely rules out the option for a condi spec to go 1v1 an outer node. It isn’t like Eles don’t have a tun of condi remover on short CD’s.

For somebody not willingly to have a losing matching up on his “1vs1 list”…you do surely talk big.

You didn’t like the idea of moving away from a 1vs1 and instead you spent weeks crying about eles

Recognize classes that you shouldn’t 1vs1 and move away from them?

http://orig15.deviantart.net/d325/f/2012/337/f/3/hypocrisy_meter__a_graphic_for_facebook_and_forums_by_askgriff-d5myy33.png

Will balance be fixed?

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Posted by: Light Of The Abyss.5927

Light Of The Abyss.5927

Warriors, Thieves, Guards, Revs and Rangers currently just obliterate every other class. It’s great that you’ve managed to reasonable balance those classes with each other, but unfortunately are still 4 other classes. If we play those other classes should we just stop playing PvP now or will balance be fixed via hotfix?

There will ALWAYS be classes no matter what game that are better at 1v1(Based on your post that is what it seems you are talking about). Especially considering you didn’t include Scrapper and Necro in your list who are very good at team fighting. PvP in GW2 is so much more than your post suggests. What about map rotations? or recognizing classes that you shouldn’t 1v1 on your class? Those are things that people should focus on. Not “This class keeps beating me.”

Light Of The Abyss.5927

Something already DOES counter condi builds. Team play and aoe condi remover. Being completely invuln to condis completely rules out the option for a condi spec to go 1v1 an outer node. It isn’t like Eles don’t have a tun of condi remover on short CD’s.

For somebody not willingly to have a losing matching up on his “1vs1 list”…you do surely talk big.

You didn’t like the idea of moving away from a 1vs1 and instead you spent weeks crying about eles

Recognize classes that you shouldn’t 1vs1 and move away from them?

http://orig15.deviantart.net/d325/f/2012/337/f/3/hypocrisy_meter__a_graphic_for_facebook_and_forums_by_askgriff-d5myy33.png

Meh. I admit that was a qq thread that I posted one day and didn’t go back to much, that’s a bit of an exaggeration. I’ve moved away from that thought process during games and it is much more successful to play around what you are given than to push into stupid situation then come qq about it….. But thanks for forum sniping me, do you have any thoughts personally on my statement? Do you disagree that there are smarter ways to play the game? Or are you just all around salty and are trying to refute any comment positive towards the game?

Delpfine Drake