(edited by Grimreaper.5370)
Will balance be taken seriously?
Balance won’t be taken seriously until they find a way to put it in the gemstore.
ahahahahahaha
you must be new here
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
ahahahahahaha
you must be new here
Nope… Just dont feel like giving up on being a broken record yet with the hope that one day maybe anet will get the message and at least consider it.
They’re trying to balance. They’re just really bad at it.
You guys need to understand that ANET does take balance very seriously. They really do want balance.
The problem is that the current balance team isn’t very good at it.
ahahahahahaha
you must be new here
Nope… Just dont feel like giving up on being a broken record yet with the hope that one day maybe anet will get the message and at least consider it.
took anet years to get to pre HoT balance. we were almost good there, but then anet went for the power creep. given previous performance I’d say wait a minimum of two years, but another expansion is on the way. so, id say ‘give up all hope’.
as an ex warrior main, I can safely say anet is arrogant misguided and scrubby. warrior forum had so many revamps that would have fixed the class. anet chooses not to buff sustain because they are arrogant and useless. you know how they saying goes, you can lead an idiot to water but you can’t make him drink.
give up. PvP balance will just be ruined with the new expansion even if these fools could achieve it.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
This is a true story.
Last year Anet made a major attempt to balance the classes and set them up for HoT. Part of this balancing act included looking for ways to nerf thief’s evading because they felt that it was overpowered. So they announced to everyone on stream that they were going to remove the endurance gain on dodge called feline grace (which was the reason thieves were able to evade so much) and make the trait improve vigor by 20% bringing endurance regen with vigor up to 120% as opposed to 100% for everyone else
What they did instead is truly amazing
They cut vigor effectiveness by 50% for everyone then turned feline grace into a trait that improved vigor by 50%. Now, 50% of this new vigor is 25, this meant that vigor regens endurance by 75% instead of the 120% they announced and 25% less than what it was before they meddled with it which was 100%.
Confusing, i know, confused a lot of people for a while.
This of course caused evade thieves to be completely useless because they ran out of endurance too quickly. After a while, Anet realized their error and they decided to buff the new feline grace (which improved vigor by 50%) to 100% so now, when traited vigor now improves endurance regen by 100% for thieves, something that every class used to do without traiting vigor.
A while after this they returned vigor’s base effectiveness of 50% endurance regen to normal at 100% base effectiveness and then changed feline grace to just give more vigor, why? because the elite spec daredevil gave thief more dodges, arguably as many dodges as it had before they made all the circus changes to vigor.
They removed thief evades and left the class hanging, saying it was overpowered, and went full circle on the vigor trait, only to give it all back but make people pay for it
And now after all this, thieves are now considered one of the worst classes to play in high level PvP so what was the point.
Do you now understand why balance will never happen? the studio is playing a completely different game from everyone else.
(edited by Ragion.2831)
I 100% sure this kittening balance all beacuse of Riad. Healing , AEO cc skill , spamm condition in sec, Crazy block count, Unlimited protection boon , Condition stack! all is kitten thing!
(edited by xeonage.1253)
Oh come on!
What balance?
Pump the elite specs up to 11,cross your fingers,and hope for the best.
This pretty much sums it up.
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
No matter what game it is, balance is always a grievance the player base has. Anything players have trouble with or are defeated by becomes a problem of balance. A player has one chance to counter a certain thing from other class and blows it, it’s a balance issue!
I’ve seen so much ruined by “balancing” and “rebalancing” in so many games and have to worry about more damage being done than good because of player grievances on what they perceive to be “balance” issues.
I really like the idea of skill based PvP with standarised gear. This game is the only MMORPG with a PvP system I enjoyed.
But right now you can either play elite specs or get completely destroyed.
I want to be able to make a choice what build to play, rather than be forced to go elite spec to at least have an equal chance.
I’ve seen so much ruined by “balancing” and “rebalancing” in so many games and have to worry about more damage being done than good because of player grievances on what they perceive to be “balance” issues.
True, but here is another new world, there isnt even a middle ground with just some op skills, combats are way to fast, to much output damage imo that makes games more easy and less thinking, imo that for me directly means lack of strategie besides play only with better damage than adversary being in solo or team comp, player skill is almost secondary, reason pvp is just for marketing….has they say.
They should make it more equilibrated skills between meta and non meta, with more few strong skills but even those are easy to use, so we could see more tactics and more playing styles.
Grimreaper.5370, dont forget that some classes on HoT were designed to be depending on damage output mostly, if you took that no one will ever use them, and classes like DH will stop working even against not so good or distracted players, being balance very subjective, will never be taken seriously.
(edited by Aeolus.3615)